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<p>If the player does not control a character, AI does. </p>
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<img src="/static/img/gdd/ai_dumbcat.png" alt="(state machine)"> <br>
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<img src="/static/img/gdd/ai_adeptcat.png" alt="(state machine)"> <br>
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<img src="/static/img/gdd/animation.png" alt="(photo)">
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<img src="/static/img/gdd/Attack.png" alt="(state machine)"> <br>
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<h2>cancel attack loop </h2>
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<ul>
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<li>manual movement (keyboard, mouse, controller, etc) </li>
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<li>target died </li>
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<li>player died </li>
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<li>target not in social spacce </li>
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<li>cancel acton key </li>
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<li>use a skill </li>
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<li>player zones </li>
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<li>target null </li>
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</ul>
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<p>The rest of the jobs, whether they were ever used or not, are... </p>
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<ul>
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<li>Elementalist </li>
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<li>Life Priest </li>
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<li>Tarot Mage </li>
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<li>Traffic Control </li>
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</ul>
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<p>Another common job is Idle, an empty placeholder job. For those with the Idle gig, only the character's job will be shown. When a character has the Idle job, no gig can be taken and no job or gig information will be shown. This is the only job a character can double up on. New players are Idle/Idle until they choose a job. </p>
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<img src="/static/img/gdd/Appstore.png" alt="(photo)">
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<p>The Traffic Control job is a special <a href="/blessfrey-gdd/job">job</a>, . It is characterized by authority over space. </p>
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<p><a href="/char/Rune">Rune</a> represents the Traffic Control class. </p>
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<p>Their perk is <b>Networking</b>. </p>
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<p>Their attributes are... </p>
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<ul>
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<li>Footwork </li>
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<li>Alteration </li>
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<li>Refuge </li>
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</ul>
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<h2>previously</h2>
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<p>Previous names: Space Priest, Portal Mage, Teleporter </p>
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<br>
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<ul>
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% for i in ["achievements", "armor-rating", "attribute", "attribute-point", "cast", "character", "controls", "credits", "damage-type", "death-penalty", "design-philosophy", "dialogue", "docs", "gear", "gig", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "language", "life", "marketing", "mechanics", "Mercur", "milestones", "miracles", "pathfinding", "perk", "pip", "proxemics", "punishment", "setting", "skill", "spirit", "status-effect", "story", "style guide", "terms", "vibe", "website"]:
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% for i in ["achievements", "armor-rating", "attribute", "attribute-point", "cast", "character", "controls", "credits", "damage-type", "death-penalty", "dialogue", "docs", "environment-effect", "gear", "gig", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "language", "life", "mechanics", "Mercur", "milestones", "miracles", "pathfinding", "perk", "pip", "proxemics", "setting", "skill", "spirit", "status-effect", "story", "style guide", "terms", "vibe", "website"]:
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% for i in ["achievements", "ai", "armor-rating", "attack-loop", "attribute", "attribute-point", "cast", "character", "controls", "credits", "damage-type", "death-penalty", "design-philosophy", "dialogue", "docs", "environment-effect", "gear", "gig", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "language", "life", "marketing", "mechanics", "Mercur", "milestones", "miracles", "pathfinding", "perk", "pip", "proxemics", "punishment", "setting", "skill", "smartphone", "spirit", "status-effect", "story", "style guide", "terms", "vibe", "website"]:
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<li class="list">{{random.choice(['.','•','☆','★'])}}	<a href=/blessfrey-gdd/{{i}}>{{i}}</a></li>
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% end
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