taskbox
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				| @ -0,0 +1,88 @@ | ||||
| <del>player character</del> | ||||
| <del>text read from CSV</del> | ||||
| <del>branching dialog</del> | ||||
| <del>save/load</del> | ||||
| remappable hotkeys | ||||
| <del>click+drag skills for skillbar</del> | ||||
| <del>skill phases</del> | ||||
| <del>attack loop</del> | ||||
| <del>AI changes states</del> | ||||
| <del>HP,MP,XP,enemy,skill monitor UI</del> | ||||
| equip items | ||||
| equipment mods stats | ||||
| <del>item pickup</del> | ||||
| <del>item drop</del> | ||||
| <del>item usage</del> | ||||
| containers | ||||
| <del>doors between zones</del> | ||||
| <del>variables in dialog</del> | ||||
| <del>usable items</del> | ||||
| <del>xp upon killing</del> | ||||
| <del>learn skills</del> | ||||
| classes have attributes | ||||
| attributes affect skill power | ||||
| <del>debug messages</del> | ||||
| console commands | ||||
| <del>loot drops</del> | ||||
| decent character animation | ||||
| <del>fog of war</del> | ||||
| <del>kickable objects</del> | ||||
| <del>context menu</del> | ||||
| <del>sound UI</del> | ||||
| <del>death</del> | ||||
| resurrection | ||||
| <del>level system</del> | ||||
| in-game credits | ||||
| <del>config file</del> | ||||
| decent object highlight | ||||
| decent map art (buffer) | ||||
| decent map art (slime kingdom) | ||||
| decent map art (school) | ||||
| <del>buy items</del> | ||||
| sell items | ||||
| decent shop art | ||||
| <del>click-to-move</del> | ||||
| <del>WASD movement</del> | ||||
| <del>choose target</del> | ||||
| <del>BGM support</del> | ||||
| <del>move to target</del> | ||||
| <del>attacking AI</del> | ||||
| <del>skill usage AI</del> | ||||
| patrol AI | ||||
| CG | ||||
| Rune + Bless boss AI | ||||
| rez shrine | ||||
| quest app | ||||
| menu apps | ||||
| decent phone UI animation | ||||
| blessfrey logo | ||||
| blessfrey keyart | ||||
| animation (UI) | ||||
| SFX (character) | ||||
| SFX (UI) | ||||
| SFX (environment) | ||||
| custom music | ||||
| rearrange UI | ||||
| <del>events + achievement support</del> | ||||
| resizable fonts | ||||
| <del>item shop restocks</del> | ||||
| <del>item shop random stock</del> | ||||
| 15 skills per class | ||||
| 9 classes | ||||
| status effects | ||||
| class changes | ||||
| <del>skill keyword effects</del> | ||||
| projectiles | ||||
| impassible walls | ||||
| permeable walls | ||||
| <del>activators</del> | ||||
| <del>skill tooltips</del> | ||||
| <del>use skill via key/click</del> | ||||
| <del>HP/MP regen/degen</del> | ||||
| <del>name the PC</del> | ||||
| character emotes | ||||
| rich text with CSV | ||||
| decent character portraits | ||||
| decent UI art | ||||
| teams of characters | ||||
| flocking AI | ||||
| @ -0,0 +1,11 @@ | ||||
| manage team | ||||
| manage teammates (inv) | ||||
| manage teammates (skills) | ||||
| manage teammates (class) | ||||
| manage teammates (equipment) | ||||
| gifts | ||||
| followers | ||||
| 40 skills per class | ||||
| lots of minigames | ||||
| equipment changes character appearance | ||||
| end game credits | ||||
| @ -0,0 +1,45 @@ | ||||
| % rebase('frame.tpl') | ||||
| % import math | ||||
| 
 | ||||
| <!--Content--> | ||||
| <div class="content"> | ||||
| <br> | ||||
| <h2>taskbox☆ </h2> | ||||
|     I'm currently working towards a demo for blessfrey. It's going to be one or two reasonably polished, nearly fully-featured levels from the game: Slime Kingdom + Buffer Zone.  It'll contain some...<br> | ||||
| <ul> | ||||
|     <li>9 character classes, 8 of which are playable </li> | ||||
|     <li>15 skills per playable class </li> | ||||
|     <li>customizable AI teammates </li> | ||||
|     <li>some enemies </li> | ||||
|     <li>some quests </li> | ||||
|     <li>a taste of the story with dialog + a CG </li> | ||||
|     <li>a boss fight </li> | ||||
| </ul> | ||||
| So basically it will be a vertical slice. The idea is that I'll be able to transition from developing systems to content once the demo's out. I'll be able to estimate a full release date after I see how long it takes to develop content. <br> | ||||
| <br> | ||||
|     Immediately, I'm working towards a working edition of the game with all the features completed so far. It'll be barebones, but it would be nice to have a playable copy for my website. I would just go ahead and do it now, but I removed all content from the game during the last refactor to test features in isolation...oops lol. <br> | ||||
| <br> | ||||
| Once my slime is well-integrated with the new refactor, I'll release a quick snapshot to this website. After that, I guess I'll receive a new snapshot every time I have a decent chunk done. <br> | ||||
| <br> | ||||
| <br> | ||||
| <b>demo tasks</b> (I'll make the HTML tags work later;;) <br> | ||||
| <br> | ||||
|     <table> | ||||
|     % for i in range(math.ceil(len(words) / limit)): | ||||
|             <tr> | ||||
|             % for j in range(limit): | ||||
|                 % if j + i * limit < len(words): | ||||
|                     <th>{{words[j + i * limit]}}</th> | ||||
|                 % end | ||||
|                 % if i >= ((math.ceil(len(words) / limit)) - 1) and j >= limit - 1: | ||||
|                     % for k in range(limit - (len(words) % limit)): | ||||
|                     <th> </th> | ||||
|                         % end | ||||
|                     % end | ||||
|                 % end | ||||
|             % end | ||||
|             </tr> | ||||
|     % end | ||||
|     </table> | ||||
| <br> | ||||
| </div> | ||||
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