gdd mercur, env effect, perk, some story
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@@ -117,6 +117,7 @@
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<br>
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<h3><span class=mundane>skills </span> </h3>
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<ul>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skillbar slots can be empty </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>skill loop </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=common>attack skill loop </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=rare>skills consume an spirit cost </span> </li>
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@@ -142,6 +143,7 @@
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>duplicate skills cannot be equipped onto the skillbar. All but the rightmost copy will be kept. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Echos let you duplicate skills temporarily, captures let you sideload a dupe on the bar, thievery skills also, etc. After zoning, only the rightmost dupe will be kept. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>environment effect is a type of skill that is triggered rather than activated. It cannot be learned or used. </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>environment effect continuously is applied to new characters entering area </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can be canceled </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can be canceled during their activation time</span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can be canceled by pressing a movement key </span> </li>
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