extends Node var network = NetworkedMultiplayerENet.new() var ip = "127.0.0.1" var port = 3000 func connect_to_server(): network.create_client(ip, port) get_tree().set_network_peer(network) network.connect("connection_failed", self, "_connection_failed") network.connect("connection_succeeded", self, "_connection_succeeded") func _connection_failed(): print_debug("Failed to connect") func _connection_succeeded(): print_debug("Connected") func _ready(): connect_to_server()