milestone work; damage types

master
chimchooree 2 years ago
parent 14dee57a03
commit 53fda7c474

@ -0,0 +1,17 @@
<p>All damage has a damage type or is typeless. In addition to having a type, it can be armor-ignoring and have armor penetration. <br></p>
<br>
<h2>damage types </h2>
<ul>
<li>Physical Damage</li>
<ul>
<li>Piercing</li>
<li>Slashing</li>
<li>Blunt</li>
</ul>
<li>Fire Damage</li>
<li>Cold Damage</li>
</ul>
<br>
<h2>What is typeless damage? </h2>
<p>Typeless damage directly decreases life instead of acting through a damage object. This damage comes from life degeneration, bonus damage from attack skills. </p>
<br>

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<h2><span class=mundane>0.5 - chapter 1</span> </h2>
<ul>
<li class="latest">•&#9;<span class=mundane>intro cutscene</span> </li>
<li class="latest">★&#9;<span class=mundane>quest: Angel's welcome </span> </li>
<li class="latest">☆&#9;<span class=mundane>zone: Uncle's house</span> </li>
<li class="latest">★&#9;<span class=mundane>quest: Angel sleepover</span> </li>
<li class="latest">☆&#9;<span class=mundane>zone: Tidwell's house</span> </li>
<li class="latest">.&#9;<span class=mundane>quest: first last day of school, welcome party</span> </li>
<li class="latest">.&#9;<span class=mundane>quest: mingle & bingo</span> </li>
<li class="latest">★&#9;<span class=mundane>quest: do you dare? OR lost and found</span> </li>
<li class="latest">•&#9;<span class=mundane>location: school - classroom, hallway, principal's office, supply room, restrooms, playground, courtyard (space used as auditorium)</span> </li>
<li class="latest">•&#9;<span class=mundane>boss: Aries</span> </li>
<li class="latest">•&#9;<span class=mundane>quest: haunted sleepover OR lost and found</span> </li>
<li class="latest">.&#9;<span class=mundane>zone: haunted theatre OR security HQ + security tunnels</span> </li>
<li class="latest">.&#9;<span class=mundane>boss: slime</span> </li>
<li class="latest">★&#9;<span class=mundane>quest: sinkhole appears</span> </li>
<li class="latest">★&#9;<span class=mundane>zone: wilds buffer</span> </li>
<li class="latest">☆&#9;<span class=mundane>boss: Rune & Bless</span> </li>
<li class="latest">•&#9;<span class=mundane>entity: destructible terrain</span> </li>
<li class="latest">☆&#9;<span class=mundane>zone: slime kingdom</span> </li>
<li class="latest">•&#9;<span class=mundane>boss: slime king</span> </li>
<li class="latest">☆&#9;<span class=mundane>zone: Santa's factory</span> </li>
<!-- <li class="latest">★&#9;<span class=mundane>boss: Dia</span> </li>
<li class="latest">☆&#9;<span class=mundane>zone: holding cell, local security HQ</span> </li>
<li class="latest">☆&#9;<span class=mundane>quest: freedom - parents come retrieve their children and apologize. no one comes for Helia, so eventually Ray comes over and lets her out himself. </span> </li>-->
<li class="latest">☆&#9;<span class=mundane>zone: Lucrest shopping center - Mayor's Mansion, gym, apothecary, library, QuestionMart, sporting goods, clothing store, theatre, arcade, cable company, atelier, woks, cafe, photobooth, stage, gondolier, carousel, splash sidewalk, piano sidewalk (look at Disney World for fun sidewalk ideas) </span> </li>
<li class="latest">★&#9;<span class=mundane>zone: Lucrest residential zone - uncle's, Tidwell's, McIntyre's, St Martin's, playground, walking trail</span> </li>
<li class="latest">.&#9;<span class=mundane>zone: Lucrest - church</span> </li>
<li class="latest">•&#9;<span class=mundane>zone: woods - secret grove, waterfall room</span> </li>
<li class="latest">★&#9;<span class=mundane>zone: lake - fishing pier, fishing shop</span> </li>
<li class="latest">★&#9;<span class=mundane>zone: botanical gardens</span> </li>
<li class="latest">★&#9;<span class=mundane>boss: brood mother</span> </li>
<li class="latest">•&#9;<span class=mundane>boss: gator</span> </li>
<li class="latest">•&#9;<span class=mundane>entity: training dummy - tells you your DPS, inflicted keywords, etc</span> </li>
<li class="latest">☆&#9;<span class=mundane>character routines, idles</span> </li>
<li class="latest">•&#9;<span class=mundane>Lucrest sidequests</span> </li>
<li class="latest">☆&#9;<span class=mundane>quest: keep going! (text from Tessa to suit up and train)</span> </li>
<li class="latest">☆&#9;<span class=mundane>zone: Eden's threshold</span> </li>
</ul>
<h2><span class=mundane>0.75 - chapter 2</span> </h2>
<ul>
<li class="latest">.&#9;<span class=mundane></span> </li>
</ul>
<h2><span class=mundane>0.9 - chapter 3</span> </h2>
<ul>
~~A little of everything
https://wiki.guildwars.com/wiki/Category:Effects
https://wiki.guildwars.com/wiki/Stack
https://wiki.guildwars.com/wiki/Effect
https://wiki.guildwars.com/wiki/Category:Localization
https://wiki.guildwars.com/wiki/Category:Game_mechanics
https://wiki.guildwars.com/wiki/Spawn
https://wiki.guildwars.com/wiki/Category:Guides
https://wiki.guildwars.com/wiki/Team_roles
~~AI
https://wiki.guildwars.com/wiki/AI
https://wiki.guildwars.com/wiki/Foe#Foe_Behavior
https://wiki.guildwars.com/wiki/Animal_companion#Game_mechanics_and_AI_behavior
https://wiki.guildwars.com/wiki/Hero_behavior
https://wiki.guildwars.com/wiki/Hero_behavior/Unexpected_behavior
https://wiki.guildwars.com/wiki/Scatter
https://wiki.guildwars.com/wiki/Foe#Passive_foe
~~Character
https://wiki.guildwars.com/wiki/Player
https://wiki.guildwars.com/wiki/Non-player_character
https://wiki.guildwars.com/wiki/Summoned_creature
https://wiki.guildwars.com/wiki/Creature
https://wiki.guildwars.com/wiki/Category:Creature_traits
https://wiki.guildwars.com/wiki/Boss
https://wiki.guildwars.com/wiki/Summoned_creature
https://wiki.guildwars.com/wiki/Summon
https://wiki.guildwars.com/wiki/Foe
https://wiki.guildwars.com/wiki/Passive
https://wiki.guildwars.com/wiki/Affiliation
https://wiki.guildwars.com/wiki/Fleshy
https://wiki.guildwars.com/wiki/Creature_type
https://wiki.guildwars.com/wiki/Target#Called_targets
https://wiki.guildwars.com/wiki/Party
https://wiki.guildwars.com/wiki/Minion
https://wiki.guildwars.com/wiki/Team
https://wiki.guildwars.com/wiki/Hero
https://wiki.guildwars.com/wiki/Henchman
https://wiki.guildwars.com/wiki/Animal_companion
https://wiki.guildwars.com/wiki/Ally
https://wiki.guildwars.com/wiki/Mob
https://wiki.guildwars.com/wiki/Spirit
https://wiki.guildwars.com/wiki/Healer
https://wiki.guildwars.com/wiki/Natural_Resistance
https://wiki.guildwars.com/wiki/Monster_skill#Passive_skills
https://wiki.guildwars.com/wiki/Aggressiveness
https://wiki.guildwars.com/wiki/Ascension
https://wiki.guildwars.com/wiki/Priority_target
https://wiki.guildwars.com/wiki/Corpse
~~Death
https://wiki.guildwars.com/wiki/Death
https://wiki.guildwars.com/wiki/Resurrection
https://wiki.guildwars.com/wiki/Resurrection_Shrine
~~Life
https://wiki.guildwars.com/wiki/Health
https://wiki.guildwars.com/wiki/User_interface#Health_bar
https://wiki.guildwars.com/wiki/Health_regeneration#Automatic_regeneration
https://wiki.guildwars.com/wiki/Health_degeneration
https://wiki.guildwars.com/wiki/Pip
https://wiki.guildwars.com/wiki/Natural_regeneration
~~Spirit
https://wiki.guildwars.com/wiki/Energy
https://wiki.guildwars.com/wiki/Energy#Regeneration_and_degeneration
https://wiki.guildwars.com/wiki/Pip
https://wiki.guildwars.com/wiki/User_interface#Energy_bar
https://wiki.guildwars.com/wiki/Natural_regeneration
~~Level
https://wiki.guildwars.com/wiki/Experience
https://wiki.guildwars.com/wiki/Level
~~Combat
https://wiki.guildwars.com/wiki/Aggro
https://wiki.guildwars.com/wiki/Danger_Zone
https://wiki.guildwars.com/wiki/User_interface#Compass
https://wiki.guildwars.com/wiki/Unique_kill
~~Action
https://wiki.guildwars.com/wiki/Action
https://wiki.guildwars.com/wiki/Target
https://wiki.guildwars.com/wiki/Ranged_attack
https://wiki.guildwars.com/wiki/Melee_attack
https://wiki.guildwars.com/wiki/Auto_attack
https://wiki.guildwars.com/wiki/Block
https://wiki.guildwars.com/wiki/Cancel
https://wiki.guildwars.com/wiki/Casting_range
https://wiki.guildwars.com/wiki/Critical_hit
https://wiki.guildwars.com/wiki/Disable
https://wiki.guildwars.com/wiki/Fail
https://wiki.guildwars.com/wiki/Fizzle
https://wiki.guildwars.com/wiki/Hit
https://wiki.guildwars.com/wiki/Miss
https://wiki.guildwars.com/wiki/Physical_attack
https://wiki.guildwars.com/wiki/Kill
~~Keyword
https://wiki.guildwars.com/wiki/Effect
https://wiki.guildwars.com/wiki/User_interface#Effects_monitor
https://wiki.guildwars.com/wiki/Effect_stacking
https://wiki.guildwars.com/wiki/Event_stack
https://wiki.guildwars.com/wiki/Critical_hit
https://wiki.guildwars.com/wiki/Damage
https://wiki.guildwars.com/wiki/Damage_reduction
https://wiki.guildwars.com/wiki/Damage_calculation
https://wiki.guildwars.com/wiki/Heal
https://wiki.guildwars.com/wiki/Health_degeneration
https://wiki.guildwars.com/wiki/Health_gain
https://wiki.guildwars.com/wiki/Life_stealing
https://wiki.guildwars.com/wiki/Sacrifice
https://wiki.guildwars.com/wiki/Health_loss
https://wiki.guildwars.com/wiki/Damage_type
https://wiki.guildwars.com/wiki/Armor-ignoring_damage
https://wiki.guildwars.com/wiki/Armor_penetration
https://wiki.guildwars.com/wiki/Damage_over_time
https://wiki.guildwars.com/wiki/Life_stealing
https://wiki.guildwars.com/wiki/Health_gain
https://wiki.guildwars.com/wiki/Damage_calculation
https://wiki.guildwars.com/wiki/Damage_per_second
https://wiki.guildwars.com/wiki/Order_of_damage_modifiers
https://wiki.guildwars.com/wiki/Direct_damage
https://wiki.guildwars.com/wiki/Area_damage_over_time
https://wiki.guildwars.com/wiki/Category:Interrupt
https://wiki.guildwars.com/wiki/Condition
https://wiki.guildwars.com/wiki/Buff
https://wiki.guildwars.com/wiki/Health_regeneration
https://wiki.guildwars.com/wiki/Death#instant_death
https://wiki.guildwars.com/wiki/Knock_down
https://wiki.guildwars.com/wiki/HCT
https://wiki.guildwars.com/wiki/Skill_point
https://wiki.guildwars.com/wiki/Hex_spell
https://wiki.guildwars.com/wiki/Speed_boost
https://wiki.guildwars.com/wiki/Spell_targeting_prevention
https://wiki.guildwars.com/wiki/Requirement
https://wiki.guildwars.com/wiki/Enchantment_spell
https://wiki.guildwars.com/wiki/Form
https://wiki.guildwars.com/wiki/Skill_chain
https://wiki.guildwars.com/wiki/Easily_interruptible
https://wiki.guildwars.com/wiki/Shadow_step
https://wiki.guildwars.com/wiki/Projectile
https://wiki.guildwars.com/wiki/Overcast
https://wiki.guildwars.com/wiki/Double_strike
https://wiki.guildwars.com/wiki/Doublecast_skill
https://wiki.guildwars.com/wiki/Upkeep
https://wiki.guildwars.com/wiki/Divination
~~Skillbar
https://wiki.guildwars.com/wiki/User_interface#Skill_bar
https://wiki.guildwars.com/wiki/Build
https://wiki.guildwars.com/wiki/Guide_to_making_a_build
https://wiki.guildwars.com/wiki/Balanced_build
https://wiki.guildwars.com/wiki/Gimmick_build
https://wiki.guildwars.com/wiki/Template
~~Skill
https://wiki.guildwars.com/wiki/Skill
https://wiki.guildwars.com/wiki/Teardown
https://wiki.guildwars.com/wiki/Unlock
https://wiki.guildwars.com/wiki/Activation_time
https://wiki.guildwars.com/wiki/Recharge_time
https://wiki.guildwars.com/wiki/Energy
https://wiki.guildwars.com/wiki/Adrenaline
https://wiki.guildwars.com/wiki/Upkeep
https://wiki.guildwars.com/wiki/Sacrifice
https://wiki.guildwars.com/wiki/Overcast
https://wiki.guildwars.com/wiki/Resource_cost
https://wiki.guildwars.com/wiki/Elite_skill
https://wiki.guildwars.com/wiki/No_attribute
https://wiki.guildwars.com/wiki/List_of_temporary_skills
https://wiki.guildwars.com/wiki/Skill_nomenclature
https://wiki.guildwars.com/wiki/Skill_type
https://wiki.guildwars.com/wiki/Spell
https://wiki.guildwars.com/wiki/Echo_(skill_type)
https://wiki.guildwars.com/wiki/Skill_queue
https://wiki.guildwars.com/wiki/Feeder_enchantment_spell
https://wiki.guildwars.com/wiki/Teleport
https://wiki.guildwars.com/wiki/Protection
https://wiki.guildwars.com/wiki/Conjure_spell
https://wiki.guildwars.com/wiki/Weapon_spell
https://wiki.guildwars.com/wiki/Skill#Properties
https://wiki.guildwars.com/wiki/Signet
https://wiki.guildwars.com/wiki/Skill_icon
https://wiki.guildwars.com/wiki/Preparation
https://wiki.guildwars.com/wiki/Enchantment_spell
https://wiki.guildwars.com/wiki/HSR
https://wiki.guildwars.com/wiki/Upkeep
https://wiki.guildwars.com/wiki/Skills_and_Attributes_Panel
https://wiki.guildwars.com/wiki/Environment_effect
https://wiki.guildwars.com/wiki/Stance
https://wiki.guildwars.com/wiki/Monster_skill
https://wiki.guildwars.com/wiki/Party_Bonus
https://wiki.guildwars.com/wiki/Sacrifice
https://wiki.guildwars.com/wiki/Weapon_spell
https://wiki.guildwars.com/wiki/Glyph
https://wiki.guildwars.com/wiki/Energy#Regeneration_and_degeneration
https://wiki.guildwars.com/wiki/Weakness
https://wiki.guildwars.com/wiki/Item_spell
https://wiki.guildwars.com/wiki/Life_stealing
https://wiki.guildwars.com/wiki/Pet_attack
https://wiki.guildwars.com/wiki/Bundle
https://wiki.guildwars.com/wiki/Duration#Approximation
https://wiki.guildwars.com/wiki/Talk:Condition#Max_duration
https://wiki.guildwars.com/wiki/Knock_down
https://wiki.guildwars.com/wiki/QCT
https://wiki.guildwars.com/wiki/Ward_spell
https://wiki.guildwars.com/wiki/Signet_of_Capture
https://wiki.guildwars.com/wiki/Resource_cost
https://wiki.guildwars.com/wiki/Aftercast_delay
https://wiki.guildwars.com/wiki/Attack_skill
https://wiki.guildwars.com/wiki/End_effect
https://wiki.guildwars.com/wiki/Initial_effect
https://wiki.guildwars.com/wiki/Assassin_attack_chaining
https://wiki.guildwars.com/wiki/Attack_spirit
https://wiki.guildwars.com/wiki/Execute
~~Attack
https://wiki.guildwars.com/wiki/Attack
https://wiki.guildwars.com/wiki/Auto_attack
https://wiki.guildwars.com/wiki/Attack_speed
~~Item
https://wiki.guildwars.com/wiki/Inventory
https://wiki.guildwars.com/wiki/Item
https://wiki.guildwars.com/wiki/Drop
https://wiki.guildwars.com/wiki/Item_stacking
https://wiki.guildwars.com/wiki/Item_rarity
https://wiki.guildwars.com/wiki/Identification
https://wiki.guildwars.com/wiki/Salvage
https://wiki.guildwars.com/wiki/Loot_scaling
https://wiki.guildwars.com/wiki/Currency
~~Armor
https://wiki.guildwars.com/wiki/Armor
https://wiki.guildwars.com/wiki/Equipment
https://wiki.guildwars.com/wiki/Basic_armor
https://wiki.guildwars.com/wiki/Armor_calculation
https://wiki.guildwars.com/wiki/List_of_armor_effects_by_category
https://wiki.guildwars.com/wiki/Inherent_modifier
https://wiki.guildwars.com/wiki/Rune
https://wiki.guildwars.com/wiki/Insignia
https://wiki.guildwars.com/wiki/Prestige_armor
~~ Weapon
https://wiki.guildwars.com/wiki/Weapon
https://wiki.guildwars.com/wiki/Inscription
https://wiki.guildwars.com/wiki/Inherent_modifier
https://wiki.guildwars.com/wiki/Perfect
https://wiki.guildwars.com/wiki/Upgrade_component
https://wiki.guildwars.com/wiki/40/40
https://wiki.guildwars.com/wiki/Category:PvE_starter_weapons
https://wiki.guildwars.com/wiki/Offhand
https://wiki.guildwars.com/wiki/Focus_item
https://wiki.guildwars.com/wiki/Shield
~~Just check out
https://wiki.guildwars.com/wiki/Kite
https://wiki.guildwars.com/wiki/Orders_build
https://wiki.guildwars.com/wiki/Endure_Pain
https://wiki.guildwars.com/wiki/Energy_management
https://wiki.guildwars.com/wiki/Energy_hiding
https://wiki.guildwars.com/wiki/List_of_temporary_skills
~~ Range
https://wiki.guildwars.com/wiki/Range#spell_range
https://wiki.guildwars.com/wiki/Earshot
https://wiki.guildwars.com/wiki/Spirit_range
https://wiki.guildwars.com/wiki/Party_area
https://wiki.guildwars.com/wiki/Category:Range_types
~~Job
https://wiki.guildwars.com/wiki/Profession
https://wiki.guildwars.com/wiki/Attribute
https://wiki.guildwars.com/wiki/Secondary_attribute
https://wiki.guildwars.com/wiki/Primary_attribute
https://wiki.guildwars.com/wiki/Attribute_point
https://wiki.guildwars.com/wiki/Category:Profession_guides
https://wiki.guildwars.com/wiki/Warrior
https://wiki.guildwars.com/wiki/Ranger
https://wiki.guildwars.com/wiki/Monk
https://wiki.guildwars.com/wiki/Necromancer
https://wiki.guildwars.com/wiki/Mesmer
https://wiki.guildwars.com/wiki/Elementalist
https://wiki.guildwars.com/wiki/Assassin
https://wiki.guildwars.com/wiki/Ritualist
https://wiki.guildwars.com/wiki/Paragon
https://wiki.guildwars.com/wiki/Dervish
https://wiki.guildwars.com/wiki/Strength
https://wiki.guildwars.com/wiki/Expertise
https://wiki.guildwars.com/wiki/Divine_Favor
https://wiki.guildwars.com/wiki/Fast_Casting
https://wiki.guildwars.com/wiki/Energy_Storage
https://wiki.guildwars.com/wiki/Soul_Reaping
https://wiki.guildwars.com/wiki/Spawning_Power
https://wiki.guildwars.com/wiki/Critical_Strikes
https://wiki.guildwars.com/wiki/Mysticism
https://wiki.guildwars.com/wiki/Leadership
~~Movement
https://wiki.guildwars.com/wiki/Speed_boost
https://wiki.guildwars.com/wiki/Movement
https://wiki.guildwars.com/wiki/Body_block
https://wiki.guildwars.com/wiki/Pathing
~~World
https://wiki.guildwars.com/wiki/Town
https://wiki.guildwars.com/wiki/Explorable_area
https://wiki.guildwars.com/wiki/Outpost
https://wiki.guildwars.com/wiki/Zone
~~Story
https://wiki.guildwars.com/wiki/Quest
https://wiki.guildwars.com/wiki/Mission
https://wiki.guildwars.com/wiki/Cinematic

@ -42,6 +42,7 @@
<br> <br>
<h3><span class=mundane>characters </span> </h3> <h3><span class=mundane>characters </span> </h3>
<ul> <ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>entities have base id, ref id </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>creatures have life, spirit, AR, etc </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>creatures have life, spirit, AR, etc </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>creatures are in parties</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>creatures are in parties</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>creatures belong to factions </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>creatures belong to factions </span> </li>
@ -111,72 +112,26 @@
<br> <br>
<h3><span class=mundane>job/gig </span> </h3> <h3><span class=mundane>job/gig </span> </h3>
<ul> <ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>character has job / gig</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>character has job / gig</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>player can change gig </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>player can change gig </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>player can change job (just for this version) </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>player can change job (just for this version) </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>jobs and gigs have attributes </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>jobs and gigs have attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>only jobs have perks (associated skills will still be shown in the skill list, but the perk will not be listed with the other attributes) </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>only jobs have perks </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>(associated skills will still be shown in the skill list, but the perk will not be listed with the other attributes) </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>perks bestow a constant effect on the character </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>perks bestow a constant effect on the character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>you can gain attribute points</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>you can gain attribute points</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>you can spend attribute points and pump up attributes</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>you can spend attribute points and pump up attributes</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills' values scale with their associated attributes </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>skills' values scale with their associated attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>attributes can only have a value between 1 and 16</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>attributes can only be increased to a value between 1 and 16 by spending points. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>changing gig refunds all attribute points spent in former gig attributes </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>attributes can be modified beyond 1-16 with runes, keywords, etc</span> </li>
</ul> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>changing gig refunds all attribute points spent in former gig attributes </span> </li>
<br>
<h3><span class=mundane>stacks </span> </h3>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>effects stack by adding totals from all sources (equipment, skills, environment, etc) unless the effect is capped, the source of the contribution has a cap to its contribution, or a more complex formula is involved. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>armor bonuses stack, but some are labeled "non-stacking" </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>The strongest nonstacking bonus takes precedence, but all penalties will be applied. Sup and Major will not both apply their boost, even if they still exact -35 and -75 life penalties. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>headgear attribute bonus always stacks </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>AR and damage reduction equipment mods do not stack. They only apply locally to the part of the body protected by the piece of equipment. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>life and spirit bonuses on armor stack, but runes of vigor do not. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>runes and inscriptions that provide condition reduction stack with each other. Runes that provide the same condition reduction do not stack. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>life and spirit bonuses on weapons stack </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>weapon mods that provide condition reduction stack with each other </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>weapon mods that affect casting and recharge times stack but are capped. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skill effects typically do not stack. The most recent or most powerful application takes precedence. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>The beneficial effects of hex spells on different targets stack. Life Siphon on two foes will provide twice as much health regen. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>the beneficial effects of hex spells on the same target stack. AP provides each spellcaster the energy gain and skill recharge when the foe dies. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one stance </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one preparation </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one party bonus </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one glyph </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one weapon spell </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one form </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>pets can only be affected by one pet attack buff </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only hold one bundle (activating a new bundle skill will cause the old one to be dropped and trigger drop effect)</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>(for the above, activating a new one of the same type will override any existing ones </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>a new binding ritual or nature ritual of an existing ally type will kill the existing ally spirit. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>random chances stack multiplicatively and are capped at 100%. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>In most cases, a cap can be exceeded by a single source. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane> Effects that increase/decrease attack speed actually decrease/increase the time taken to attack, resulting in a significantly greater change than stated in skill descriptions. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attack Speed: +33% to -50% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Movement Speed: +34% to -50% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Block or Miss: 100% to 0% | stacks multiplicatively</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Healing: +???% to -40% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Life/Spirit Regen: +10 to -10 | apply to single effects not just multiple sources </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Recharge Time: ??? to -50% | single skill effect can bypass this limit; item mods cannot stack beyond this limit </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Activation Time: +150% to -25% | Fast Casting does not count toward this cap </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Armor Rating: +25 to 60 AR | The positive cap is only applied to bonus armor. Core and special armor are uncapped. Negative bonus armor can only reduce your armor to 60, or to your core armor rating, if that is below 60. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attribute: 20 to 0 | These caps apply to single effects not just multiple sources. 21 can be reached using weapons with a chance of boosting an attribute. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Damage multipliers: ? to ? </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Projectile travel speed: +100% to -50% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Maximum health: ? to 1 | The minimum cap also applies to single effects. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Condition duration: ? to 0s | the cap only applies to the remaining duration. Conditions can be re-applied indefinitely. A zero-second duration condition will trigger Fragility once instead of twice. (skill causes damage upon infliction and recovery of a new condition) </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Combat experience: 350% to ???% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>The maximum number of maintained enchantments is limited only by your spirit regen. You can never have less than -10 regen. Any maintained enchantments in excess of that cap will be lost. Monks can maintain 14 enchantments. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>character cannot have duplicate status effects applied. The old will not trigger completion or removal events ('when burning ends, do X' -- in this case, you must wait for the character to stop burning, no matter where the last second of burning originated from). The new counts as an additional application (in case there is like 'when bleeding is applied on you three separate times'). If values are different, the rules will be defined by a case-by-case basis for which overwrites the other. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>stances end before being reapplied </span> </li>
</ul> </ul>
<br> <br>
<h3><span class=mundane>skills </span> </h3> <h3><span class=mundane>skills </span> </h3>
<ul> <ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>skill loop </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>skill loop </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>attack skill loop </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>attack skill loop </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills consume an energy cost </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>skills consume an energy cost </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills' descriptions' values scale with their associated attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track skills currently applied to character </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track skills currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track keywords currently applied to character </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track keywords currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track status effects currently applied to character </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track status effects currently applied to character </span> </li>
@ -211,19 +166,18 @@
<br> <br>
<h3><span class=mundane>keywords </span> </h3> <h3><span class=mundane>keywords </span> </h3>
<ul> <ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>duration is specified in seconds</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>duration is specified in seconds</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>values (like duration) can be fixed or vary with a skill's attribute</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>values (like duration) can be fixed or vary with a skill's attribute</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>values (like duration) can be modified by other factors like marks or blessings</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>values (like duration) can be modified by other factors like marks or blessings</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>values (like duration) that vary are shown 0...12...15 (value at attribute set to zero...set to 12...set to 15</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>values (like duration) that vary are shown 0...12...15 (value at attribute set to zero...set to 12...set to 15</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>duration modifiers are always measured in percentages. </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>duration modifiers are always measured in percentages. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knock down causes target to fall</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knocked down character cannot move</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knocked down character cannot activate skills with an activation time or aftercast delay</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knocked down character cannot activate skills with an activation time or aftercast delay</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knocked down character cannot switch weapons or equipment</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knocked down character cannot switch weapons or equipment</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knocked down character's currently activating skill that has a activate skills with an activation time or aftercast delay will be interrupted</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knocked down character's currently activating skill that has a activate skills with an activation time or aftercast delay will be interrupted</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>attack keyword deals damage to target</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>attack keyword deals damage to target</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>damage keyword </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=unusual>damage keyword </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>all damage has a damage type </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>all damage has a damage type </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>the subskill projectiles, etc use cannot be interrupted </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>damage types: Typeless, Elemental Damage, Physical Damage, Chaos Damage, Dark Damage, Holy Damage, Shadow Damage </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>damage types: Typeless, Elemental Damage, Physical Damage, Chaos Damage, Dark Damage, Holy Damage, Shadow Damage </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Elemental Damage -> Cold, Earth, Fire, Lightning </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Elemental Damage -> Cold, Earth, Fire, Lightning </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Physical Damage -> Blunt, Piercing, Slashing </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Physical Damage -> Blunt, Piercing, Slashing </span> </li>
@ -259,6 +213,7 @@
</ul> </ul>
<br> <br>
<h3><span class=mundane>attack </span> </h3> <h3><span class=mundane>attack </span> </h3>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>attack loop </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=common>attack loop </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>can attack </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>can attack </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>attack damage is based on equipment </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>attack damage is based on equipment </span> </li>
@ -356,7 +311,6 @@
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles can be obstructed </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles can be obstructed </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles are obstructed when the target is behind an impenetrable barrier at time of fire </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles are obstructed when the target is behind an impenetrable barrier at time of fire </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles can stray </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles can stray </span> </li>
</ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles stray when the target is moving toward an obstructed location </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles stray when the target is moving toward an obstructed location </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles can be dodged </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles can be dodged </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles are dodged when the target kites, causing the projectile to land in the place where the target would have been </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>projectiles are dodged when the target kites, causing the projectile to land in the place where the target would have been </span> </li>
@ -394,6 +348,54 @@
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>aftercast delay is 3/4s. </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>aftercast delay is 3/4s. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>if you try to use a skill on an out-of-range target, the skill will queue and you will pathfind towards the target. the skill will begin activating as soon as you are within range. (shouts fail if target is out of range) </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>if you try to use a skill on an out-of-range target, the skill will queue and you will pathfind towards the target. the skill will begin activating as soon as you are within range. (shouts fail if target is out of range) </span> </li>
</ul> </ul>
<br>
<h3><span class=mundane>stacks </span> </h3>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>effects stack by adding totals from all sources (equipment, skills, environment, etc) unless the effect is capped, the source of the contribution has a cap to its contribution, or a more complex formula is involved. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>armor bonuses stack, but some are labeled "non-stacking" </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>The strongest nonstacking bonus takes precedence, but all penalties will be applied. Sup and Major will not both apply their boost, even if they still exact -35 and -75 life penalties. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>headgear attribute bonus always stacks </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>AR and damage reduction equipment mods do not stack. They only apply locally to the part of the body protected by the piece of equipment. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>life and spirit bonuses on armor stack, but runes of vigor do not. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>runes and inscriptions that provide condition reduction stack with each other. Runes that provide the same condition reduction do not stack. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>life and spirit bonuses on weapons stack </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>weapon mods that provide condition reduction stack with each other </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>weapon mods that affect casting and recharge times stack but are capped. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skill effects typically do not stack. The most recent or most powerful application takes precedence. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>The beneficial effects of hex spells on different targets stack. Life Siphon on two foes will provide twice as much health regen. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>the beneficial effects of hex spells on the same target stack. AP provides each spellcaster the energy gain and skill recharge when the foe dies. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one stance </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one preparation </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one party bonus </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one glyph </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one weapon spell </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only be affected by one form </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>pets can only be affected by one pet attack buff </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can only hold one bundle (activating a new bundle skill will cause the old one to be dropped and trigger drop effect)</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>(for the above, activating a new one of the same type will override any existing ones </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>a new binding ritual or nature ritual of an existing ally type will kill the existing ally spirit. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>random chances stack multiplicatively and are capped at 100%. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>In most cases, a cap can be exceeded by a single source. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane> Effects that increase/decrease attack speed actually decrease/increase the time taken to attack, resulting in a significantly greater change than stated in skill descriptions. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attack Speed: +33% to -50% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Movement Speed: +34% to -50% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Block or Miss: 100% to 0% | stacks multiplicatively</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Healing: +???% to -40% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Life/Spirit Regen: +10 to -10 | apply to single effects not just multiple sources </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Recharge Time: ??? to -50% | single skill effect can bypass this limit; item mods cannot stack beyond this limit </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Activation Time: +150% to -25% | Fast Casting does not count toward this cap </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Armor Rating: +25 to 60 AR | The positive cap is only applied to bonus armor. Core and special armor are uncapped. Negative bonus armor can only reduce your armor to 60, or to your core armor rating, if that is below 60. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attribute: 20 to 0 | These caps apply to single effects not just multiple sources. 21 can be reached using weapons with a chance of boosting an attribute. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Damage multipliers: ? to ? </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Projectile travel speed: +100% to -50% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Maximum health: ? to 1 | The minimum cap also applies to single effects. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Condition duration: ? to 0s | the cap only applies to the remaining duration. Conditions can be re-applied indefinitely. A zero-second duration condition will trigger Fragility once instead of twice. (skill causes damage upon infliction and recovery of a new condition) </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Combat experience: 350% to ???% </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>The maximum number of maintained enchantments is limited only by your spirit regen. You can never have less than -10 regen. Any maintained enchantments in excess of that cap will be lost. Monks can maintain 14 enchantments. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>character cannot have duplicate status effects applied. The old will not trigger completion or removal events ('when burning ends, do X' -- in this case, you must wait for the character to stop burning, no matter where the last second of burning originated from). The new counts as an additional application (in case there is like 'when bleeding is applied on you three separate times'). If values are different, the rules will be defined by a case-by-case basis for which overwrites the other. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>stances end before being reapplied </span> </li>
</ul>
<br>
@ -406,6 +408,8 @@
<h2><span class=mundane>0.2 - later</span> </h2> <h2><span class=mundane>0.2 - later</span> </h2>
<ul> <ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>feature: ???</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>feature: ???</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knock down causes target to fall</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>knocked down character cannot move</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>All skills with an area of effect greater than the target itself will apply to all targets within a circle of the mentioned proximity of the skill </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>All skills with an area of effect greater than the target itself will apply to all targets within a circle of the mentioned proximity of the skill </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>adjacent on user affects directly around the user </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>adjacent on user affects directly around the user </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>adjacent on target affects directly around target </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>adjacent on target affects directly around target </span> </li>
@ -436,334 +440,152 @@
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>line of sight is the line between something and its target </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>line of sight is the line between something and its target </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>targeted shouts have spell range by default</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>targeted shouts have spell range by default</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>If the target is out of range when activating a skill, your character will path toward the target (rather than the closest location where the target would be in range), stopping to activate it shortly after entering range. Manually moving in range will give better results when trying to pull enemies and avoid over-aggro or aggroing before using your first skill</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>If the target is out of range when activating a skill, your character will path toward the target (rather than the closest location where the target would be in range), stopping to activate it shortly after entering range. Manually moving in range will give better results when trying to pull enemies and avoid over-aggro or aggroing before using your first skill</span> </li>
</ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can have patrol routes</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters can have patrol routes</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>The Danger Zone is more commonly known as the "aggro bubble", the white translucent circle around your character on the radar. It determines when NPCs become aware of, and subsequently hostile to, their foes. Exceptions to subsequent hostility include most creatures with level 1-2 in starting areas, like Juvenile Bladed Termites in Normal mode. </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>The Danger Zone is more commonly known as the "aggro bubble", the white translucent circle around your character on the radar. It determines when NPCs become aware of, and subsequently hostile to, their foes. Exceptions to subsequent hostility include most creatures with level 1-2 in starting areas, like Juvenile Bladed Termites in Normal mode. </span> </li>
</ul>
<br><hr><br>
<h2><span class=mundane>complete features list</span> </h2>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Activator </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>AI - states, transitions, patrols, flocking, idle, aggro, passive</span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Ambience audio </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>AR </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attack loop </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attack audio </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attack animation, visual effects </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attack Skill </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Attribute </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Barks - contextual, story-based, character relationship-based </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>BGM </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Characters </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Character Animations - walk up, walk down, walk right, pick up, weapon swing, skill use, death, chatting, idle</span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Character Hitbox </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Config </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Containers - guaranteed, random </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Controls - remappable </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Damage - Armor-ignoring, Armor penetration, reduction, absorption, calculation </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Death </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Dialogue System - Branching, Variables, Conditions </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Disposition System - likes, dislikes, gifts, friendship, dating </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>DMV </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Drop Table </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Environment Skills </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Environment Weapons </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Equipment </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Equipment Animations (Change character appearance) </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Events - Holidays, Quests </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Event Handlers </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Experience - level </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Factions - disposition, aggression </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Footsteps audio </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Gear - slots, mods </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Gig - change</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Idle Animations - sit on couches, dance, lay on grass, etc </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Inspect Menu </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Interact - Ally, Container, Foe </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Inventory - sort, rearrange, split, drop </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Item - pickup, drop, use </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Job </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>KnowledgeBase </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Life - Max, Regen </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>MessageBus </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Main Story </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Minigame - Chanting, Clapping, Fishing, Rhyming, Rhythm </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Obstructions - Impermeable Walls, Permeable Walls, Opaque Walls, Transparent Walls, Destructible Walls, Summonable Walls </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Pathfinding, Following </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Pause Button, Speed up or Slow down game time </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Perk </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Projectiles </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Rarity </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Resurrection </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Serialization - Save, Load, BU save files </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Scripting - characters act out cutscene, daily routine </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Skill - acquisition, using, out-of-range, cancel, interrupt, miss </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Skill - AI prioritization </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Skill & Keyword audio </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Skill & Keyword animation, visual effects </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Skill Library - sort by job, classifications, alphabetical, order obtained, freq of usse </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Skillbar - dragon drop, enforce deckbuilding rules, no editting during missions </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Spawnpoint - Player, other things </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Spirit - Max, Regen </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Stores - Buy, Sell, Custom Quantity, Promotions </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Targeting - AI Prioritization </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Team - leader, flag movement, party formation, aggression, access their equipment </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - Hide it optionally </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - start screen, controls, language, graphics settings, credits </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - CanvasLayers </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - character introduction, boss introduction </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - cursors, fonts </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - dialogue box, rich text, emoticons, options, name, portraits </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - forms, questionnaires, homework sheets, bingo cards </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - highlight, names, hover vs targeted </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - inspect menu </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - lifebar, spiritbar, skillbar </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - main menu </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - smartphone - change background, change theme, phone charm, phone case </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - smartphone apps - inventory, audio, skill library, dialogue log, quest journal, codex, messaging, app store, settings, screenshot gallery, oekaki, real web browser, equipment paper doll </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - target lifebar, spiritbar, </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>UI - volume sliders, mute buttons </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Voiceacting - make game playable voiceless and without downloading all the GB of audio</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Weapons </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Zone - travel between zones, safe vs combat, </span> </li>
</ul>
<br><hr><br>
<h2><span class=mundane>testing, promotion</span> </h2>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Booths - computers, keyboards, mouses, decorations, fliers, promo items </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Festivals/Contests - local cons, Godot Con, Indie Games Expo, Game Awards, PAX, GDC </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Funding - Kickstarts, Indie Go Go. Can cover publishing, legal fees, plus stretch goals like translations, more platforms, professional editors, hiring cool illustrators and music artists, Trigger to redo my animations </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Merch - that company that sells limited run Switch games, OMO-Cat </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Playtesting - colorblind, French keyboard, touchscreen, voice commands, XBOX controller, onscreen keyboard, alternative accessibility inputs, Steam Deck, different res, different specs, different OSs </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Press - youtube, twitch, bloggers, national news outlets. obv Godot showcase. </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Social Media - Interact with people on forums, Twitter, Discord, platforms </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Store Page - Tagline, paragraph writeup, long writeup, screenshots, GIFs, gameplay trailer, small thumbnail cover art, boxart-like vertical cover art, banner art </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Platform - achievements, cloud saves, Steam Overlay, manual, soundtrack, artbook, novel, 4koma, wallpapers, LINE emoticons, 3D paper </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Application - desktop icon </span> </li>
</ul>
<br><hr><br>
<h2><span class=mundane>post-release or never</span> </h2>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Add your own music into the music folder </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Play as a boy </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Translate into other languages </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Festivals/Contests - local cons, Godot Con, Indie Games Expo, Game Awards, PAX, GDC </span></li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Booths - computers, keyboards, mouses, decorations, fliers, promo items </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Funding - Kickstarts, Indie Go Go. Can cover publishing, legal fees, plus stretch goals like translations, more platforms, professional editors, hiring cool illustrators and music artists, Trigger to redo my animations </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Merch - that company that sells limited run Switch games, OMO-Cat </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Store Page - Tagline, paragraph writeup, long writeup, screenshots, GIFs, gameplay trailer, small thumbnail cover art, boxart-like vertical cover art, banner art </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Platform - achievements, cloud saves, Steam Overlay, manual, soundtrack, artbook, novel, 4koma, wallpapers, LINE emoticons, 3D paper </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>Application - desktop icon </span> </li>
</ul>
<br><hr><br>
</div> </div>
<!-- <!--
~~A little of everything
https://wiki.guildwars.com/wiki/Category:Effects
https://wiki.guildwars.com/wiki/Stack
https://wiki.guildwars.com/wiki/Effect
https://wiki.guildwars.com/wiki/Category:Localization
https://wiki.guildwars.com/wiki/Category:Game_mechanics
https://wiki.guildwars.com/wiki/Spawn
https://wiki.guildwars.com/wiki/Category:Guides
https://wiki.guildwars.com/wiki/Team_roles
~~AI
https://wiki.guildwars.com/wiki/AI
https://wiki.guildwars.com/wiki/Foe#Foe_Behavior
https://wiki.guildwars.com/wiki/Animal_companion#Game_mechanics_and_AI_behavior
https://wiki.guildwars.com/wiki/Hero_behavior
https://wiki.guildwars.com/wiki/Hero_behavior/Unexpected_behavior
https://wiki.guildwars.com/wiki/Scatter
https://wiki.guildwars.com/wiki/Foe#Passive_foe
~~Character
https://wiki.guildwars.com/wiki/Player
https://wiki.guildwars.com/wiki/Non-player_character
https://wiki.guildwars.com/wiki/Summoned_creature
https://wiki.guildwars.com/wiki/Creature
https://wiki.guildwars.com/wiki/Category:Creature_traits
https://wiki.guildwars.com/wiki/Boss
https://wiki.guildwars.com/wiki/Summoned_creature
https://wiki.guildwars.com/wiki/Summon
https://wiki.guildwars.com/wiki/Foe
https://wiki.guildwars.com/wiki/Passive
https://wiki.guildwars.com/wiki/Affiliation
https://wiki.guildwars.com/wiki/Fleshy
https://wiki.guildwars.com/wiki/Creature_type
https://wiki.guildwars.com/wiki/Target#Called_targets
https://wiki.guildwars.com/wiki/Party
https://wiki.guildwars.com/wiki/Minion
https://wiki.guildwars.com/wiki/Team
https://wiki.guildwars.com/wiki/Hero
https://wiki.guildwars.com/wiki/Henchman
https://wiki.guildwars.com/wiki/Animal_companion
https://wiki.guildwars.com/wiki/Ally
https://wiki.guildwars.com/wiki/Mob
https://wiki.guildwars.com/wiki/Spirit
https://wiki.guildwars.com/wiki/Healer
https://wiki.guildwars.com/wiki/Natural_Resistance
https://wiki.guildwars.com/wiki/Monster_skill#Passive_skills
https://wiki.guildwars.com/wiki/Aggressiveness
https://wiki.guildwars.com/wiki/Ascension
https://wiki.guildwars.com/wiki/Priority_target
https://wiki.guildwars.com/wiki/Corpse
~~Death
https://wiki.guildwars.com/wiki/Death
https://wiki.guildwars.com/wiki/Resurrection
https://wiki.guildwars.com/wiki/Resurrection_Shrine
~~Life
https://wiki.guildwars.com/wiki/Health
https://wiki.guildwars.com/wiki/User_interface#Health_bar
https://wiki.guildwars.com/wiki/Health_regeneration#Automatic_regeneration
https://wiki.guildwars.com/wiki/Health_degeneration
https://wiki.guildwars.com/wiki/Pip
https://wiki.guildwars.com/wiki/Natural_regeneration
~~Spirit
https://wiki.guildwars.com/wiki/Energy
https://wiki.guildwars.com/wiki/Energy#Regeneration_and_degeneration
https://wiki.guildwars.com/wiki/Pip
https://wiki.guildwars.com/wiki/User_interface#Energy_bar
https://wiki.guildwars.com/wiki/Natural_regeneration
~~Level
https://wiki.guildwars.com/wiki/Experience
https://wiki.guildwars.com/wiki/Level
~~Combat
https://wiki.guildwars.com/wiki/Aggro
https://wiki.guildwars.com/wiki/Danger_Zone
https://wiki.guildwars.com/wiki/User_interface#Compass
https://wiki.guildwars.com/wiki/Unique_kill
~~Action
https://wiki.guildwars.com/wiki/Action
https://wiki.guildwars.com/wiki/Target
https://wiki.guildwars.com/wiki/Ranged_attack
https://wiki.guildwars.com/wiki/Melee_attack
https://wiki.guildwars.com/wiki/Auto_attack
https://wiki.guildwars.com/wiki/Block
https://wiki.guildwars.com/wiki/Cancel
https://wiki.guildwars.com/wiki/Casting_range
https://wiki.guildwars.com/wiki/Critical_hit
https://wiki.guildwars.com/wiki/Disable
https://wiki.guildwars.com/wiki/Fail
https://wiki.guildwars.com/wiki/Fizzle
https://wiki.guildwars.com/wiki/Hit
https://wiki.guildwars.com/wiki/Miss
https://wiki.guildwars.com/wiki/Physical_attack
https://wiki.guildwars.com/wiki/Kill
~~Keyword
https://wiki.guildwars.com/wiki/Effect
https://wiki.guildwars.com/wiki/User_interface#Effects_monitor
https://wiki.guildwars.com/wiki/Effect_stacking
https://wiki.guildwars.com/wiki/Event_stack
https://wiki.guildwars.com/wiki/Critical_hit
https://wiki.guildwars.com/wiki/Damage
https://wiki.guildwars.com/wiki/Damage_reduction
https://wiki.guildwars.com/wiki/Damage_calculation
https://wiki.guildwars.com/wiki/Heal
https://wiki.guildwars.com/wiki/Health_degeneration
https://wiki.guildwars.com/wiki/Health_gain
https://wiki.guildwars.com/wiki/Life_stealing
https://wiki.guildwars.com/wiki/Sacrifice
https://wiki.guildwars.com/wiki/Health_loss
https://wiki.guildwars.com/wiki/Damage_type
https://wiki.guildwars.com/wiki/Armor-ignoring_damage
https://wiki.guildwars.com/wiki/Armor_penetration
https://wiki.guildwars.com/wiki/Damage_over_time
https://wiki.guildwars.com/wiki/Life_stealing
https://wiki.guildwars.com/wiki/Health_gain
https://wiki.guildwars.com/wiki/Damage_calculation
https://wiki.guildwars.com/wiki/Damage_per_second
https://wiki.guildwars.com/wiki/Order_of_damage_modifiers
https://wiki.guildwars.com/wiki/Direct_damage
https://wiki.guildwars.com/wiki/Area_damage_over_time
https://wiki.guildwars.com/wiki/Category:Interrupt
https://wiki.guildwars.com/wiki/Condition
https://wiki.guildwars.com/wiki/Buff
https://wiki.guildwars.com/wiki/Health_regeneration
https://wiki.guildwars.com/wiki/Death#instant_death
https://wiki.guildwars.com/wiki/Knock_down
https://wiki.guildwars.com/wiki/HCT
https://wiki.guildwars.com/wiki/Skill_point
https://wiki.guildwars.com/wiki/Hex_spell
https://wiki.guildwars.com/wiki/Speed_boost
https://wiki.guildwars.com/wiki/Spell_targeting_prevention
https://wiki.guildwars.com/wiki/Requirement
https://wiki.guildwars.com/wiki/Enchantment_spell
https://wiki.guildwars.com/wiki/Form
https://wiki.guildwars.com/wiki/Skill_chain
https://wiki.guildwars.com/wiki/Easily_interruptible
https://wiki.guildwars.com/wiki/Shadow_step
https://wiki.guildwars.com/wiki/Projectile
https://wiki.guildwars.com/wiki/Overcast
https://wiki.guildwars.com/wiki/Double_strike
https://wiki.guildwars.com/wiki/Doublecast_skill
https://wiki.guildwars.com/wiki/Upkeep
https://wiki.guildwars.com/wiki/Divination
~~Skillbar
https://wiki.guildwars.com/wiki/User_interface#Skill_bar
https://wiki.guildwars.com/wiki/Build
https://wiki.guildwars.com/wiki/Guide_to_making_a_build
https://wiki.guildwars.com/wiki/Balanced_build
https://wiki.guildwars.com/wiki/Gimmick_build
https://wiki.guildwars.com/wiki/Template
~~Skill
https://wiki.guildwars.com/wiki/Skill
https://wiki.guildwars.com/wiki/Teardown
https://wiki.guildwars.com/wiki/Unlock
https://wiki.guildwars.com/wiki/Activation_time
https://wiki.guildwars.com/wiki/Recharge_time
https://wiki.guildwars.com/wiki/Energy
https://wiki.guildwars.com/wiki/Adrenaline
https://wiki.guildwars.com/wiki/Upkeep
https://wiki.guildwars.com/wiki/Sacrifice
https://wiki.guildwars.com/wiki/Overcast
https://wiki.guildwars.com/wiki/Resource_cost
https://wiki.guildwars.com/wiki/Elite_skill
https://wiki.guildwars.com/wiki/No_attribute
https://wiki.guildwars.com/wiki/List_of_temporary_skills
https://wiki.guildwars.com/wiki/Skill_nomenclature
https://wiki.guildwars.com/wiki/Skill_type
https://wiki.guildwars.com/wiki/Spell
https://wiki.guildwars.com/wiki/Echo_(skill_type)
https://wiki.guildwars.com/wiki/Skill_queue
https://wiki.guildwars.com/wiki/Feeder_enchantment_spell
https://wiki.guildwars.com/wiki/Teleport
https://wiki.guildwars.com/wiki/Protection
https://wiki.guildwars.com/wiki/Conjure_spell
https://wiki.guildwars.com/wiki/Weapon_spell
https://wiki.guildwars.com/wiki/Skill#Properties
https://wiki.guildwars.com/wiki/Signet
https://wiki.guildwars.com/wiki/Skill_icon
https://wiki.guildwars.com/wiki/Preparation
https://wiki.guildwars.com/wiki/Enchantment_spell
https://wiki.guildwars.com/wiki/HSR
https://wiki.guildwars.com/wiki/Upkeep
https://wiki.guildwars.com/wiki/Skills_and_Attributes_Panel
https://wiki.guildwars.com/wiki/Environment_effect
https://wiki.guildwars.com/wiki/Stance
https://wiki.guildwars.com/wiki/Monster_skill
https://wiki.guildwars.com/wiki/Party_Bonus
https://wiki.guildwars.com/wiki/Sacrifice
https://wiki.guildwars.com/wiki/Weapon_spell
https://wiki.guildwars.com/wiki/Glyph
https://wiki.guildwars.com/wiki/Energy#Regeneration_and_degeneration
https://wiki.guildwars.com/wiki/Weakness
https://wiki.guildwars.com/wiki/Item_spell
https://wiki.guildwars.com/wiki/Life_stealing
https://wiki.guildwars.com/wiki/Pet_attack
https://wiki.guildwars.com/wiki/Bundle
https://wiki.guildwars.com/wiki/Duration#Approximation
https://wiki.guildwars.com/wiki/Talk:Condition#Max_duration
https://wiki.guildwars.com/wiki/Knock_down
https://wiki.guildwars.com/wiki/QCT
https://wiki.guildwars.com/wiki/Ward_spell
https://wiki.guildwars.com/wiki/Signet_of_Capture
https://wiki.guildwars.com/wiki/Resource_cost
https://wiki.guildwars.com/wiki/Aftercast_delay
https://wiki.guildwars.com/wiki/Attack_skill
https://wiki.guildwars.com/wiki/End_effect
https://wiki.guildwars.com/wiki/Initial_effect
https://wiki.guildwars.com/wiki/Assassin_attack_chaining
https://wiki.guildwars.com/wiki/Attack_spirit
https://wiki.guildwars.com/wiki/Execute
~~Attack
https://wiki.guildwars.com/wiki/Attack
https://wiki.guildwars.com/wiki/Auto_attack
https://wiki.guildwars.com/wiki/Attack_speed
~~Item
https://wiki.guildwars.com/wiki/Inventory
https://wiki.guildwars.com/wiki/Item
https://wiki.guildwars.com/wiki/Drop
https://wiki.guildwars.com/wiki/Item_stacking
https://wiki.guildwars.com/wiki/Item_rarity
https://wiki.guildwars.com/wiki/Identification
https://wiki.guildwars.com/wiki/Salvage
https://wiki.guildwars.com/wiki/Loot_scaling
https://wiki.guildwars.com/wiki/Currency
~~Armor
https://wiki.guildwars.com/wiki/Armor
https://wiki.guildwars.com/wiki/Equipment
https://wiki.guildwars.com/wiki/Basic_armor
https://wiki.guildwars.com/wiki/Armor_calculation
https://wiki.guildwars.com/wiki/List_of_armor_effects_by_category
https://wiki.guildwars.com/wiki/Inherent_modifier
https://wiki.guildwars.com/wiki/Rune
https://wiki.guildwars.com/wiki/Insignia
https://wiki.guildwars.com/wiki/Prestige_armor
~~ Weapon
https://wiki.guildwars.com/wiki/Weapon
https://wiki.guildwars.com/wiki/Inscription
https://wiki.guildwars.com/wiki/Inherent_modifier
https://wiki.guildwars.com/wiki/Perfect
https://wiki.guildwars.com/wiki/Upgrade_component
https://wiki.guildwars.com/wiki/40/40
https://wiki.guildwars.com/wiki/Category:PvE_starter_weapons
https://wiki.guildwars.com/wiki/Offhand
https://wiki.guildwars.com/wiki/Focus_item
https://wiki.guildwars.com/wiki/Shield
~~Just check out
https://wiki.guildwars.com/wiki/Kite
https://wiki.guildwars.com/wiki/Orders_build
https://wiki.guildwars.com/wiki/Endure_Pain
https://wiki.guildwars.com/wiki/Energy_management
https://wiki.guildwars.com/wiki/Energy_hiding
https://wiki.guildwars.com/wiki/List_of_temporary_skills
~~ Range
https://wiki.guildwars.com/wiki/Range#spell_range
https://wiki.guildwars.com/wiki/Earshot
https://wiki.guildwars.com/wiki/Spirit_range
https://wiki.guildwars.com/wiki/Party_area
https://wiki.guildwars.com/wiki/Category:Range_types
~~Job
https://wiki.guildwars.com/wiki/Profession
https://wiki.guildwars.com/wiki/Attribute
https://wiki.guildwars.com/wiki/Secondary_attribute
https://wiki.guildwars.com/wiki/Primary_attribute
https://wiki.guildwars.com/wiki/Attribute_point
https://wiki.guildwars.com/wiki/Category:Profession_guides
https://wiki.guildwars.com/wiki/Warrior
https://wiki.guildwars.com/wiki/Ranger
https://wiki.guildwars.com/wiki/Monk
https://wiki.guildwars.com/wiki/Necromancer
https://wiki.guildwars.com/wiki/Mesmer
https://wiki.guildwars.com/wiki/Elementalist
https://wiki.guildwars.com/wiki/Assassin
https://wiki.guildwars.com/wiki/Ritualist
https://wiki.guildwars.com/wiki/Paragon
https://wiki.guildwars.com/wiki/Dervish
https://wiki.guildwars.com/wiki/Strength
https://wiki.guildwars.com/wiki/Expertise
https://wiki.guildwars.com/wiki/Divine_Favor
https://wiki.guildwars.com/wiki/Fast_Casting
https://wiki.guildwars.com/wiki/Energy_Storage
https://wiki.guildwars.com/wiki/Soul_Reaping
https://wiki.guildwars.com/wiki/Spawning_Power
https://wiki.guildwars.com/wiki/Critical_Strikes
https://wiki.guildwars.com/wiki/Mysticism
https://wiki.guildwars.com/wiki/Leadership
~~Movement
https://wiki.guildwars.com/wiki/Speed_boost
https://wiki.guildwars.com/wiki/Movement
https://wiki.guildwars.com/wiki/Body_block
https://wiki.guildwars.com/wiki/Pathing
~~World
https://wiki.guildwars.com/wiki/Town
https://wiki.guildwars.com/wiki/Explorable_area
https://wiki.guildwars.com/wiki/Outpost
https://wiki.guildwars.com/wiki/Zone
~~Story
https://wiki.guildwars.com/wiki/Quest
https://wiki.guildwars.com/wiki/Mission
https://wiki.guildwars.com/wiki/Cinematic
--> -->

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