The module ID is always the same for a given command ID, so it can be easily mapped with a switch function.
15 lines
253 B
C
15 lines
253 B
C
#pragma once
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// Public stuff
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struct Client;
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typedef struct Client* Client;
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#include "message.h"
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#include "chassis.h"
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#include "sdk.h"
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Client client_new();
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void client_connect(Client client);
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void poll_message(Client client, union Message* message);
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