small-nav
Mimi Momo 3 years ago
parent cd7e9749bd
commit 014f523479

@ -5,23 +5,24 @@ february 2, 2022<br>
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<h2>what is hostility? </h2><br>
NPCs will generally not seek out the player for combat. They will either stand stationary or follow their patrol route, oblivious of the player until becoming hostile. An NPC will become hostile under a few conditions:
NPCs will generally not seek out the player for combat. They will either stand stationary or follow their patrol route, oblivious of the player until becoming hostile.
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It's a very similar concept to <a href="https://wiki.guildwars.com/wiki/Aggro">aggro</a> in Guild Wars because weaving through patrol patterns and balling mobs is one of my favorite things from any game, and I'd imagine it'd be just as fun in single player. <br>
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<h2>when does a character become hostile? </h2><br>
An NPC will become hostile under a few conditions:
<ul>
<li>The player or an NPC allied with the player enters its social distance. </li>
<li>Dealing damage to it or its ally</li>
<li>Attacking it or its ally</li>
<li>Being damaged or attacked by it or its ally. </li>
</ul><br>
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Currently, the ranges in Blessfrey mirror Edward T. Hall's zoning for interpersonal distances. Intimate distance is used for physical interaction and melee attacks, social distance is used for assessing hostility and ranged attacks. <br>
<center><img src="/static/img/ent/Personal_Space.svg" alt="(image: A visualization of proxemics by WebHamster of Wikipedia. Around someone are 4 concentric circles with varying diameters: within 25 feet is their public space, 12 feet is their social space, 4 feet is their personal space, and 1.5 feet is their intimate space.)" width="500" height="267.72"></center>
(By &lt;a href=&quot;//commons.wikimedia.org/wiki/User:WebHamster&quot; title=&quot;User:WebHamster&quot;&gt;WebHamster&lt;/a&gt; - &lt;span class=&quot;int-own-work&quot; lang=&quot;en&quot;&gt;Own work&lt;/span&gt;, <a href="https://creativecommons.org/licenses/by-sa/3.0" title="Creative Commons Attribution-Share Alike 3.0">CC BY-SA 3.0</a>, <a href="https://commons.wikimedia.org/w/index.php?curid=6147809">Link</a>) <br>
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It's a very similar concept to <a href="https://wiki.guildwars.com/wiki/Aggro">aggro</a> in Guild Wars because weaving through patrol patterns and balling mobs is one of my favorite things from any game, and I'd imagine it'd be just as fun in single player. <br>
<br>
<h2>when does a character become hostile? </h2><br>
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Last updated January 12, 2022

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