added support for changing prose, action options, etc
This commit is contained in:
@@ -40,7 +40,11 @@ func _on_data_received():
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push_error("%s is not a dictionary" % [packet])
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push_error("%s is not a dictionary" % [packet])
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get_tree().quit()
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get_tree().quit()
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print_debug("Got data from server: ", packet)
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print_debug("Got data from server: ", packet)
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if packet['type'] == "view":
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if packet['type'] == "action":
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ui.consider_actions(packet)
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elif packet['type'] == "prose":
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ui.write_prose(packet)
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elif packet['type'] == "view":
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ui.change_view(packet)
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ui.change_view(packet)
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elif packet['type'] == "portrait":
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elif packet['type'] == "portrait":
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ui.change_portrait(packet)
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ui.change_portrait(packet)
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+2
-6
@@ -1,9 +1,7 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Lemon.gd" type="Script" id=1]
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[ext_resource path="res://Lemon.gd" type="Script" id=1]
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[ext_resource path="res://Res/Img/Portrait/blue.png" type="Texture" id=2]
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[ext_resource path="res://Res/Img/Portrait/blue.png" type="Texture" id=2]
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[ext_resource path="res://UI/DialogBox.gd" type="Script" id=3]
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[ext_resource path="res://UI/Action.gd" type="Script" id=4]
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[ext_resource path="res://Res/Img/Scene/pinkland.png" type="Texture" id=5]
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[ext_resource path="res://Res/Img/Scene/pinkland.png" type="Texture" id=5]
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[ext_resource path="res://UI/UI.gd" type="Script" id=6]
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[ext_resource path="res://UI/UI.gd" type="Script" id=6]
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[ext_resource path="res://icon.png" type="Texture" id=7]
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[ext_resource path="res://icon.png" type="Texture" id=7]
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@@ -102,7 +100,7 @@ size_flags_vertical = 0
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theme = SubResource( 1 )
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theme = SubResource( 1 )
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custom_styles/panel = SubResource( 2 )
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custom_styles/panel = SubResource( 2 )
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[node name="Messages" type="RichTextLabel" parent="UI/HBox/Content/Game/VBox"]
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[node name="Prose" type="RichTextLabel" parent="UI/HBox/Content/Game/VBox"]
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margin_top = 339.0
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margin_top = 339.0
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margin_right = 584.0
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margin_right = 584.0
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margin_bottom = 404.0
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margin_bottom = 404.0
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@@ -111,7 +109,6 @@ size_flags_vertical = 3
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text = "You are in the Customs Office.
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text = "You are in the Customs Office.
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WARNING: You have no light source.
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WARNING: You have no light source.
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Dan is hungry. You should feed him soon."
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Dan is hungry. You should feed him soon."
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script = ExtResource( 3 )
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[node name="HBox2" type="HBoxContainer" parent="UI/HBox/Content/Game/VBox"]
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[node name="HBox2" type="HBoxContainer" parent="UI/HBox/Content/Game/VBox"]
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margin_top = 408.0
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margin_top = 408.0
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@@ -141,7 +138,6 @@ margin_bottom = 150.0
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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size_flags_vertical = 3
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size_flags_vertical = 3
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columns = 2
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columns = 2
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script = ExtResource( 4 )
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[node name="Partner" type="TextureRect" parent="UI/HBox/Content/Game/VBox/HBox2"]
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[node name="Partner" type="TextureRect" parent="UI/HBox/Content/Game/VBox/HBox2"]
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margin_left = 434.0
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margin_left = 434.0
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@@ -1,12 +0,0 @@
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extends GridContainer
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var storyteller
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func update_actions(dict):
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for a in dict['actions']:
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var b = Button.new()
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b.set_text(tr(a))
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add_child(b)
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func _ready():
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add_to_group("action_box")
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@@ -1,9 +0,0 @@
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extends RichTextLabel
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var storyteller
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func update_dialog(dict):
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set_text(tr(dict['line']))
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func _ready():
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add_to_group("dialog_box")
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@@ -1,15 +1,33 @@
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extends PanelContainer
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extends PanelContainer
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onready var action = $HBox/Content/Game/VBox/HBox2/VBox/Action
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onready var action = $HBox/Content/Game/VBox/HBox2/VBox/Action
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onready var messages = $HBox/Content/Game/VBox/Messages
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onready var prose = $HBox/Content/Game/VBox/Prose
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onready var partner = $HBox/Content/Game/VBox/HBox2/Partner
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onready var partner = $HBox/Content/Game/VBox/HBox2/Partner
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onready var PDA = $HBox/Content/Game/VBox/HBox/PDA
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onready var PDA = $HBox/Content/Game/VBox/HBox/PDA
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onready var whatnow = $HBox/Content/Game/VBox/HBox2/VBox/WhatNow
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onready var whatnow = $HBox/Content/Game/VBox/HBox2/VBox/WhatNow
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onready var view = $HBox/Content/Game/VBox/HBox/Scene/View
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onready var view = $HBox/Content/Game/VBox/HBox/Scene/View
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onready var portrait = $HBox/Content/Game/VBox/HBox/Scene/Portrait
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onready var portrait = $HBox/Content/Game/VBox/HBox/Scene/Portrait
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func change_view(packet):
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# Change Dialogue Portrait of NPC
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view.texture = load("res://Res/Img/Scene/" + packet["loc"] + ".png")
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func change_portrait(packet):
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func change_portrait(packet):
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portrait.texture = load("res://Res/Img/Portrait/" + packet["npc"] + ".png")
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portrait.texture = load("res://Res/Img/Portrait/" + packet["npc"] + ".png")
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# Change Image of Scene, Room, Environment, etc
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func change_view(packet):
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view.texture = load("res://Res/Img/Scene/" + packet["loc"] + ".png")
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# Modify Available Actions
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func consider_actions(packet):
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if packet['clear_box']:
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for child in action.get_children():
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child.queue_free()
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for a in packet['actions']:
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var b = Button.new()
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b.set_text(tr(a))
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action.add_child(b)
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# Modify Prose in Dialogue Box
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func write_prose(packet):
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if packet['clear_box']:
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prose.text = ""
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prose.text += packet['message'] + "\n"
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