groups; id
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@@ -17,13 +17,13 @@
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<li>ev - event/cutscene </li>
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<li>fa - faction </li>
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<li>hi - highlight </li>
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<li>hu - HUD - target, health, etc </li>
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<li>ic - item category </li>
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<li>in - inspect </li>
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<li>ir - rarity </li>
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<li>it - item </li>
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<li>jo - job </li>
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<li>ke - hotkey/control </li>
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<li>lang - language </li>
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<li>me - messenging app </li>
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<li>mn - main menu </li>
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<li>mu - music app </li>
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@@ -0,0 +1,20 @@
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<h2>description </h2>
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<p>Groups <br></p>
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<br>
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<h2>structure </h2>
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<h3>skills </h3>
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<p>Skills fall into various groups. These groups are specific to the skill only, not its keywords. For example, a projectile skill launches a projectile, and the projectile will use a subskill on impact. This skill is not an attack, and the target will not aggro if it misses. The subskill <i>is</i> an attack, though. </p>
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<p>Groups are always all lowercase, and all spaces and hyphens are replaced by an underscore. </p>
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<br>
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<ul>
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<li>skill - applies to all skills </li>
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<li>armsman, disciple, tamer, brawler, chemist, hacker - their associated job </li>
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<li>fitness, divine_protection, dirty_fighting, social_engineering - their associated perk/attribute </li>
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<li>attack - whether this skill will aggro the target. Tends to be a damage skill, esp melee or ranged. Do not confuse with the keyword attack, though it will surely belong to an attack skill.</li>
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<li>medicine - inflicts positive keywords on friendly </li>
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<li>poison - inflicts negative keywords on enemy over time </li>
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<li>miracle - inflicts positive keywords on friendly </li>
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<li>blessing - inflicts positive keywords on friendly over time </li>
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<li>mark - inflict negative keywords on enemy </li>
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</ul>
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<br>
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@@ -5,7 +5,7 @@
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<p>The vision for Blessfrey <br></p>
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<br>
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<ul>
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% for i in ["achievements", "cast", "controls", "credits", "dialogue", "docs", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "mechanics", "Mercur", "milestones", "pathfinding", "proxemics", "setting", "skill", "story", "style guide", "terms", "vibe", "website"]:
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% for i in ["achievements", "cast", "controls", "credits", "dialogue", "docs", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "mechanics", "Mercur", "milestones", "pathfinding", "proxemics", "setting", "skill", "story", "style guide", "terms", "vibe", "website"]:
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<li class="list">{{random.choice(['.','•','☆','★'])}}	<a href=/blessfrey-gdd/{{i}}>{{i}}</a></li>
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% end
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</ul>
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@@ -17,6 +17,9 @@ visual dialogue (a dialogue tree plugin for godot) by chimchooree's husband (CUT
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<a href="https://github.com/nathanhoad/godot_dialogue_manager">Godot Dialogue Manager: A simple but powerful branching dialogue system for Godot</a> by nathanhoad and other contributors <br>
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license: <a href="https://github.com/nathanhoad/godot_dialogue_manager/blob/main/LICENSE">MIT license</a> <br>
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<br>
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<a href="https://github.com/bitwes/Gut">Gut: Godot Unit Test by bitwes and other contributors</a>
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license: <a href="https://github.com/bitwes/Gut/blob/master/addons/gut/LICENSE.md">MIT license</a> <br>
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<br>
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<h2>music </h2>
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background music: "straight" <br>
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Benjamin "Bensound" Tissot<br>
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