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#pragma once
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// Public stuff
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struct ClientImp;
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typedef struct ClientImp* Client;
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#include "message.h"
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#include "chassis.h"
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#include "sdk.h"
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#include "gimbal.h"
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#include "blaster.h"
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#include "camera.h"
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Client client_new();
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void client_connect(Client client);
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void poll_message(Client client, union Message* message);
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static inline uint8_t host2byte(uint8_t host, uint8_t index) {
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return index * 32 + host;
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}
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static inline void byte2host(uint8_t b, uint8_t* host, uint8_t* index) {
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*host = (b & 0x1F);
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*index = b >> 5;
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}
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