11 Commits (4f8e162b9141fc4994f437d0c3be516067cfb85b)

Author SHA1 Message Date
TigerKat 4f8e162b91 Added support for importing skeletons from skel_*.anim files. 4 years ago
TigerKat ada937ce82 Now gets the bone to position the model to from the model's name. Now also adds the armature's position to final model's position, making it line up better. 4 years ago
TigerKat 3c469c0276 Now tries and attach imported models to an armature, and place it at the bone.
No longer imports LOD models.

bugfix: Was rotating parts 180degrees around the X axis.
bugfix: Was failing export due to changes in the way vertex weights are stored in GeoMeshes.
4 years ago
TigerKat c00220a410 bugfix: Importing of .geos would fail if there are duplicate vertices. 4 years ago
TigerKat bf0e940a57 Added .geo import support for blender 2.80 . 4 years ago
TigerKat 176fe43faf bugfix: Overlapping names caused it to always export from meters. 4 years ago
TigerKat 0adfd9cc30 Added support for Blender 2.80 5 years ago
TigerKat 7b316f2386 The Blender add-on export/import menus now have an option for feet and meters.
Added the operation 'set_model_scale' to geo_edit.py . This intended for edit the scale of bone .geos .

Added '-s' option to geo_list.py to display the scale of models.
5 years ago
TigerKat d4194576b7 Now applies the object's world scale to the exported mesh. 5 years ago
TigerKat f1f5148584 bugfix: Wasn't exporting weight bones correctly. 5 years ago
TigerKat af369f9b31 Added Blender export support.
bugfix: geo.py no longer crashes when writing models with no triangles.
5 years ago