from .geo import Geo from .geomesh import * from .bones import * import bpy.path import bpy import mathutils def import_scale_coord(v, scale): return (v[0] * scale, v[1] * scale, v[2] * scale) if 0: def import_fix_coord(v): return (v[0], v[2], -v[1]) def import_fix_normal(v): return (-v[0], -v[2], v[1]) def import_fix_winding(l): l = list(l) l.reverse() return l else: def import_fix_coord(v): return (-v[0], v[2], -v[1]) def import_fix_normal(v): return ( v[0], -v[2], v[1]) def import_fix_winding(l): return l def convert_model(geo_model, mesh_data, obj, scale): #Convert the geo_model into a GeoMesh. geomesh = geo_model.saveToGeoMesh() indices = [i for face in geomesh.face for i in import_fix_winding(face.vert_indexes)] texture_indices = [face.texture_index for face in geomesh.face] mesh_data.vertices.add(len(geomesh.geovertex)) mesh_data.loops.add(len(indices)) mesh_data.polygons.add(len(geomesh.face)) coords = [c for v in geomesh.geovertex for c in import_scale_coord(import_fix_coord(v.coord), scale)] normals = [n for v in geomesh.geovertex for n in import_fix_normal(v.normal)] loop_totals = [] loop_starts = [] i = 0 for f in geomesh.face: loop_totals.append(len(f.vert_indexes)) loop_starts.append(i) i += loop_totals[-1] mesh_data.vertices.foreach_set("co", coords) mesh_data.vertices.foreach_set("normal", normals) mesh_data.loops.foreach_set("vertex_index", indices) mesh_data.polygons.foreach_set("loop_start", loop_starts) mesh_data.polygons.foreach_set("loop_total", loop_totals) mesh_data.polygons.foreach_set("material_index", texture_indices) #mesh_data.update() vgroup = {} for w_name in geomesh.weights: vgroup[w_name] = obj.vertex_groups.new(name=w_name) for i, v in enumerate(geomesh.geovertex): for w in v.weights: #print("vertex idx: %s group: %s weight: %s" % (i, w[0], w[1])) vgroup[w[0]].add([i], w[1], 'REPLACE') #for v in ob.vertices: # weight_values.append( v.groups[o.vertex_groups[vg_name].index].weight ) #???mesh_data.validate(False) d = mesh_data.uv_layers.new().data uvs = [c for f in geomesh.face for i in f.vert_indexes for c in geomesh.geovertex[i].uv] d.foreach_set('uv', uvs) mesh_data.validate() mesh_data.update() mesh_data.vertices.foreach_set("normal", normals) mesh_data.update() #todo: attempt to load textures/images def load(operator, context, scale = 1.0, filepath = "", global_matrix = None, use_mesh_modifiers = True): #load .geo fh_in = open(filepath, "rb") geo = Geo() geo.loadFromFile(fh_in) fh_in.close() for geo_model in geo.models: #create object matching model's name (or next equivilant) mesh = bpy.data.meshes.new(name = geo_model.name.decode("utf-8")) obj = bpy.data.objects.new(geo_model.name.decode("utf-8"), mesh) #convert model to mesh convert_model(geo_model, mesh, obj, scale) #Create object for this mesh scn = bpy.context.scene bpy.context.collection.objects.link(obj) bpy.context.view_layer.objects.active = obj obj.select_set(True) pass pass return {'FINISHED'}