extends Node # Lemonland Game Window onready var ui = $UI export var websocket_url = "ws://127.0.0.1:8080" var _client = WebSocketClient.new() func act(action): _client.get_peer(1).put_packet(JSON.print({'type': 'action', 'action': action}).to_utf8()) func _ready(): TranslationServer.set_locale("en") for text in get_tree().get_nodes_in_group("translate"): text.translate() _client.connect("connection_closed", self, "_closed") _client.connect("connection_error", self, "_error") _client.connect("connection_established", self, "_connected") _client.connect("data_received", self, "_on_data_received") var err = _client.connect_to_url(websocket_url) if err != OK: print_debug("Unable to connect") set_process(false) func _error(was_clean = false): print_debug("Error, clean: ", was_clean) set_process(false) func _closed(was_clean = false): print_debug("Closed, clean: ", was_clean) set_process(false) func _connected(protocol = ""): print_debug("Connected with protocol: ", protocol) _client.get_peer(1).put_packet(JSON.print({'type': 'test', 'message': "Game test packet"}).to_utf8()) func _on_data_received(): var json = JSON.parse(_client.get_peer(1).get_packet().get_string_from_utf8()) var packet = json.result if typeof(packet) != 18: push_error("%s is not a dictionary" % [packet]) get_tree().quit() print_debug("Got data from server: ", packet) if packet['type'] == "action": ui.consider_actions(packet) elif packet['type'] == "prose": ui.write_prose(packet) elif packet['type'] == "view": ui.change_view(packet) elif packet['type'] == "portrait": ui.change_portrait(packet) func _process(_delta): _client.poll()