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109 lines
5.2 KiB
Python

import asyncio
import json
import websockets
connected = []
IDs = {}
class Dialogue:
def __init__(self):
self.options = {}
def add(self, func, key = None):
key = key if key else func.__name__
self.options[key] = func
return func
async def __call__(self, key, websocket):
await self.options[key](self, websocket)
dialogue = Dialogue()
@dialogue.add
async def action_rename(dialogue, websocket):
await websocket.send(json.dumps({"type": "prose", "message": "Hmm. I will name you Cat. \n You are now named Cat."}))
@dialogue.add
async def action_leave(dialogue, websocket):
await websocket.send(json.dumps({"type": "prose", "message": "Where would you like to go?"}))
await websocket.send(json.dumps({
"type": "action",
"clear_box": True,
"actions": ["action_leave1", "action_leave2"]
}))
@dialogue.add
async def action_leave1(dialogue, websocket):
await websocket.send(json.dumps({"type": "prose", "message": "We're in area1"}))
@dialogue.add
async def action_leave2(dialogue, websocket):
await websocket.send(json.dumps({"type": "prose", "message": "We're in area2"}))
async def check(websocket):
await websocket.send(json.dumps({"type": "test", "message": "test packet from server"}))
async for original in websocket:
packet = json.loads(original)
print(packet)
if packet["type"] == "user_joined":
IDs[websocket] = packet["name"]
websockets.broadcast(connected, json.dumps({"type": "server_message", "message": IDs[websocket] + " joined"}))
2 years ago
websockets.broadcast(connected, json.dumps({ # should be await websocket.send so only client sees own action prose
"type": "action",
"clear_box": False,
"actions": ["action_leave", "action_rename"]
}))
elif packet["type"] == "action":
await dialogue(packet["action"], websocket)
#websockets.broadcast(connected, json.dumps({"type": "view", "loc": "blueland"}))
#websockets.broadcast(connected, json.dumps({"type": "portrait", "npc": "pink"}))
#websockets.broadcast(connected, json.dumps({"type": "prose", "clear_box": "true", "message": "You are in Chatland. "}))
#action4a = {"cond": "wallet >= $50", "action": "\"No deal.\"", "line": "Suit yourself.", "portrait": "blue", "end": "True"}
#action4b = {"cond": "wallet >= $50", "action": "\"Deal.\"", "line": "You are now authorized to chat anywhere. \nYou spend $50.\n You gain Chat License.", "portrait": "blue", "call": "spend", "call": "gain_license", "end": "True"}
#action4c = {"cond": "wallet < $50", "action": "\"I can't afford that!\"", "line": "Loser. Don't talk to me.", "portrait": "blue", "end": "True"}
#action3 = {"action": "\"Can you authorize me?\"", "line": "Of course...For $50.", "portrait": "blue", "actions": [action4a, action4b, action4c]}
#action2b = {"action": "\"Can we not chat elsewhere?\"", "line": "Oh no no no no no. \nIt is prohibited without proper authorization.", "portrait": "blue", "actions": [action3]}
#action2a = {"action": "\"Why?\"", "line": "Best accoustics on the island!", "portrait": "blue"}
#action1 = {"action": "\"Where am I?\"", "line": "This is where people chat.", "portrait": "blue", "actions": [action2a, action2b]}
#rename = {"action": "Rename myself", "call": "rename_user", "line": "Hmm. I will name you Cat. \n You are now named Cat."}
#catch2a = {"action": "Yes", "call": "add_pet", "line": "You now own a Glow Worm."}
#catch2a = {"action": "No", "line": "You let him go."}
#catch = {"action": "Catch a pet", "line": "You find a Glow Worm. Do you catch him?", "actions": [catch2a, catch2b]}
#leave2a = {"action": "Blueland", "call": "travel"}
#leave2a = {"action": "Pinkland", "call": "travel"}
#leave2a = {"action": "Yellowland", "call": "travel"}
#leave = {"action": "Leave", "line": "Where would you like to go?", "actions": [leave2a, leave2b, leave2c]}
#websockets.broadcast(connected, json.dumps({"type": "action", "clear_box": "true", "actions": [action1,rename,catch,leave]}))
elif packet["type"] == "shout" or packet['type'] == "server_message":
websockets.broadcast(connected, json.dumps({"type": "shout", "name": IDs[websocket], "message": packet["message"]}))
websockets.broadcast(connected, json.dumps({"type": "view", "loc": "yellowland"}))
websockets.broadcast(connected, json.dumps({"type": "portrait", "npc": "blue"}))
async def handler(websocket):
while True:
try:
connected.append(websocket)
await check(websocket)
except websockets.exceptions.ConnectionClosed:
websockets.broadcast(connected, json.dumps({"type": "server_message", "message": IDs[websocket] + " joined"}))
break
finally:
if websocket in connected:
connected.remove(websocket)
async def main():
async with websockets.serve(handler, "", 8080):
await asyncio.Future() # run forever
if __name__ == "__main__":
asyncio.run(main())