grid push
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@@ -152,6 +152,11 @@
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>canceled skills still exact their initial costs </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>canceled skills do not need to recharge </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>canceled skills do not cause aftercast delay </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can affect multiple targets </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can fail if not targeting a human </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skill can be self-targeting, regardless of target </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can affect everything within an area </span> </li>
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<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can affect everything of a certain type </span> </li>
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<li>skill autoequip from save✗ </li>
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<li>skill equip new skill/empty slot/rearrange skillbar✗ </li>
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<li>skill use by click/keyboard/AI selection✗ </li>
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