import functools def weight_cmp(a, b): return a[1] < b[1] or (a[1] == b[1] and a[0] < b[0]) def tuple_weights(weights): return tuple((tuple(w) for w in weights)) class GeoVertex: def __init__(self, coord, normal, uv, weights): self.coord = coord self.normal = normal self.uv = uv self.weights = tuple(weights) def __eq__(self, other): return self.coord == other.coord and self.normal == other.normal and self.uv == other.uv and self.weights == other.weights def __hash__(self): #print("__hash__: %s" % ((tuple(self.coord), tuple(self.normal), tuple(self.uv), tuple(self.weights)), )) #self.dump() return hash((tuple(self.coord), tuple(self.normal), tuple(self.uv), tuple_weights(self.weights))) def selectWeights(self, count = None): """Returns the list of weights attached to this vertex. List is sorted by weight, with the strongest first. If 'count' is given, only 'count' strongest are return. The final list is normalized so the sum is 1.""" if len(self.weights) <= 0: return [] weights = list(self.weights) #sort by weight weights.sort(key = functools.cmp_to_key(weight_cmp), reverse = True) if count is not None and len(weights) > count: weights = weights[0:count] nw = 0.0 for w in weights: nw += w[1] if nw <= 0: for w in weights: w[1] = 0 weights[0][1] = 1 else: for w in weights: w[1] /= nw return weights def dump(self): print(" GeoVertex: coord: %s normal: %s uv: %s weights: %s" % (self.coord, self.normal, self.uv, self.weights)) class GeoFace: def __init__(self, vert_indexes, texture_index): self.vert_indexes = vert_indexes self.texture_index = texture_index def __eq__(self, other): return self.vert_indexes == other.vert_indexes and self.texture_index == other.texture_index def dump(self): print(" GeoFace: vertex indexes: %s texture index: %s" % (self.vert_indexes, self.texture_index)) class GeoMesh: def __init__(self): self.geovertex = [] self.geovertex_map = {} self.textures = [] self.textures_map = {} self.weights = [] self.weights_map = {} self.face = [] self.have_weights = False self.have_uvs = True def getGeoVertexIndexNew(self, gv): index = self.geovertex_map.get(gv, len(self.geovertex)) if index == len(self.geovertex): self.geovertex_map[gv] = index index = len(self.geovertex) self.geovertex.append(gv) return index def getGeoVertexIndex(self, gv): index = self.geovertex_map.get(gv, len(self.geovertex)) if index == len(self.geovertex): self.geovertex_map[gv] = index self.geovertex.append(gv) return index def getTextureIndex(self, name): index = self.textures_map.get(name, len(self.textures)) if index == len(self.textures): self.textures_map[name] = index self.textures.append(name) return index def getWeightIndex(self, name): index = self.weights_map.get(name, len(self.weights)) if index == len(self.weights): self.weights_map[name] = index self.weights.append(name) return index def rebuildWeightsList(self): self.weights_map = {} self.weights = [] for v in self.geovertex: for w in v.weights: if w[0] in self.weights_map: continue self.weights_map[w[0]] = len(self.weights) self.weights.append(w[0]) def addFace(self, geovertices, texture_name): l = len(geovertices) if l > 3: #Do a naive conversion to a triangle fan, add each of those triangles as a face. Will give bad results in shape is not convex. #Choose the start point as the one closest to the origin. Ties are resolved by lexical comparison of the coordinates. start = 0 start_dist = geovertices[0].coord.magnitude for i in range(1, len(geovertices)): dist = geovertices[i].coord.magnitude if dist < start_dist: start = i start_dist = dist elif dist == start_dist: for j in range(3): if geovertices[i].coord[j] < geovertices[start].coord[j]: start = i start_dist = dist break for i in range(2, len(geovertices)): i1 = (start + i - 1) % l i2 = (start + i) % l self.addFace([geovertices[start], geovertices[i1], geovertices[i2]], texture_name) return elif l < 3: return for i in range(3): for w in geovertices[i].weights: # w_index = self.getWeightIndex(w[0]) self.have_weights = True geovertices_index = [self.getGeoVertexIndex(geovertices[0]), self.getGeoVertexIndex(geovertices[1]), self.getGeoVertexIndex(geovertices[2])] self.face.append(GeoFace(geovertices_index, self.getTextureIndex(texture_name))) pass def sortFaces(self): #Sort faces so they're grouped by texture index. #todo: pass def dump(self): print("GeoMesh:") print(" Textures: %s" % (self.textures, )) print(" Weights: %s" % (self.weights, )) print(" Vertices:") for i, v in enumerate(self.geovertex): v.dump() print(" Faces:") for i, f in enumerate(self.face): f.dump()