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38 lines
1.2 KiB
GDScript
38 lines
1.2 KiB
GDScript
extends PanelContainer
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onready var action = $HBox/Content/Game/VBox/HBox2/VBox/Action
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onready var prose = $HBox/Content/Game/VBox/Prose
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onready var partner = $HBox/Content/Game/VBox/HBox2/Partner
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onready var PDA = $HBox/Content/Game/VBox/HBox/PDA
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onready var whatnow = $HBox/Content/Game/VBox/HBox2/VBox/WhatNow
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onready var view = $HBox/Content/Game/VBox/HBox/Scene/View
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onready var portrait = $HBox/Content/Game/VBox/HBox/Scene/Portrait
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# Change Dialogue Portrait of NPC
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func change_portrait(packet):
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portrait.texture = load("res://Res/Img/Portrait/" + packet["npc"] + ".png")
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# Change Image of Scene, Room, Environment, etc
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func change_view(packet):
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view.texture = load("res://Res/Img/Scene/" + packet["loc"] + ".png")
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func _on_action_decided(action_decided):
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get_parent().act(action_decided)
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# Modify Available Actions
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func consider_actions(packet):
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if packet['clear_box']:
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for child in action.get_children():
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child.queue_free()
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for a in packet['actions']:
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var b = Button.new()
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b.set_text(tr(a))
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action.add_child(b)
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b.connect("button_up", self, "_on_action_decided", [a])
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# Modify Prose in Dialogue Box
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func write_prose(packet):
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if packet['clear_box']:
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prose.text = ""
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prose.text += packet['message'] + "\n"
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