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76 lines
2.0 KiB
GDScript

extends Control
# UI Shoutbox
onready var chat_display = $VBox/ChatDisplay
onready var chat_input = $VBox/ChatInput
onready var leave_button = $VBox/VBox/HBox/LeaveButton
onready var join_button = $VBox/VBox/HBox/JoinButton
onready var username = $VBox/VBox/HBox/Name
var shoutbox_pr
func display_message(packet): # shout, alert, server_message, user_joined, user_left
if packet['type'] == "shout":
chat_display.text += packet['name'] + ": " + packet['message'] + "\n"
else:
chat_display.text += packet['message'] + "\n"
func join_chat():
if !username.text:
display_message({'type': "alert", "message": "!!! Enter your username before joining chat."})
else:
shoutbox_pr.join_chat(username.text)
chat_input.show()
join_button.hide()
username.hide()
func _input(event):
if event is InputEventKey:
if event.pressed and event.scancode == KEY_ENTER:
shoutbox_pr.send_message(chat_input.text)
chat_input.text = ""
func setup():
#join_button.connect("button_up", shoutbox_pr, "join_chat")
join_button.connect("button_up", self, "join_chat")
func _ready():
add_to_group("shoutbox_ui")
add_to_group("setup")
#func get_username():
# return username.text
#func _server_disconnected():
# chat_display.text += "Disconnected from Server\n"
#func user_entered(id):
# chat_display.text += str(id) + " joined the room\n"
#func user_exited(id):
# chat_display.text += str(id) + " left the room\n"
#func enter_room():
# chat_display.text = "Successfully joined room\n"
# leave_button.show()
# chat_input.show()
# join_button.hide()
# username.hide()
#func leave_room():
# chat_display.text += "Left Room\n"
# leave_button.hide()
# join_button.show()
# chat_input.hide()
# username.show()
#func _input(event):
# if event is InputEventKey:
# if event.pressed and event.scancode == KEY_ENTER:
# shoutbox_programmatic.send_message(username.text, chat_input.text)
# chat_input.text = ""
#func display_message(id, msg):
# chat_display.text += id + ": " + msg + "\n"