characters, species, locations. a lot about giants and serpents
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Aloin Encausse | means <i>magical friend</i> | witch♂ <br>
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<br>
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<h2>basics </h2>
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<ul>
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<li>role: husband, father, emperor of evil </li>
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<li>age: late 30s </li>
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<li>birthday: </li>
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<li>mental: brilliant mind, loves puzzles, genuine and enthusiastic </li>
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<li>physical: average height and build, unusual bent features, no eyebrows </li>
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<li>style: </li>
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<li>height: 6'5 </li>
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<li>residence: </li>
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<li>likes: mastery of black magic, elaborate plots, chess </li>
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<li>dislikes: fake magicians, zombies, moralizing </li>
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<li>notes: 6+' is average height for a sim </li>
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</ul><br>
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<br>
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<h2>story </h2>
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<p>He's an evil genius, with a startling IQ and repertoire of spells, which he has mastered through decades of playing with magic. Evil is a deep part of who he is, and it marks every part of his life, from taking evil showers in the morning to taking evil slumber at night. He was meant to be a Saturday morning cartoon villain, but his wife <a href="/char/Fifi">Fifi</a> and newborn son softened his heart. He still pursues evil, but it's a gentler form. He works with one of the more stable criminal organizations in town. His wife Fifi is fully supportive, and her fame as a celebrity has been instrumental in pulling off some of his jobs, especially earlier on in his career when he was less fettered. His wife makes enough money off of brand deals for them both to retire, but evil is a passion job for him. <br></p>
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<br>
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<h2>description </h2>
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<p>He has unique features to say the least, with a squared forehead, complete lack of eyebrows, sloping orbital bones, pronounced nostrils. He usually wears his black hair shaved, but sometimes he grows it out long on the top. He wears glasses but usually leaves them at home. Dramatic changes and costumes are part of his lifestyle at this point, so his family doesn't even comment anymore. <br></p>
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<ul>
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<li>role: husband, father, emperor of evil </li>
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<li>age: late 30s </li>
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<li>birthday: </li>
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<li>mental: brilliant mind, loves puzzles, genuine and enthusiastic </li>
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<li>physical: average height and build, unusual bent features, no eyebrows </li>
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<li>style: </li>
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<li>height: 6'5 </li>
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<li>residence: with his <a href="char/Fifi>wife</a>, baby, and assorted roommates in Tardide </li>
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<li>likes: mastery of black magic, elaborate plots, chess </li>
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<li>dislikes: fake magicians, zombies, moralizing </li>
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<li>notes: needs glasses but rarely wears them; 6+' is average height for a sim </li>
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</ul>
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<p>He has unique features to say the least, with a squared forehead, bald eyebrows, sloping orbital bones, and pronounced nostrils. He usually wears his black hair shaved but sometimes grows it out long on the top. Dramatic changes and costumes are part of his lifestyle at this point, so his family doesn't even comment anymore. <br></p>
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Aloin Encausse | means <i>magical friend</i> | witch♂ <br>
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<p>He's an evil genius, with a startling IQ and repertoire of spells, which he has mastered through decades of playing with magic. Evil is a deep part of who he is, and it marks every part of his life, from taking evil showers in the morning to taking evil slumber at night. He was meant to be a Saturday morning cartoon villain, but his wife <a href="char/Fifi">Fifi</a> and newborn son softened his heart. He still pursues evil, but it's a gentler form. He works with one of the more stable criminal organizations in town. His wife Fifi is fully supportive, and her fame as a celebrity has been instrumental in pulling off some of his jobs, especially earlier on in his career when he was less fettered. His wife makes enough money off of brand deals for them both to retire, but evil is a passion job for him. <br></p>
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<ul>
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<li><b>location:</b> rural town in Nickajack, Confederate States of America </li>
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<li><b>time zone:</b> CST </li>
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<li><b>climate:</b> humid 100°F summers, dry 40°F winters; tornado valley; hills, swamps, lakes, and forests </li>
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<li><b>industry:</b> tourism, service </li>
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<li><b>population:</b> low, high school education, married; mostly white with significant population of blacks and latinos </li>
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<li><b>nearest cities:</b> Ashford, NI (50k+), Huntsville, NI (1M+) </li>
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</ul>
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<p>An economic oasis that popped up nearly overnight in the midst of large swarths of farm and swamp land, earning it the nickname "Desert Mirage." Lucrest lacks any defining natural resources, historic sites, or natural beauty, instead fully owing its success to its <a href="char/Dia">mayor</a> and her magic GDP wand. <br></p>
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means <i>gain</i> | "desert mirage"
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<p>The youngest daughter of President <a href="char/Dia">Dia</a> <br></p>
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<p>A lost race of hi-tech horned giants who live in a lush, perfumed garden at earth's core or deep caves in the crust. The garden is inaccessible to all. Their culture interacts with a deceptive, wise snake-people race who live exclusively near the garden who speaks a different, hissing language. They believe above the crust exists a sea/firmament. The only surviving speakers are hologram VIs guides who answer simple questions in natural language using their database, and most act as receptionists or tour guides. Most surviving writings are signs, bardic songs and poetry, magical runic inscriptions, and words written on scroll-like robes. They do not have judicial, bureaucratic, medical records. Everything they need springs from the earth. Money trees, soda pools, etc. <br></p>
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<br>
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<p>They measure time by pendulum swings (chronos) and by events (kairos). Generally, dates and hours are unimportant to the ancient, undying giants. Their sense of time is more relational and event-driven, saying "before the last storm," "during X's rule," or "in the times of X" <br></p>
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<br>
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<h2>language></h2>
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<p>The main giantic language encountered in Blessfrey is early Semitic. Its cultural neighbors speak the hissing serpent language and the sing-song syllabic fairy language. The written version of early Semitic Giantic only marks consonants and is usually written into stone. <br><p>
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<br>
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<h2>concepts </h2>
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<h3>misc nouns</h3>
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<ul>
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<li>lie, deceive, distort - (verb) literally "to split your tongue" </li>
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<li>life - marked by a cycle of death and renewal, brought by storms </li>
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<li>hello - "peace"; immediately recognizable to modern Arabic and Hebrew speakers, version of Salam/Shalom/Š-L-M </li>
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<li>storm - literally "water control;" a dualistic concept that usually refers to the daily morning mist that rises from below and sustains fertility, harvest, and life. In the religious use of the word, it is a concept of cyclical overpowering rain that falls from above and wipes out then renews all life for a new era </li>
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<li>before the storm - giants do not remember what came before the last storm. The serpents and gods are immortal and occasionally share secrets from before the storm. Sometimes used in exaggeration to mean a really long time ago. </li>
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<li>moon - literally "water-jewel;" known only through legend; the pale jewel at the bottom of the mythical vast waters </li>
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<li>swings - chronos time is counted by pendulum swings </li>
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<li>eras - kairos time is marked by signs, linked to augury and geomancy </li>
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<li>mist - lifts from the ground, supports lush, seasonless vegetation year-round; only exists within the interior </li>
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<li>pool - pockets of still water within the crust </li>
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<li>Kairos - fullness of time </li>
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<li>chronos - height of time, considered a dimension in itself </li>
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<li>sword </li>
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<li>armor </li>
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<li>river </li>
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<li>garden </li>
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<li>hymn </li>
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<li>river split - place where water feature splits into two or more </li>
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<li>river mouth </li>
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<li>providence - everything you need, the earth provides </li>
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<li>pocket - refers to either caverns in the crust or small dimensions </li>
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<li>orb </li>
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<li>destruction - to cease to exist. when speaking of giants, there is an expectation of renewal </li>
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<li>renewal - to live again. Though giants lose their memories and identity, the immortal species can always know who is who. Sometimes they try to talk to the god Balder like he is Baal, etc. </li>
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<li>god-killing - act of killing a god, unthinkable </li>
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<li>Place where god died - location where earth god was killed </li>
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<li>ghost - the giants linger between cycles </li>
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<li>butler, manservant </li>
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<li>Sun - a gentle star-god within the center of the earth. --Half his face is masked--. Provides a mild climate yearround. As the earth rotates around it--, night falls upon the masked side--. Word follows the B-L pattern like Baal, Ball </li>
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<li>Earth - the mundane world </li>
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<li>Heaven - the outside world </li>
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<li>dust, essence, elementary particles - dust is understood to come from creatures. Very dusty people are said to be loosely formed </li>
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<li>tree- provider of all things </li>
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<li>bdellium-common somewhere </li>
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<li>onyx-common somewhere </li>
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<li>light - life </li>
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<li>dark - death </li>
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<li>serpent amulet of light - during periods of extended darkness due to the death of the sun, serpents wear an </li>
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</ul>
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<h3>animal</h3>
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<ul>
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<li>animal - </li>
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<li>bat - </li>
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<li>bear - </li>
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<li>cat - literally "snake-killer" </li>
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<li>dimetrodon - </li>
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<li>dog, outsider - proto-root of canine, Canaan, Kenite </li>
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<li>fish - </li>
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<li>lion - </li>
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<li>snake - sacred animal </li>
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<li>spider - </li>
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<li>styracosaurus - </li>
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<li>swiftlet - </li>
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</ul>
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<h3>color</h3>
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<ul>
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<li>white- - giants can see into the ultraviolet range. Both white- and white+ look white to <a href="/species/human">humans</a> but giants see them as different hues. </li>
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<li>white+ - looks the same as white- to humans but differently hued to giants </li>
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</ul>
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<h3>figures/species</h3>
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<ul>
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<li>earth-god - (god) he has several names, literally "dead god," "shifting god," "earth god," "renewal god," and "storm-bringer;" he is an underdog god who gained or stole respect over all others to become the ruler of the entire earth; he controls the storm; he has been dead for a long time </li>
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<li>divine hero - (god) </li>
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<li>universal goddess - (god) </li>
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<li>high-god - (god) he has several names, literally "vast waters god," "deep god," "destroyer god," "storm-rider;" the god beyond the vast waters; he will launch the final storm, best the earth-god in battle, and destroy the earth </li>
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<li>serpent-king - (god) </li>
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<li>serpents - (species) literally "two-tongues;" charismatic but deceptive immortal serpent-people who live in the opulent city in the hollow earth that surrounds the central garden </li>
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<li>spider goddess - </li>
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</ul>
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<h3>jobs (RPG classes)</h3>
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People are born job-less but arguably with a propensity towards a particular job. They can train towards mastery of a job, but giant jobs are so complex and slow to learn that it is exceptionally rare to have more than one or to change jobs. They usually deviate dramatically from their parents, learning through apprenticeships and self-learning. It's more likely for a giant to travel to a foreign land in pursuit of a trade than it is for a giant to study his father's trade under his father. <br>
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<br>
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<ul>
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<li>he holds the flow of rivers - conceptually, everything that moves, progresses, or changes is considered to be flowing. The world itself is a bubble adrift in vast waters. Those with the job have the </li>
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<li> - looks the same as white- to humans but differently hued to giants </li>
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</ul>
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<h3>locations</h3>
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<ul>
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<li>central garden - the interior of the hollow earth; houses the lost garden, the serpent city, and </li>
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<li>crust - </li>
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<li>firmament, sea, vast waters - the outer watery shell of the world; giants only know shallow and gentle mists and brooks, but the world is a bubble in a vast outer world of water </li>
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<li>hall of monuments - </li>
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<li>interior - </li>
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<li>serpent city - </li>
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</ul>
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<h3>minerals/rocks</h3>
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<ul>
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<li>asbestos - fibrous mineral, spun into yarn and woven into cloth. Blessfrey's giants are usually referring to chrysotile (white asbestos), but they sometimes trade for other types (brown, blue, etc) with distant giantic cultures </li>
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<li>gold - common mineral, appreciated for its lustrous beauty and ability to be extruded into yarns </li>
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<li>crystal - </li>
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<li>gemstone - </li>
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<li>lava - </li>
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<li>pebble - large </li>
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<li>rock, boulder - large </li>
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<li>stalactite - </li>
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<li>stalagmite - </li>
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<li>stone, building material - large </li>
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</ul>
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<h3>verbs</h3>
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<ul>
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<li>flow, change, move</li> - </li>
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<li>lie, deceive, distort - literally "to split your tongue" </li>
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<li>lie, protect, cover - maybe translated into English as "to tell a white lie" </li>
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</ul>
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</p>
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<br>
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<p>foreign, unencountered concepts: <br>
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<ul>
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<li>birthdays - the exact date is not tracked or celebrated, though the event may be used as a reference </li>
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<li>recreational sex </li>
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<li>work - laboring, mining, etc, is not needed for their survival, since everything they need can be extracted with little effort. Some do so as part of exploring. </li>
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</ul></p>
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<ul>
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<li><b>language:</b> early Semitic; proto-Sanskrit; proto-indigenous-Brazilian </li>
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<li><b>religion:</b> storm worship; ancestor worship; hero worship </li>
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<li><b>government:</b> city-states </li>
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<li><b>territory:</b> tribes within earth's crust and hollow interior </li>
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<li><b>mental:</b> magical prowess over the domains of space, light, sound, and storm </li>
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<li><b>physical:</b> 7-9' tall humanoids with cutaneous horns; pastel or dark hair, pale to dark skin in ashy colors with blue, green, olive, or red undertones; empty red eyes </li>
|
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<li><b>hairstyle:</b> long, straightened, plaited, elf-locks, tight curls </li>
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<li><b>style:</b> metallic cloth, favoring gold; tattoos and piercings aren't uncommon </li>
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<li><b>occupations:</b> sorceror, conjurer, necromancer, oracle, geomancer </li>
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<li><b>sexes:</b> male, female </li>
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<li><b>reproduction:</b> sexually; live birth; rare </li>
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<li><b>stages of life:</b> like <a href="/species/human">humans</a>, but maturation is slow and giants remain in their prime; no dying of old age, only by battle </li>
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<li><b>male names:</b> "my flame," "golden one," "God is my peace" </li>
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<li><b>female names:</b> "water," "fairy song," "moon" </li>
|
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<li><b>place names:</b> "roaring stream," "red," "howling hall"</li>
|
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<li><b>neighboring species:</b> fairies, gods, serpents </li>
|
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</ul>
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|
<p>A lost race of hi-tech horned giants who live in a lush, perfumed garden at earth's core or deep caves in the crust. The garden is inaccessible to all. Their culture interacts with a deceptive, wise snake-people race who live exclusively near the garden who speaks a different, hissing language. They believe above the crust exists a sea/firmament. The only surviving speakers are hologram VIs guides who answer simple questions in natural language using their database, and most act as receptionists or tour guides. Most surviving writings are signs, bardic songs and poetry, magical runic inscriptions, and words written on scroll-like robes. They do not have judicial, bureaucratic, medical records. Everything they need springs from the earth. Sword trees, soda pools, etc. <br></p>
|
||||||
|
<br>
|
||||||
|
<p>They measure time by pendulum swings (chronos) and by events (kairos). Generally, dates and hours are unimportant to the ancient, undying giants. Their sense of time is more relational and event-driven, saying "before the last storm," "during X's rule," or "in the times of X" <br></p>
|
||||||
|
<br>
|
||||||
|
<h2>language </h2>
|
||||||
|
<p>The main giantic language encountered in Blessfrey is early Semitic. Its cultural neighbors speak the hissing serpent language and the sing-song syllabic fairy language. The written version of early Semitic Giantic only marks consonants and is usually written into stone. <br><p>
|
||||||
|
<br>
|
||||||
|
<h2>concepts </h2>
|
||||||
|
<h3>misc nouns</h3>
|
||||||
|
<ul>
|
||||||
|
<li>life - marked by a cycle of death and renewal, brought by storms </li>
|
||||||
|
<li>hello - "peace"; immediately recognizable to modern Arabic and Hebrew speakers, version of Salam/Shalom/Š-L-M </li>
|
||||||
|
<li>storm - literally "water control;" a dualistic concept that usually refers to the daily morning mist that rises from below and sustains fertility, harvest, and life. In the religious use of the word, it is a concept of cyclical overpowering rain that falls from above and wipes out then renews all life for a new era </li>
|
||||||
|
<li>before the storm - giants do not remember what came before the last storm. The serpents and gods are immortal and occasionally share secrets from before the storm. Sometimes used in exaggeration to mean a really long time ago. </li>
|
||||||
|
<li>moon - literally "water-jewel;" known only through legend; the pale jewel at the bottom of the mythical vast waters </li>
|
||||||
|
<li>swings - chronos time is counted by pendulum swings </li>
|
||||||
|
<li>eras - kairos time is marked by signs, linked to augury and geomancy </li>
|
||||||
|
<li>mist - lifts from the ground, supports lush, seasonless vegetation year-round; only exists within the interior </li>
|
||||||
|
<li>pool - pockets of still water within the crust </li>
|
||||||
|
<li>Kairos - fullness of time </li>
|
||||||
|
<li>chronos - height of time, considered a dimension in itself </li>
|
||||||
|
<li>sword </li>
|
||||||
|
<li>armor </li>
|
||||||
|
<li>river </li>
|
||||||
|
<li>garden </li>
|
||||||
|
<li>hymn </li>
|
||||||
|
<li>river split - place where water feature splits into two or more </li>
|
||||||
|
<li>river mouth </li>
|
||||||
|
<li>providence - everything you need, the earth provides </li>
|
||||||
|
<li>pocket - refers to either caverns in the crust or small dimensions </li>
|
||||||
|
<li>orb </li>
|
||||||
|
<li>destruction - to cease to exist. when speaking of giants, there is an expectation of renewal </li>
|
||||||
|
<li>renewal - to live again. Though giants lose their memories and identity, the immortal species can always know who is who. Sometimes they try to talk to the god Balder like he is Baal, etc. </li>
|
||||||
|
<li>god-killing - act of killing a god, unthinkable </li>
|
||||||
|
<li>Place where god died - location where earth god was killed </li>
|
||||||
|
<li>ghost - the giants linger between cycles </li>
|
||||||
|
<li>butler, manservant </li>
|
||||||
|
<li>Sun - a gentle star-god within the center of the earth. --Half his face is masked--. Provides a mild climate yearround. As the earth rotates around it--, night falls upon the masked side--. Word follows the B-L pattern like Baal, Ball </li>
|
||||||
|
<li>Earth - the mundane world </li>
|
||||||
|
<li>Heaven - the outside world </li>
|
||||||
|
<li>dust, essence, elementary particles - dust is understood to come from creatures. Very dusty people are said to be loosely formed </li>
|
||||||
|
<li>bdellium-common somewhere </li>
|
||||||
|
<li>onyx-common somewhere </li>
|
||||||
|
<li>light - life </li>
|
||||||
|
<li>dark - death </li>
|
||||||
|
<li>serpent amulet of light - serpents wear an amulet that illuminates the area around them in daylight. There's a legend that the light is unnatural and causes you to see things that aren't really there. </li>
|
||||||
|
|
||||||
|
</ul>
|
||||||
|
<h3>animal</h3>
|
||||||
|
<p>All fauna and flora, living and extinct, endures within the central garden in the earth's interior. They have an important, enduring purpose to serve as illustrative symbols, and there will never be a generation without at least one surviving member of each as long as the earth exists. Some wander out around the serpent city, the rest of the interior, the crust, and rarely even emerge on the surface. These are the original forms of life without any adaptations, so proto polar bears and proto desert rats live happily together in the same temperate central garden biome. <br></p>
|
||||||
|
<ul>
|
||||||
|
<li>animal - </li>
|
||||||
|
<li>bat - </li>
|
||||||
|
<li>bear - </li>
|
||||||
|
<li>cat - literally "snake-killer" </li>
|
||||||
|
<li>dimetrodon - </li>
|
||||||
|
<li>dog, outsider - proto-root of canine, Canaan, Kenite </li>
|
||||||
|
<li>fish - </li>
|
||||||
|
<li>lion - </li>
|
||||||
|
<li>plant - </li>
|
||||||
|
<li>snake - triggers superstitious behavior. Said to be brother to serpents, the eyes of serpents, an assassin sent by serpents, etc. Viewed as beautiful but dangerous, and giant children have to be warned not to toy with them. </li>
|
||||||
|
<li>spider - </li>
|
||||||
|
<li>styracosaurus - </li>
|
||||||
|
<li>swiftlet - </li>
|
||||||
|
<li>tree - provider of all material things </li>
|
||||||
|
</ul>
|
||||||
|
<h3>color</h3>
|
||||||
|
<ul>
|
||||||
|
<li>white- - giants can see into the ultraviolet range. Both white- and white+ look white to <a href="/species/human">humans</a> but giants see them as different hues. </li>
|
||||||
|
<li>white+ - looks the same as white- to humans but differently hued to giants </li>
|
||||||
|
</ul>
|
||||||
|
<h3>figures/species</h3>
|
||||||
|
<ul>
|
||||||
|
<li>earth-god - (god) he has several names, literally "dead god," "shifting god," "earth god," "renewal god," and "storm-bringer;" he is an underdog god who gained or stole respect over all others to become the ruler of the entire earth; he controls the storm; he has been dead for a long time </li>
|
||||||
|
<li>divine hero - (god) </li>
|
||||||
|
<li>universal goddess - (god) </li>
|
||||||
|
<li>high-god - (god) he has several names, literally "vast waters god," "deep god," "destroyer god," "storm-rider;" the god beyond the vast waters; he will launch the final storm where the torrential rain will not come from within the earth but the firmament. He will crack shell of the earth, best the earth-god in battle, and destroy everything. </li>
|
||||||
|
<li>serpent-king - king of the serpents. Lives in the palace in the serpent city. </li>
|
||||||
|
<li>serpents - (species) literally "two-tongues;" charismatic but deceptive immortal serpent-people who live in the opulent city in the hollow earth that surrounds the central garden </li>
|
||||||
|
<li>spider goddess - </li>
|
||||||
|
</ul>
|
||||||
|
<h3>jobs (RPG classes)</h3>
|
||||||
|
People are born job-less but arguably with a propensity towards a particular job. They can train towards mastery of a job, but giant jobs are so complex and slow to learn that it is exceptionally rare to have more than one or to change jobs. They usually deviate dramatically from their parents, learning through apprenticeships and self-learning. It's more likely for a giant to travel to a foreign land in pursuit of a trade than it is for a giant to study his father's trade under his father. <br>
|
||||||
|
<br>
|
||||||
|
<ul>
|
||||||
|
<li>he holds the flow of rivers - conceptually, everything that moves, progresses, or changes is considered to be flowing. The world itself is a bubble adrift in vast waters. Those with the job can specialize in teleportation or rarely time manipulation. </li>
|
||||||
|
<li>he holds the flow of space - spatial specialization of the rivers job. Teleportation controllers can shadow-step themselves and others short distances. They can also control the major flow of traffic across the world through use of transportation shrines and use of asymmetric communication with other transportation workers. Entire armies can be moved across the (interior) globe in an instant this way. </li>
|
||||||
|
<li>he holds the flow of time - kairos specialization of the rivers job. Only a handful of people have propensity for this specialization, and </li>
|
||||||
|
<li> - looks the same as white- to humans but differently hued to giants </li>
|
||||||
|
</ul>
|
||||||
|
<h3>locations</h3>
|
||||||
|
<ul>
|
||||||
|
<li>central garden - the interior of the hollow earth; houses the lost garden, the serpent city, and </li>
|
||||||
|
<li>crust - </li>
|
||||||
|
<li>firmament, sea, vast waters - the outer watery shell of the world; giants only know shallow and gentle mists and brooks, but the world is a bubble in a vast outer world of water </li>
|
||||||
|
<li>hall of monuments - </li>
|
||||||
|
<li>interior - </li>
|
||||||
|
<li>serpent city - </li>
|
||||||
|
<li>surface - infinite waters flowing over the shell. Sometimes described as frozen solid, other times boiling. Some describe it as populated with sea monsters so monstrously large and destructive as to be a potential threat to the thin-shelled world. </li>
|
||||||
|
<li>world, egg - viewed as an egg with a thin but strong shell that protects it from the vast waters. The egg contains everything its inner life needs, self-contained. It will crack and allow the vast waters in at the end of the world. </li>
|
||||||
|
</ul>
|
||||||
|
<h3>minerals/rocks</h3>
|
||||||
|
<ul>
|
||||||
|
<li>asbestos - fibrous mineral, spun into yarn and woven into cloth. Blessfrey's giants are usually referring to chrysotile (white asbestos), but they sometimes trade for other types (brown, blue, etc) with distant giantic cultures </li>
|
||||||
|
<li>gold - common mineral, appreciated for its lustrous beauty and ability to be extruded into yarns </li>
|
||||||
|
<li>crystal - </li>
|
||||||
|
<li>gemstone - </li>
|
||||||
|
<li>lava - </li>
|
||||||
|
<li>pebble - large </li>
|
||||||
|
<li>rock, boulder - large </li>
|
||||||
|
<li>stalactite - </li>
|
||||||
|
<li>stalagmite - </li>
|
||||||
|
<li>stone, building material - large </li>
|
||||||
|
</ul>
|
||||||
|
<h3>verbs</h3>
|
||||||
|
<ul>
|
||||||
|
<li>flow, change, move</li> - to pass into another state, another form, or another location</li>
|
||||||
|
<li>lie, deceive, distort - literally "to split your tongue" </li>
|
||||||
|
<li>lie, protect, cover - maybe translated into English as "to tell a white lie" </li>
|
||||||
|
</ul>
|
||||||
|
</p>
|
||||||
|
<br>
|
||||||
|
<p>foreign, unencountered concepts: <br>
|
||||||
|
<ul>
|
||||||
|
<li>birthdays - the exact date is not tracked or celebrated, though the event may be used as a reference </li>
|
||||||
|
<li>recreational sex </li>
|
||||||
|
<li>work - laboring, mining, etc, is not needed for their survival, since everything they need can be extracted with little effort. Some do so as part of exploring. </li>
|
||||||
|
</ul></p>
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
means <i></i>
|
@ -0,0 +1,4 @@
|
|||||||
|
<p>Great storms mark new eras. The sun darkens, lightning and thunder roll out, and the earth-god pours out flood waters to wipe the land clean. The sun died, and the giants with it. <br></p>
|
||||||
|
<br>
|
||||||
|
<h2>Figures </h2>
|
||||||
|
<p><a href="/char/Rune">Rune</a> lives near the surface of earth's crust, near the dumping grounds of the human factory. He was raised by <a href="/char/Bless">Bless</a>, a Styracosaurus queen, and her abyssal fiend underlings. They were both named by the <a href="/char/Dia">mayor</a>'s vanguard. He has next to zero knowledge about his people and is saddened by his lack of cultural identity, ultimately pursuing search of it over remaining with his beastly family. <br></p>
|
@ -0,0 +1,17 @@
|
|||||||
|
<ul>
|
||||||
|
<li><b>language:</b> Niger-Congo, Austronesian, Trans-New Guinea, Sino-Tibetan, Indo-European, and Afro-Asiatic </li>
|
||||||
|
<li><b>religion:</b> Abrahamic, Indian </li>
|
||||||
|
<li><b>government:</b> democracy, republic, monarchy, communism and dictatorship </li>
|
||||||
|
<li><b>territory:</b> surface continents and islands </li>
|
||||||
|
<li><b>mental:</b> able to perform miracles through faith; able to cast magic through diablerie </li>
|
||||||
|
<li><b>physical:</b> 4-6' tall; eumelanin or pheomelanin hair, pale to dark skin with neutral, warm, cool, or olive undertones; brown, hazel, blue, or green eyes </li>
|
||||||
|
<li><b>hairstyle:</b> natural or styled </li>
|
||||||
|
<li><b>style:</b> woven or nonwoven textiles from natural or synthetic fibers with dyes </li>
|
||||||
|
<li><b>occupations:</b> tradesmen, production, officeworkers, educators </li>
|
||||||
|
<li><b>sexes:</b> male, female </li>
|
||||||
|
<li><b>reproduction:</b> sexually; live birth </li>
|
||||||
|
<li><b>stages of life:</b> infant, maturation to adult, die from various causes </li>
|
||||||
|
<li><b>male names:</b> James, Robert, John </li>
|
||||||
|
<li><b>female names:</b> Mary, Patricia, Jennifer </li>
|
||||||
|
<li><b>neighbors:</b> cats </li>
|
||||||
|
</ul>
|
@ -0,0 +1,2 @@
|
|||||||
|
<p>Humans are beautiful and made in God's image. </p>
|
||||||
|
|
@ -0,0 +1 @@
|
|||||||
|
means <i>being</i>
|
@ -0,0 +1 @@
|
|||||||
|
<p>Humans were created by God and, for their disobedience, exiled to the harsh surface of the earth. They were scattered into different nations and peoples. The LORD of Hosts led His chosen people through cycles of blessing and tribulation until it was time to prepare the Roman Empire to support the mission His Son and His apostles. Once their work was complete, His Holy Spirit was able to indwell his chosen people and the outsiders who were saved by grace through faith and allow them to perform miracles. <br></p>
|
@ -0,0 +1,98 @@
|
|||||||
|
<p>Highly advanced, wise, and insular serpent-people who rarely stray from their metropolitan area that surrounds the garden in the earth's interior. <br></p>
|
||||||
|
<br>
|
||||||
|
<h2>language </h2>
|
||||||
|
<p>Serpents have a high and a low language. Its cultural neighbors speak the early Semitic, proto-Sanskrit, and proto-indigenous-Brazilian languages of the giants and the sing-song syllabic fairy language. The written languages are used in scrolls and codices made from parchments and vellums of skin. <br><p>
|
||||||
|
<br>
|
||||||
|
<h2>concepts </h2>
|
||||||
|
<h3>misc nouns </h3>
|
||||||
|
<ul>
|
||||||
|
<li>wise </li>
|
||||||
|
<li>unwise </li>
|
||||||
|
<li>immortal - describes the superior species that are impervious to death, disease, or poverty </li>
|
||||||
|
<li>mortal - describes the short-lived species that cannot appreciate the history that led to their life nor the long-term impact of their actions. They do not truly die but seem to linger as ghosts before eventual reincarnation. This, they also never grasp, but a serpent can clearly see their core retained through waves and gradual changes. </li>
|
||||||
|
<li>storm - the power to control life </li>
|
||||||
|
<li>moon - </li>
|
||||||
|
<li>perfume - the floral and fruit accords that permeate every interior and exterior within the serpent city and central garden </li>
|
||||||
|
<li>mist - lifts from the ground, supports lush, seasonless vegetation year-round </li>
|
||||||
|
<li>river </li>
|
||||||
|
<li>garden </li>
|
||||||
|
<li>river split - place where water feature splits into two or more </li>
|
||||||
|
<li>river mouth </li>
|
||||||
|
<li>orb </li>
|
||||||
|
<li>wave, generation - serpents live in stability, while the world and other species around them die, are reborn, and change. They passively observe the ins and outs of the waves of life outside the city. (They are aware of tidal phases of the ocean through legend. Some have observed it first-hand. They vastly prefer their cushy city life to going out among humans, though.) </li>
|
||||||
|
<li>god-killing - literally "eclipse of the sun". Gods cannot die, but they do act beyond comprehension. There is some great plan unfolding in the death of the earth-god. </li>
|
||||||
|
<li>ghost - the giants linger between waves </li>
|
||||||
|
<li>Sun - a gentle star-god within the center of the earth. Provides a mild climate yearround.</li>
|
||||||
|
<li>Earth - the intersection of the spiritual and material realms. Serpents can pass between them with ease. </li>
|
||||||
|
<li>dust, gruel, inedible food - dust is fed to prisoners </li>
|
||||||
|
<li>tree - provider of all spiritual things </li>
|
||||||
|
<li>bdellium - common somewhere </li>
|
||||||
|
<li>onyx - common somewhere </li>
|
||||||
|
<li>light - wisdom, knowledge </li>
|
||||||
|
<li>dark - folly </li>
|
||||||
|
<li>serpent amulet of light - serpents wear an amulet that illuminates the area around them in daylight. It's not a practical item but a beauty-enhancing item that makes the wearer appear more wise. </li>
|
||||||
|
</ul>
|
||||||
|
<h3>animal</h3>
|
||||||
|
<ul>
|
||||||
|
<li>animal - </li>
|
||||||
|
<li>bat - </li>
|
||||||
|
<li>bear - </li>
|
||||||
|
<li>cat - literally "snake-killer" </li>
|
||||||
|
<li>dimetrodon - </li>
|
||||||
|
<li>dog, outsider - proto-root of canine, Canaan, Kenite </li>
|
||||||
|
<li>fish - </li>
|
||||||
|
<li>lion - </li>
|
||||||
|
<li>snake - sacred animal </li>
|
||||||
|
<li>spider - </li>
|
||||||
|
<li>styracosaurus - </li>
|
||||||
|
</ul>
|
||||||
|
<h3>color</h3>
|
||||||
|
<p>Serpents have eyes but are entirely blind to visual light. Objects and the environment is illuminated through wisdom, and they can see the inner qualities more clearly than the facades and the spiritual actors equally well as the fleshly actors. <br></p>
|
||||||
|
<br>
|
||||||
|
<h3>figures/species</h3>
|
||||||
|
<ul>
|
||||||
|
<li>earth-god - he has several names, literally "dead god," "shifting god," "earth god," "renewal god," and "storm-bringer;" he is an underdog god who gained or stole respect over all others to become the ruler of the entire earth; he controls the storm; he has been dead for a long time </li>
|
||||||
|
<li>divine hero - </li>
|
||||||
|
<li>high-god - he has several names, literally "vast waters god," "deep god," "destroyer god," "storm-rider;" the god beyond the vast waters; he will launch the final storm, best the earth-god in battle, and destroy the earth </li>
|
||||||
|
<li>serpent-king - </li>
|
||||||
|
<li>serpents - (species) literally "two-tongues;" charismatic but deceptive immortal serpent-people who live in the opulent city in the hollow earth that surrounds the central garden </li>
|
||||||
|
<li>spider goddess - virgin goddess</li>
|
||||||
|
</ul>
|
||||||
|
<h3>jobs (RPG classes)</h3>
|
||||||
|
People are born job-less but arguably with a propensity towards a particular job. They can train towards mastery of a job, but giant jobs are so complex and slow to learn that it is exceptionally rare to have more than one or to change jobs. They usually deviate dramatically from their parents, learning through apprenticeships and self-learning. It's more likely for a giant to travel to a foreign land in pursuit of a trade than it is for a giant to study his father's trade under his father. <br>
|
||||||
|
<br>
|
||||||
|
<ul>
|
||||||
|
<li>he holds the flow of rivers - conceptually, everything that moves, progresses, or changes is considered to be flowing. The world itself is a bubble adrift in vast waters. Those with the job have the </li>
|
||||||
|
<li> - looks the same as white- to humans but differently hued to giants </li>
|
||||||
|
</ul>
|
||||||
|
<h3>locations</h3>
|
||||||
|
<ul>
|
||||||
|
<li>central garden - the interior of the hollow earth; houses the lost garden, the serpent city, and </li>
|
||||||
|
<li>crust - </li>
|
||||||
|
<li>firmament, sea, vast waters - the outer watery shell of the world; giants only know shallow and gentle mists and brooks, but the world is a bubble in a vast outer world of water </li>
|
||||||
|
<li>hall of monuments - </li>
|
||||||
|
<li>interior - </li>
|
||||||
|
<li>serpent city - </li>
|
||||||
|
<li>surface </li>
|
||||||
|
</ul>
|
||||||
|
<h3>minerals/rocks</h3>
|
||||||
|
<ul>
|
||||||
|
<li>asbestos - fibrous mineral, spun into yarn and woven into cloth. Blessfrey's giants are usually referring to chrysotile (white asbestos), but they sometimes trade for other types (brown, blue, etc) with distant giantic cultures </li>
|
||||||
|
<li>gold - common mineral, appreciated for its lustrous beauty and ability to be extruded into yarns </li>
|
||||||
|
<li>crystal - </li>
|
||||||
|
<li>gemstone - </li>
|
||||||
|
<li>stone, building material - large </li>
|
||||||
|
</ul>
|
||||||
|
<h3>verbs</h3>
|
||||||
|
<ul>
|
||||||
|
<li>shine - to emit light, to share wisdom </li>
|
||||||
|
</ul>
|
||||||
|
</p>
|
||||||
|
<br>
|
||||||
|
<p>foreign, unencountered concepts: <br>
|
||||||
|
<ul>
|
||||||
|
<li>birthdays - as far as they are concerned, they have always existed. Births of other species are unremarkable. </li>
|
||||||
|
<li>sex </li>
|
||||||
|
<li>work - serpents live in bliss and leisure forever. Other species' toil appears like ants building hills and dogs scouting their borders. It's quaint, but they don't think much of it beyond possible spiritual and symbolic meaning. </li>
|
||||||
|
</ul></p>
|
||||||
|
|
Before Width: | Height: | Size: 509 KiB After Width: | Height: | Size: 509 KiB |
Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 1.8 MiB |
Before Width: | Height: | Size: 600 KiB After Width: | Height: | Size: 600 KiB |
Before Width: | Height: | Size: 57 KiB After Width: | Height: | Size: 57 KiB |
@ -1,105 +0,0 @@
|
|||||||
% rebase('frame.tpl')
|
|
||||||
<div class="content-grid">
|
|
||||||
<h1>blessfrey game design document </h1>
|
|
||||||
<p>Follow this style guide to avoid confusing bugs. Code doesn't always need to
|
|
||||||
follow the style guide, but a comment needs to be left by the offending code
|
|
||||||
explaining why it's necessary. The guide is not set in stone, and can be
|
|
||||||
disputed and altered. <br></p>
|
|
||||||
<br>
|
|
||||||
<p>(many parts written by my husband) <br></p>
|
|
||||||
<br>
|
|
||||||
<h2>node paths </h2>
|
|
||||||
<p>Node paths should be treated as though they have private access. Any node
|
|
||||||
within a scene can be thought of as within scope of that scene. Nodes higher in
|
|
||||||
the tree or inside instanced scenes are out of scope of the current scene.
|
|
||||||
However, the root of an instanced scene is within scope, so a path to that is
|
|
||||||
safe. Using an "out of scope" node path will result in null pointer exceptions
|
|
||||||
at best or confusing bugs at worse if a scene's structure is ever altered. <br></p>
|
|
||||||
<br>
|
|
||||||
<p>Add methods to the root of a scene that does whatever is needed to the nodes
|
|
||||||
inside. <br></p>
|
|
||||||
<br>
|
|
||||||
<p>If a property is needed from a node inside a scene, a getter in the
|
|
||||||
scene's root can return the value its child node's property. (see Setters and
|
|
||||||
Getters) <br></p>
|
|
||||||
<br>
|
|
||||||
<ul>
|
|
||||||
<li>don't use node paths to nodes higher than the scene's root </li>
|
|
||||||
<li>don't use node paths into instanced scenes </li>
|
|
||||||
<li>do add methods to the root of a scene that manipulates the inner nodes </li>
|
|
||||||
</ul>
|
|
||||||
<h2>child nodes </h2>
|
|
||||||
<p>It's fair for a script to depend on a consistent internal tree structure.
|
|
||||||
Only scripts inside a scene may alter the structure of its own tree. The tree's
|
|
||||||
structre is primarily altered by adding or removing children. Adding or
|
|
||||||
removing child nodes higer than the scene's root, or inside instanced scenes,
|
|
||||||
will cause inconsistent structure. Without this guideline, each scene would
|
|
||||||
need to constantly validate its own structure to be sure it hasn't been altered
|
|
||||||
by another script. <br></p>
|
|
||||||
<br>
|
|
||||||
<p>Add methods to the root of a scene that can add or remove children. These
|
|
||||||
methods can keep track of which nodes have been added or removed, so the
|
|
||||||
script can be aware of any changes to the scene's structure. <br></p>
|
|
||||||
<br>
|
|
||||||
<ul>
|
|
||||||
<li>don't add child nodes to nodes higher than the scene's root </li>
|
|
||||||
<li>don't add child nodes to instanced scenes </li>
|
|
||||||
<li>do add methods to the root of a scene for adding or removing children </li>
|
|
||||||
</ul>
|
|
||||||
<h2>setters + getters </h2>
|
|
||||||
<p>Often, some action always needs to be taken whenever a variable is changed.
|
|
||||||
Putting these actions in a setter method for that variable ensure that they're
|
|
||||||
always executed. If a setter is not made for a variable, there's some risk
|
|
||||||
that it may be changed without those actions being taken, and the source of
|
|
||||||
the change may be difficult to track. <br></p>
|
|
||||||
<br>
|
|
||||||
<p>Furthermore, a variable may not exist at all, but be derived from some
|
|
||||||
computation. In that case, a getter can create the illusion of a single
|
|
||||||
variable. <br></p>
|
|
||||||
<br>
|
|
||||||
<p>One more benifit, is that a setter can be deferred called or connected to a
|
|
||||||
signal, since its a method. <br></p>
|
|
||||||
<br>
|
|
||||||
<p>Variables can be changed to use getters and setters seamlessly, since they're
|
|
||||||
used no differently from variables that don't have getters and setters. If
|
|
||||||
there is a need to take some action whenever a value is set, a setter can be
|
|
||||||
added to it seamlessly. <br></p>
|
|
||||||
<br>
|
|
||||||
<ul>
|
|
||||||
<li>setters can execute any action when a property is changed </li>
|
|
||||||
<li>setters can be added seamlessly, without changing how the property is set </li>
|
|
||||||
</ul>
|
|
||||||
<h2>serialization </h2>
|
|
||||||
<p> <br></p>
|
|
||||||
<br>
|
|
||||||
<ul>
|
|
||||||
<li> </li>
|
|
||||||
</ul>
|
|
||||||
<h2>translations </h2>
|
|
||||||
<p>add a fake language from the start <br></p>
|
|
||||||
<br>
|
|
||||||
<ul>
|
|
||||||
<li> </li>
|
|
||||||
</ul>
|
|
||||||
<h2>documentation </h2>
|
|
||||||
<p> <br></p>
|
|
||||||
<br>
|
|
||||||
<ul>
|
|
||||||
<li> </li>
|
|
||||||
</ul>
|
|
||||||
<h2>time </h2>
|
|
||||||
<p>pausing <br></p>
|
|
||||||
<p>time control (every variable affected by time must be modified by time control) <br></p>
|
|
||||||
<p>decouple drawing and logic <br></p>
|
|
||||||
<br>
|
|
||||||
<ul>
|
|
||||||
<li> </li>
|
|
||||||
</ul>
|
|
||||||
<h2>moddability </h2>
|
|
||||||
<p>Commonly, this means making a base, then loading in the game as a mod. The content is written in a light scripting language, and it's best if I use the same API/tools a modder would. <br></p>
|
|
||||||
<br>
|
|
||||||
<ul>
|
|
||||||
<li> </li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
@ -0,0 +1,52 @@
|
|||||||
|
% rebase('frame.tpl')
|
||||||
|
% import random
|
||||||
|
<div class="content-grid">
|
||||||
|
<div class="title">
|
||||||
|
<h1>location </h1>
|
||||||
|
</div>
|
||||||
|
<div class="ocs-nav">
|
||||||
|
% for o in locations:
|
||||||
|
<a href="/loc/{{o}}">
|
||||||
|
<img src="/static/img/loc/{{o}}/nav.png" alt="(link: {{o}})">
|
||||||
|
</a>
|
||||||
|
% end
|
||||||
|
</div>
|
||||||
|
<div class="profile">
|
||||||
|
<div class="name">
|
||||||
|
<h2>{{!name}} </h2>
|
||||||
|
</div>
|
||||||
|
<div class="label">
|
||||||
|
{{!profile[0]}}
|
||||||
|
</div>
|
||||||
|
<div class="basics">
|
||||||
|
<h2>basics </h2>
|
||||||
|
{{!profile[1]}}
|
||||||
|
</div>
|
||||||
|
<div class="story">
|
||||||
|
<h2>story </h2>
|
||||||
|
{{!profile[2]}}
|
||||||
|
</div>
|
||||||
|
<div class="desc">
|
||||||
|
<h2>description </h2>
|
||||||
|
{{!profile[3]}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="portrait">
|
||||||
|
<div style="background-image: url(/static/img/loc/{{name}}/portrait.png); height: 100%; background-repeat: no-repeat; background-position: bottom left;"></div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="gallery-div"><h2>gallery </h2><div class="gallery">
|
||||||
|
% if len(gallery) >=2:
|
||||||
|
% for g in gallery[2]:
|
||||||
|
% i = g[0].index('.')
|
||||||
|
% thumb = g[0][:i] + 'thumb' + g[0][i:]
|
||||||
|
<div class="galitem">
|
||||||
|
<a target="_blank" href="/static/img/loc/{{gallery[0]}}/{{g[0]}}">
|
||||||
|
<img src="/static/img/loc/{{gallery[0]}}/{{thumb}}" alt="Image: {{g[1]}}">
|
||||||
|
<div class="subtitle">{{g[1]}}</div>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
% end
|
||||||
|
% end
|
||||||
|
</div></div>
|
||||||
|
</div>
|
@ -0,0 +1,52 @@
|
|||||||
|
% rebase('frame.tpl')
|
||||||
|
% import random
|
||||||
|
<div class="content-grid">
|
||||||
|
<div class="title">
|
||||||
|
<h1>species </h1>
|
||||||
|
</div>
|
||||||
|
<div class="ocs-nav">
|
||||||
|
% for o in species:
|
||||||
|
<a href="/species/{{o}}">
|
||||||
|
<img src="/static/img/species/{{o}}/nav.png" alt="(link: {{o}})">
|
||||||
|
</a>
|
||||||
|
% end
|
||||||
|
</div>
|
||||||
|
<div class="profile">
|
||||||
|
<div class="name">
|
||||||
|
<h2>{{!name}} </h2>
|
||||||
|
</div>
|
||||||
|
<div class="label">
|
||||||
|
{{!profile[0]}}
|
||||||
|
</div>
|
||||||
|
<div class="basics">
|
||||||
|
<h2>basics </h2>
|
||||||
|
{{!profile[1]}}
|
||||||
|
</div>
|
||||||
|
<div class="story">
|
||||||
|
<h2>story </h2>
|
||||||
|
{{!profile[2]}}
|
||||||
|
</div>
|
||||||
|
<div class="desc">
|
||||||
|
<h2>description </h2>
|
||||||
|
{{!profile[3]}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="portrait">
|
||||||
|
<div style="background-image: url(/static/img/species/{{name}}/portrait.png); height: 100%; background-repeat: no-repeat; background-position: bottom left;"></div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="gallery-div"><h2>gallery </h2><div class="gallery">
|
||||||
|
% if len(gallery) >=2:
|
||||||
|
% for g in gallery[2]:
|
||||||
|
% i = g[0].index('.')
|
||||||
|
% thumb = g[0][:i] + 'thumb' + g[0][i:]
|
||||||
|
<div class="galitem">
|
||||||
|
<a target="_blank" href="/static/img/species/{{gallery[0]}}/{{g[0]}}">
|
||||||
|
<img src="/static/img/species/{{gallery[0]}}/{{thumb}}" alt="Image: {{g[1]}}">
|
||||||
|
<div class="subtitle">{{g[1]}}</div>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
% end
|
||||||
|
% end
|
||||||
|
</div></div>
|
||||||
|
</div>
|