<p>Skills perform their function on their user and target, but they are also applied to their target's <code>applied_skills</code>, a list of skill usages. </p>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=rare>skills consume an spirit cost </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=rare>skills consume an spirit cost </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>track skills currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=rare>track skills currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>track keywords currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>track keywords currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>track status effects currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>track status effects currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills cannot be used again until the cooldown duration ends. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills cannot be used again until the cooldown duration ends. </span> </li>