diary maintenance
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<h1>blessfrey </h1>
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june 9, 2022<br>
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#blessfrey #game <br>
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<h1>everything's coming together: a new website </h1>
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{{date}}<br>
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#webdev <br>
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<br>
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<b>Blessfrey</b> is a 2D action RPG developed in Godot Engine for PC by Chimchooree in the USA. Its major inspiration is Guild Wars 1. <br>
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<p>Everything's coming together. I've been learning a lot and think I'm finally ready to start sharing my work. <br></p>
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<h2>
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<p>I've had a mostly solid horizontal slice of Blessfrey ready for a while, and this cycle of system revamps is finally able to support the sophistication of content I want. When I finish this iteration of skill systems and AI, I will be ready to make a real demo release of Blessfrey! <br></p>
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<br>
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<p>I don't know why it never occurred to me that I don't have to hold back my website waiting on that demo, though. Releasing and publishing is an important skill in itself. I threw together No-Legs the Cat in a few hours, exported it, hosted it on <a href="https://chimchooree.itch.io/legless-the-cat">itch.io</a>, and embedded what is currently the crown jewels of my website. Finally! I have a gamedev website with a playable game on it. <br></p>
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<br>
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<p>All this time, my website maintenance skills have been getting stronger. I've been documenting my development process since 2018 and writing it in a blog-friendly format for 2 years now. My artist's block has dissipated, so drawing concept art and character designs is no longer like pulling teeth. I've also spent a year trying different languages and frameworks and have more confidence in my web development. <br>
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<br>
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<a target="_blank" href="/static/img/ent/screenshot_June292019.png">
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<img src="/static/img/ent/screenshot_June292019.png" alt="(image: Lots of Angels and other characters at a shopping center)" width="500" height="278.66">
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<!--201217,200903-->
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<h1>blessfrey </h1>
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<h1> </h1>
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june 9, 2022<br>
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#blessfrey #game <br>
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<br>
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