import bpy.path import bpy try: from .export_anim import * except: from export_anim import * def save_skel(operator, context, scale = 1.0, filepath = "", global_matrix = None, use_mesh_modifiers = True): return save(operator, context, scale = scale, filepath = filepath, global_matrix = global_matrix, use_mesh_modifiers = use_mesh_modifiers, save_skeleton = True)