TigerKat
749bc7577b
Skeleton import now imports the skeleton's animation. Cleaned up some comments. Fixed a bug causing any characters in 'skel_' being dropped from the start of an animation's import name.
4 years ago
TigerKat
43bf1a79f8
Added animation importing.
4 years ago
TigerKat
4f8e162b91
Added support for importing skeletons from skel_*.anim files.
4 years ago
TigerKat
ada937ce82
Now gets the bone to position the model to from the model's name. Now also adds the armature's position to final model's position, making it line up better.
4 years ago
TigerKat
3c469c0276
Now tries and attach imported models to an armature, and place it at the bone.
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No longer imports LOD models.
bugfix: Was rotating parts 180degrees around the X axis.
bugfix: Was failing export due to changes in the way vertex weights are stored in GeoMeshes.
4 years ago
TigerKat
c00220a410
bugfix: Importing of .geos would fail if there are duplicate vertices.
4 years ago
TigerKat
bf0e940a57
Added .geo import support for blender 2.80 .
4 years ago
TigerKat
176fe43faf
bugfix: Overlapping names caused it to always export from meters.
4 years ago
TigerKat
0adfd9cc30
Added support for Blender 2.80
5 years ago
TigerKat
7b316f2386
The Blender add-on export/import menus now have an option for feet and meters.
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Added the operation 'set_model_scale' to geo_edit.py . This intended for edit the scale of bone .geos .
Added '-s' option to geo_list.py to display the scale of models.
5 years ago
TigerKat
d4194576b7
Now applies the object's world scale to the exported mesh.
5 years ago
TigerKat
f1f5148584
bugfix: Wasn't exporting weight bones correctly.
5 years ago
TigerKat
af369f9b31
Added Blender export support.
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bugfix: geo.py no longer crashes when writing models with no triangles.
5 years ago