Add mouse control for turret
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@@ -16,9 +16,13 @@ struct {
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};
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int color = 0;
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float pitch = 0, yaw = 0;
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float x = 0, y = 0, z = 0;
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static Uint32 drive_timer_handler(Uint32 interval, void* param) {
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robot_drive((Robot)param, x, y, z);
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robot_aim((Robot)param, pitch, yaw);
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yaw *= 0.80;
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pitch *= 0.80;
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return 75;
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}
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static Uint32 heartbeat_timer_handler(Uint32 interval, void* param) {
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@@ -47,6 +51,9 @@ int main(int argc, char* argv[]) {
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SDL_AddTimer(75, drive_timer_handler, robot);
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SDL_AddTimer(1000, heartbeat_timer_handler, robot);
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int h, w;
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SDL_GetWindowSize(win, &w, &h);
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while(robot_work(robot)) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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@@ -79,8 +86,14 @@ int main(int argc, char* argv[]) {
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case SDL_SCANCODE_SPACE:
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robot_led(robot, colors[color].r, colors[color].g, colors[color].b);
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color = (color + 1) % 3;
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break;
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default: break;
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}
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break;
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case SDL_MOUSEMOTION:
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yaw = (float)event.motion.xrel;
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pitch = (float)event.motion.yrel;
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break;
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case SDL_WINDOWEVENT:
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if(event.window.event != SDL_WINDOWEVENT_CLOSE) break;
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case SDL_QUIT:
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