#pragma once // Public stuff struct Client; typedef struct Client* Client; #include "message.h" #include "led.h" #include "sdk_connection.h" #include "sdk_mode.h" #include "wheel.h" // SIMPLE // Create a client // Connect to a drone // Send messages // Poll for responses Client client_new(); void client_connect(Client client); void poll_message(Client client, union Message* message);