taskbox
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				| @ -0,0 +1,88 @@ | |||||||
|  | <del>player character</del> | ||||||
|  | <del>text read from CSV</del> | ||||||
|  | <del>branching dialog</del> | ||||||
|  | <del>save/load</del> | ||||||
|  | remappable hotkeys | ||||||
|  | <del>click+drag skills for skillbar</del> | ||||||
|  | <del>skill phases</del> | ||||||
|  | <del>attack loop</del> | ||||||
|  | <del>AI changes states</del> | ||||||
|  | <del>HP,MP,XP,enemy,skill monitor UI</del> | ||||||
|  | equip items | ||||||
|  | equipment mods stats | ||||||
|  | <del>item pickup</del> | ||||||
|  | <del>item drop</del> | ||||||
|  | <del>item usage</del> | ||||||
|  | containers | ||||||
|  | <del>doors between zones</del> | ||||||
|  | <del>variables in dialog</del> | ||||||
|  | <del>usable items</del> | ||||||
|  | <del>xp upon killing</del> | ||||||
|  | <del>learn skills</del> | ||||||
|  | classes have attributes | ||||||
|  | attributes affect skill power | ||||||
|  | <del>debug messages</del> | ||||||
|  | console commands | ||||||
|  | <del>loot drops</del> | ||||||
|  | decent character animation | ||||||
|  | <del>fog of war</del> | ||||||
|  | <del>kickable objects</del> | ||||||
|  | <del>context menu</del> | ||||||
|  | <del>sound UI</del> | ||||||
|  | <del>death</del> | ||||||
|  | resurrection | ||||||
|  | <del>level system</del> | ||||||
|  | in-game credits | ||||||
|  | <del>config file</del> | ||||||
|  | decent object highlight | ||||||
|  | decent map art (buffer) | ||||||
|  | decent map art (slime kingdom) | ||||||
|  | decent map art (school) | ||||||
|  | <del>buy items</del> | ||||||
|  | sell items | ||||||
|  | decent shop art | ||||||
|  | <del>click-to-move</del> | ||||||
|  | <del>WASD movement</del> | ||||||
|  | <del>choose target</del> | ||||||
|  | <del>BGM support</del> | ||||||
|  | <del>move to target</del> | ||||||
|  | <del>attacking AI</del> | ||||||
|  | <del>skill usage AI</del> | ||||||
|  | patrol AI | ||||||
|  | CG | ||||||
|  | Rune + Bless boss AI | ||||||
|  | rez shrine | ||||||
|  | quest app | ||||||
|  | menu apps | ||||||
|  | decent phone UI animation | ||||||
|  | blessfrey logo | ||||||
|  | blessfrey keyart | ||||||
|  | animation (UI) | ||||||
|  | SFX (character) | ||||||
|  | SFX (UI) | ||||||
|  | SFX (environment) | ||||||
|  | custom music | ||||||
|  | rearrange UI | ||||||
|  | <del>events + achievement support</del> | ||||||
|  | resizable fonts | ||||||
|  | <del>item shop restocks</del> | ||||||
|  | <del>item shop random stock</del> | ||||||
|  | 15 skills per class | ||||||
|  | 9 classes | ||||||
|  | status effects | ||||||
|  | class changes | ||||||
|  | <del>skill keyword effects</del> | ||||||
|  | projectiles | ||||||
|  | impassible walls | ||||||
|  | permeable walls | ||||||
|  | <del>activators</del> | ||||||
|  | <del>skill tooltips</del> | ||||||
|  | <del>use skill via key/click</del> | ||||||
|  | <del>HP/MP regen/degen</del> | ||||||
|  | <del>name the PC</del> | ||||||
|  | character emotes | ||||||
|  | rich text with CSV | ||||||
|  | decent character portraits | ||||||
|  | decent UI art | ||||||
|  | teams of characters | ||||||
|  | flocking AI | ||||||
| @ -0,0 +1,11 @@ | |||||||
|  | manage team | ||||||
|  | manage teammates (inv) | ||||||
|  | manage teammates (skills) | ||||||
|  | manage teammates (class) | ||||||
|  | manage teammates (equipment) | ||||||
|  | gifts | ||||||
|  | followers | ||||||
|  | 40 skills per class | ||||||
|  | lots of minigames | ||||||
|  | equipment changes character appearance | ||||||
|  | end game credits | ||||||
| @ -0,0 +1,45 @@ | |||||||
|  | % rebase('frame.tpl') | ||||||
|  | % import math | ||||||
|  | 
 | ||||||
|  | <!--Content--> | ||||||
|  | <div class="content"> | ||||||
|  | <br> | ||||||
|  | <h2>taskbox☆ </h2> | ||||||
|  |     I'm currently working towards a demo for blessfrey. It's going to be one or two reasonably polished, nearly fully-featured levels from the game: Slime Kingdom + Buffer Zone.  It'll contain some...<br> | ||||||
|  | <ul> | ||||||
|  |     <li>9 character classes, 8 of which are playable </li> | ||||||
|  |     <li>15 skills per playable class </li> | ||||||
|  |     <li>customizable AI teammates </li> | ||||||
|  |     <li>some enemies </li> | ||||||
|  |     <li>some quests </li> | ||||||
|  |     <li>a taste of the story with dialog + a CG </li> | ||||||
|  |     <li>a boss fight </li> | ||||||
|  | </ul> | ||||||
|  | So basically it will be a vertical slice. The idea is that I'll be able to transition from developing systems to content once the demo's out. I'll be able to estimate a full release date after I see how long it takes to develop content. <br> | ||||||
|  | <br> | ||||||
|  |     Immediately, I'm working towards a working edition of the game with all the features completed so far. It'll be barebones, but it would be nice to have a playable copy for my website. I would just go ahead and do it now, but I removed all content from the game during the last refactor to test features in isolation...oops lol. <br> | ||||||
|  | <br> | ||||||
|  | Once my slime is well-integrated with the new refactor, I'll release a quick snapshot to this website. After that, I guess I'll receive a new snapshot every time I have a decent chunk done. <br> | ||||||
|  | <br> | ||||||
|  | <br> | ||||||
|  | <b>demo tasks</b> (I'll make the HTML tags work later;;) <br> | ||||||
|  | <br> | ||||||
|  |     <table> | ||||||
|  |     % for i in range(math.ceil(len(words) / limit)): | ||||||
|  |             <tr> | ||||||
|  |             % for j in range(limit): | ||||||
|  |                 % if j + i * limit < len(words): | ||||||
|  |                     <th>{{words[j + i * limit]}}</th> | ||||||
|  |                 % end | ||||||
|  |                 % if i >= ((math.ceil(len(words) / limit)) - 1) and j >= limit - 1: | ||||||
|  |                     % for k in range(limit - (len(words) % limit)): | ||||||
|  |                     <th> </th> | ||||||
|  |                         % end | ||||||
|  |                     % end | ||||||
|  |                 % end | ||||||
|  |             % end | ||||||
|  |             </tr> | ||||||
|  |     % end | ||||||
|  |     </table> | ||||||
|  | <br> | ||||||
|  | </div> | ||||||
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