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22 lines
491 B
GDScript

extends Node
var network = NetworkedMultiplayerENet.new()
var ip = "127.0.0.1"
var port = 3000
func connect_to_server():
network.create_client(ip, port)
get_tree().set_network_peer(network)
network.connect("connection_failed", self, "_connection_failed")
network.connect("connection_succeeded", self, "_connection_succeeded")
func _connection_failed():
print_debug("Failed to connect")
func _connection_succeeded():
print_debug("Connected")
func _ready():
connect_to_server()