You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
129 lines
5.2 KiB
Python
129 lines
5.2 KiB
Python
5 years ago
|
import functools
|
||
|
|
||
|
def weight_cmp(a, b):
|
||
|
return a[1] < b[1] or (a[1] == b[1] and a[0] < b[0])
|
||
|
|
||
|
def tuple_weights(weights):
|
||
|
return tuple((tuple(w) for w in weights))
|
||
|
|
||
|
class GeoVertex:
|
||
|
def __init__(self, coord, normal, uv, weights):
|
||
|
self.coord = coord
|
||
|
self.normal = normal
|
||
|
self.uv = uv
|
||
|
self.weights = weights
|
||
|
def __eq__(self, other):
|
||
|
return self.coord == other.coord and self.normal == other.normal and self.uv == other.uv and self.weights == other.weights
|
||
|
def __hash__(self):
|
||
|
#print("__hash__: %s" % ((tuple(self.coord), tuple(self.normal), tuple(self.uv), tuple(self.weights)), ))
|
||
|
return hash((tuple(self.coord), tuple(self.normal), tuple(self.uv), tuple_weights(self.weights)))
|
||
|
def selectWeights(self, count = None):
|
||
|
"""Returns the list of weights attached to this vertex. List is sorted by weight, with the strongest first. If 'count' is given, only 'count' strongest are return. The final list is normalized so the sum is 1."""
|
||
|
if len(self.weights) <= 0:
|
||
|
return []
|
||
|
weights = list(self.weights)
|
||
|
#sort by weight
|
||
|
weights.sort(key = functools.cmp_to_key(weight_cmp), reverse = True)
|
||
|
if count is not None and len(weights) > count:
|
||
|
weights = weights[0:count]
|
||
|
nw = 0.0
|
||
|
for w in weights:
|
||
|
nw += w[1]
|
||
|
if nw <= 0:
|
||
|
for w in weights:
|
||
|
w[1] = 0
|
||
|
weights[0][1] = 1
|
||
|
else:
|
||
|
for w in weights:
|
||
|
w[1] /= nw
|
||
|
return weights
|
||
|
def dump(self):
|
||
|
print(" GeoVertex: coord: %s normal: %s uv: %s weights: %s" % (self.coord, self.normal, self.uv, self.weights))
|
||
|
class GeoFace:
|
||
|
def __init__(self, vert_indexes, texture_index):
|
||
|
self.vert_indexes = vert_indexes
|
||
|
self.texture_index = texture_index
|
||
|
def __eq__(self, other):
|
||
|
return self.vert_indexes == other.vert_indexes and self.texture_index == other.texture_index
|
||
|
def dump(self):
|
||
|
print(" GeoFace: vertex indexes: %s texture index: %s" % (self.vert_indexes, self.texture_index))
|
||
|
class GeoMesh:
|
||
|
def __init__(self):
|
||
|
self.geovertex = []
|
||
|
self.geovertex_map = {}
|
||
|
self.textures = []
|
||
|
self.textures_map = {}
|
||
|
self.weights = []
|
||
|
self.weights_map = {}
|
||
|
self.face = []
|
||
|
self.have_weights = False
|
||
|
self.have_uvs = True
|
||
|
def getGeoVertexIndex(self, gv):
|
||
|
index = self.geovertex_map.get(gv, len(self.geovertex))
|
||
|
if index == len(self.geovertex):
|
||
|
self.geovertex_map[gv] = index
|
||
|
self.geovertex.append(gv)
|
||
|
return index
|
||
|
def getTextureIndex(self, name):
|
||
|
index = self.textures_map.get(name, len(self.textures))
|
||
|
if index == len(self.textures):
|
||
|
self.textures_map[name] = index
|
||
|
self.textures.append(name)
|
||
|
return index
|
||
|
def getWeightIndex(self, name):
|
||
|
index = self.weights_map.get(name, len(self.weights))
|
||
|
if index == len(self.weights):
|
||
|
self.weights_map[name] = index
|
||
|
self.weights.append(name)
|
||
|
return index
|
||
|
|
||
|
def addFace(self, geovertices, texture_name):
|
||
|
l = len(geovertices)
|
||
|
if l > 3:
|
||
|
#Do a naive conversion to a triangle fan, add each of those triangles as a face. Will give bad results in shape is not convex.
|
||
|
#Choose the start point as the one closest to the origin. Ties are resolved by lexical comparison of the coordinates.
|
||
|
start = 0
|
||
|
start_dist = geovertices[0].coord.magnitude
|
||
|
for i in range(1, len(geovertices)):
|
||
|
dist = geovertices[i].coord.magnitude
|
||
|
if dist < start_dist:
|
||
|
start = i
|
||
|
start_dist = dist
|
||
|
elif dist == start_dist:
|
||
|
for j in range(3):
|
||
|
if geovertices[i].coord[j] < geovertices[start].coord[j]:
|
||
|
start = i
|
||
|
start_dist = dist
|
||
|
break
|
||
|
for i in range(2, len(geovertices)):
|
||
|
i1 = (start + i - 1) % l
|
||
|
i2 = (start + i) % l
|
||
|
self.addFace([geovertices[start], geovertices[i1], geovertices[i2]], texture_name)
|
||
|
return
|
||
|
elif l < 3:
|
||
|
return
|
||
|
for i in range(3):
|
||
|
for w in geovertices[i].weights:
|
||
|
w[0] = self.getWeightIndex(w[0])
|
||
|
self.have_weights = True
|
||
|
geovertices_index = [self.getGeoVertexIndex(geovertices[0]),
|
||
|
self.getGeoVertexIndex(geovertices[1]),
|
||
|
self.getGeoVertexIndex(geovertices[2])]
|
||
|
self.face.append(GeoFace(geovertices_index, self.getTextureIndex(texture_name)))
|
||
|
pass
|
||
|
def sortFaces(self):
|
||
|
#Sort faces so they're grouped by texture index.
|
||
|
#todo:
|
||
|
pass
|
||
|
|
||
|
def dump(self):
|
||
|
print("GeoMesh:")
|
||
|
print(" Textures: %s" % (self.textures, ))
|
||
|
print(" Weights: %s" % (self.weights, ))
|
||
|
print(" Vertices:")
|
||
|
for i, v in enumerate(self.geovertex):
|
||
|
v.dump()
|
||
|
print(" Faces:")
|
||
|
for i, f in enumerate(self.face):
|
||
|
f.dump()
|