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import math
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import struct
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try:
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from .vec_math import Vector3, Quaternion, Aabb, Triangle
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from .util import Data
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except:
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from vec_math import Vector3, Quaternion, Aabb, Triangle
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from util import Data
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#PolyGrid is an octree where the leaf nodes contain a list of all triangles that intersect that leaf node.
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#Each node on a PolyGrid is a PolyCell.
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#POLYGRID_EPSILON exapnds the cube of a PolyCell for purposes of finding a triangle collision.
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POLYGRID_EPSILON_MAX = 0.1 #Amount to expand the max corner of the AABB.
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POLYGRID_EPSILON_MIN = 0.0 #Amount to expand the min corner of the AABB.
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POLYGRID_MINIMUM_SIZE = 1
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class PolyCell:
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def __init__(self):
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self.children = None
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self.tri_idxs = []
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self.tri_count = 0
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self.position = [0, 0, 0]
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self.width = 0
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def decode(self, data, offset):
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(children_offset, tri_idxs_offset, self.tri_count) = struct.unpack("<iii", data[offset : offset + 12])
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if children_offset == 0:
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self.children = None
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else:
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self.children = [None] * 8
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children_offsets = struct.unpack("<iiiiiiii", data[children_offset : children_offset + 4 * 8])
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for i in range(8):
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if children_offsets[i] == 0:
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continue
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self.children[i] = PolyCell()
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self.children[i].decode(data, children_offsets[i])
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if tri_idxs_offset == 0:
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self.tri_idxs = []
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else:
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self.tri_idxs = struct.unpack("<" + "H" * self.tri_count, data[tri_idxs_offset : tri_idxs_offset + self.tri_count * 2])
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def rebuild(self, min_width, triangles, pos, width):
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#triangles is a list of tuples (index, Triangle)
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self.width = width
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self.position = pos
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halfwidth = width * 0.5
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self.tri_idxs = []
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self.tri_count = 0
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#Create AABB for this cell, including epsilon margin.
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aabb = Aabb(pos, Vector3(width, width, width) + pos)
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aabb.min -= Vector3(POLYGRID_EPSILON_MIN, POLYGRID_EPSILON_MIN, POLYGRID_EPSILON_MIN)
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aabb.max += Vector3(POLYGRID_EPSILON_MAX, POLYGRID_EPSILON_MAX, POLYGRID_EPSILON_MAX)
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#Filter triangles to only those matching
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tris = []
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for t in triangles:
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if t[1].testAabb(aabb):
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tris.append(t)
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#Return false if this node is empty.
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if len(tris) == 0:
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return False
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#
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if (width <= min_width and len(tris) < 9) or width <= 4:
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#This cell is a leaf node. Populate triangle index list and return True.
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for t in tris:
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self.tri_idxs.append(t[0])
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self.tri_count = len(self.tri_idxs)
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return True
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self.children = [None] * 8
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#Populate branches
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for i in range(8):
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x = (0, halfwidth)[i & 0x1]
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y = (0, halfwidth)[(i >> 1) & 0x1]
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z = (0, halfwidth)[(i >> 2) & 0x1]
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p = pos + Vector3(x, y, z)
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cell = PolyCell()
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if cell.rebuild(min_width, tris, p, halfwidth):
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#Child cell has triangles store in its branch, store it.
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self.children[i] = cell
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return True
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def encode(self, data):
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data.seekEnd()
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offset = data.tell()
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o = offset + 12
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if len(self.tri_idxs) > 0:
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to = o
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o += len(self.tri_idxs) * struct.calcsize("<H")
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else:
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to = 0
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if self.children is not None:
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co = o
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cosz = struct.calcsize("<iiiiiiii")
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o += cosz
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else:
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co = 0
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data.encode("<iii", co, to, len(self.tri_idxs))
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if len(self.tri_idxs) > 0:
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data.encode("<" + "H" * len(self.tri_idxs), *self.tri_idxs)
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if self.children is not None:
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data.encode("<iiiiiiii", 0, 0, 0, 0, 0, 0, 0, 0)
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child_offsets = [0] * 8
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for i in range(8):
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if self.children[i] is not None:
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child_offsets[i] = self.children[i].encode(data)
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data.seek(co)
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data.write(struct.pack("<iiiiiiii", *child_offsets))
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return offset
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def clear(self):
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if self.children is not None:
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for c in self.children:
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if c is not None:
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c.clear()
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self.children = None
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self.tri_idxs = []
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self.tri_count = 0
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def collectTris(self, used_tris):
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if self.children is not None:
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for c in self.children:
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if c is not None:
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c.collectTris(used_tris)
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for idx in self.tri_idxs:
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used_tris[idx] += 1
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def countCells(self):
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pass
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def dump(self, indent):
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print(indent + "position: %s width: %s" % (repr(self.position), self.width))
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print(indent + "tri_idxs: %s" % ([self.tri_idxs], ))
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print(indent + "children? %s" % (self.children is not None, ))
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if self.children is not None:
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for c in self.children:
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if c is not None:
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c.dump(indent + " ")
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else:
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print(indent + " " + "-")
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class PolyGrid:
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def __init__(self, model):
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self.model = model
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self.cell = None
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self.position = [0, 0, 0]
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self.width = 1.0
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self.bits = 0
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self.aabb = Aabb()
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self.radius = 0
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pass
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def parsePolyGridData(self, data, grid_header):
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self.cell = PolyCell()
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self.cell.decode(data, 0)
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self.grid_header = grid_header
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self.position = grid_header[1:4]
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self.width = grid_header[4]
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self.bits = grid_header[7]
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pass
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def clearTree(self):
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self.cell.clear()
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self.cell = None
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def rebuild(self):
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#Extract vertices and bounding box of the Model.
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aabb = Aabb()
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verts = []
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for v in self.model.verts:
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verts.append(Vector3(*v))
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aabb.expand(verts[-1])
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tris = []
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#Extract triangles from the Model.
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for i in range(len(self.model.tris)):
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t = self.model.tris[i]
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tri = Triangle(verts[t[0]], verts[t[1]], verts[t[2]])
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tris.append((i, tri))
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#Compute the position and width of this bounding box.
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self.position = aabb.min
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sz = aabb.size()
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radius = sz.mag() * 0.5
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self.aabb = aabb
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self.radius = radius
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if radius > 2000:
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min_width = 1024
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elif radius > 1000:
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min_width = 256
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elif radius > 500:
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min_width = 128
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else:
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min_width = 64
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self.width = max(sz[0], sz[1], sz[2])
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self.width = 2.0 ** math.ceil(math.log(self.width, 2.0))
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self.width = max(1.0, self.width)
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self.bits = int(math.floor(math.log(self.width, 2) + 0.5))
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self.cell = PolyCell()
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self.cell.rebuild(min_width, tris, self.position, self.width)
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if not self.check():
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print(self.model.name)
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print(repr(tris))
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self.dump()
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def encode(self):
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#Reconstruct the cell tree.
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self.rebuild()
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assert(self.check())
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#Encode data
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self.data = Data()
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o = self.cell.encode(self.data)
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self.grid_header = (0, self.position[0], self.position[1], self.position[2], self.width, 1.0 / self.width, 0, self.bits)
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return self.data.data
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def check(self):
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"""Checks that all triangles in the model are in at least of the nodes of the tree."""
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used_tris = [0] * len(self.model.tris)
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self.cell.collectTris(used_tris)
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for v in used_tris:
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if v <= 0:
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print(repr(used_tris))
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return False
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return True
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def dump(self, indent = " "):
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print(indent + "position: %s width: %s" % (self.position, self.width))
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if self.cell is not None:
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self.cell.dump(indent + " ")
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