def convert_model(geo_model, mesh, obj): #Create vertices #todo: populate coordinates #todo: populate normals #todo: create edges #todo: create faces #todo: populate uvs mesh.validate() mesh.update() #todo: attempt to load textures/images def load(operator, context, scale = 1.0, filepath = "", global_matrix = None, use_mesh_modifiers = True): #load .geo fh_in = open(filepath, "rb") geo = Geo() geo.loadFromFile(fh_in) fh_in.close() for geo_model in geo.models: #create object matching model's name (or next equivilant) mesh = bpy.data.meshes.new(name = model.name.decode("utf-8")) #convert model to mesh convert_mode(geo_model, mesh, None) #Create object for this mesh scn = bpy.context.scene obj = bpy.data.objects.new(ply_name, mesh) scn.objects.link(obj) scn.objects.active = obj obj.select = True pass pass