<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creature can be a boss</span> </li>
</ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures can have a special skill active on them like Stun Immunity</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creature can have altered armor against damage types. Plants are more susceptible to fire and slashing. Etc.</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creature can have altered armor against damage types. Plants are more susceptible to fire and slashing. Etc. This alteration comes in the form of a skill always applied to the creature </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures can be in parties</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures' armor rating is 3 * creature level + armor bonus. The armor bonus is 20 for warriors and paragons, 10 for rangers, dervs, and sins, and 0 for everyone else. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>creatures' maximum health is level*20+80. </span> </li>
@ -68,18 +68,25 @@
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>energy can drop below 0. The UI will read 0 until energy is recovered.</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>if character is at less than full health, is not attacking, not taking damage from attacks, not using offensive skills, not being targeted by offensive skills, and has not lost health for 5 seconds, their health will begin to regen slowly at a rate that increases by 1 every 2 seconds until it reaches +7 health regen. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters start with 100 health</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters gain 20 health per level up to 480 health at lvl 20. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>a character cannot reduce their max health below 1 </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>changes to max health can not reduce current health below 1</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>each pip is 2 health gained or lost each second</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>each pip is 1 energy gained or lost every 3 seconds...so .33 per second</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>although only 10 pips can be active, the UI will show all pips applied to character. They will still be there to counteract degen as it's applied. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>the bar, by priority, shows purple for degen hex spells, green for poison and diseasee, pink for bleeding, and no special indication for burning, etc. Deep wound = first fifth of the health bar is turned gray and healing this portion is not possible. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>if target has a condition, their health bar will show a brown down arrow. Enchantment is yellow up arrow. Hex is purple down arrow. Weapon spell is a small sword in front of a star on the health bar. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>weapon, equipment, morale boosts, skills, etc, can increase max health</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters suffering from health generation do not automatically regen health. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>life is lost by damage, health degen, sacrifice, life stealing, life draining, health decrease due to a decrease in maximum health, the loss of all health due to an instant death effect, direct health loss from other sources (such as Infuse Health, Spoil Victor, Shelter)</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>life is gained by health regeneration, life stealing, life draining, and the heal keyword. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>only the heal keyword is modified by healing modifiers and triggers </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>SKILL: For 10 seconds, target gains 33% less benefit from healing. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>SKILL: For 45 seconds, Healing Prayers heal for 50% more. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>SKILL: For 30 seconds, every time target is healed, healer takes 10 damage. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>heal is still shown even if character is at max health, etc - blue numbers over head </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>party healing provides healing, health gain, or health regen to all party members </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>life draining keyword - belongs to vampiric weapon. Steal 1...5 health each time you hit.</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>character has equipment</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>character has weapons</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>equipment reduces armor-respecting damage, including attack damage and chemical damage</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor comes from core armor, bonus armor, and special armor</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>character has equipment</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor bonus - additional energy, energy regen, additional health, reduction in physical damage, increase in AR. headgear gives +1 to single attribute for their job</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>there are different equipment slots</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>there is a main hand and an off-hand slot</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>main hand reflects the handedness of the character. Night is left-handeded. The player can choose her handedness. </span> </li>
@ -211,12 +221,41 @@
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>BF should shoot for 6 jobs, 210 core skills, 150 setting skills, and of those, 90 should be elite. There should also be a number of special, boss-only, monster-only skills, plus some festival skills or mission-only temporary skills. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>duplicate skills cannot be equipped onto the skillbar. All but the rightmost copy will be kept. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Echos let you duplicate skills temporarily, captures let you sideload a dupe on the bar, thievery skills also, etc. After zoning, only the rightmost dupe will be kept. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>environment effect is a type of skill that is triggered rather than activated. It cannot be learned or used. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can be canceled </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can be canceled during their activation time</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can be canceled by pressing a movement key </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills can be canceled by pressing a cancel key </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>canceled skills do not activate </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>canceled skills still exact their initial costs </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>canceled skills do not need to recharge </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>canceled skills do not cause aftercast delay </span> </li>
</ul>
<h3><span class=mundane>keywords </span> </h3>
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>duration is specified in seconds</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>values (like duration) can be fixed or vary with a skill's attribute</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>values (like duration) can be modified by other factors like marks or blessings</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>values (like duration) that vary are shown 0...12...15 (value at attribute set to zero...set to 12...set to 15</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>duration modifiers are always measured in percentages. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>knock down causes target to fall</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>knocked down character cannot move</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>knocked down character cannot activate skills with an activation time or aftercast delay</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>knocked down character cannot switch weapons or equipment</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>knocked down character's currently activating skill that has a activate skills with an activation time or aftercast delay will be interrupted</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>attack keyword deals damage to target</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor-ignoring damage is not impacted by the target's AR or level. Any damage can be armor-ignoring; it's not tied to a specific damage type. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor-ignoring damage is dealt without consideration to the user's level.</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor-ignoring damage does not benefit from base or bonus armor penetration </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor-ignoring damage is affected by damage modifiers which affect all damage. Protective Spirit, Shielding Hands, Frenzy. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>armor-ignoring damage comes from typeless damage, specific skills, shadow damage, most Holy damage but not that from weapons, bonus damage from attack skills, and damage from skills that explicitly ignore armor. Mesmer, Necros, and Monks often deal armor-ignoring dmaage. Sins deal most of their damage through bonus damage. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Skills that inflict direct health loss, life stealing, and health degen ignore armor, but obey damage reduction rules (e.g, from character level differences) </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>the Damage Monitor displays the source of damage a player has received in the last moments. x2 Vicious Attack. x66 Quick Shot, Cruel Spear. If the player dies, it will remain frozen until rez. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>modify damage order: Life steal/Life loss | base weapon damage | linear elemental damage buffs | group (flurry, dual shot, triple shot) | armor, armor penetration, character level, other modifiers that affect damage calulation | attack skill damage and linear nonelemental damage buffs | group (primal rage, frenzy, frenzied defense) | Xinrae's Weapon | Defy Pain | Shield Inscriptions | Dark Escape | Reverse Hex | Shelter | Protective Bond | Group (in order of a0plication - Life Barrier, Life Bond, Protective Spirit, Lightbringer) | They're on Fire | Group (Mantra of Flame, Frost, Lightning, Earth) | Mark of Protection | Union | Group (Stoneflesh Aurua, Shile dof Absoprtion, Shielding Hands) | Group (Reversal of Fortune, Life Sheath). But Life Steal/Life Loss can be modified by specific protective skills, like (Convert next incoming life steal to health). </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>health drain - takes target's health over time and increases user's health over time </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>spirit drain - takes target's spirit over time and increases user's spirit over time </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Bleeding: -3 health degeneration </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Bleeding is a status effect </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Bleeding visual effect - something cool like Hades's death animation </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Blind is a status effect </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Blind gives a 90% chance to miss melee and missile attacks. Projectiles also have a greater chance to stray. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Blind visual effect - hazy black over head </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Burning is a status effect </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>Burning gives -7 life degen </span> </li>