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<h1>january 2022: finally a break </h1>
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february 1, 2022<br>
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#diary <br>
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<br>
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<h3>saturday, january 1 </h3>
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<ul>
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<li>I'm finally caught up! It feels like I've been going nonstop for months, with househunting, moving, making a new wardrobe, meeting my guildies, getting the house together for Christmas, hosting for my husband's family, meeting end-of-the-year deadlines,...then nothing! I want to get the house not just presentable but cute and comfortable and get a demo out for my game. </li>
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<li>For New Year's Eve, we watched an anime stream with guildies. When the neighbors started shooting fireworks, I asked my husband to go on a walk together around the lake. We went to the bridge, which was a little sentimental since one of the first New Years I celebrated was in RuneScape on the Keldagrim bridge with some random passerby. At least, it was nice until my husband spotted an alligator. It was just his head sticking out of the water, gliding along beside us. When we spotted him, he dived. It was pretty freaky. Judging from the size of his head, he was twice my size. A handler at an alligator reserve told me they are usually pretty slow on land (especially during winter), so I took my bet with running the entire way back to my neighborhood. Looking it up online, though, it says they can easily outrun a human. Aaaahhhhhhhhhhh! <li>
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<li>A week later, everyone in my family and my husband's family tested positive for COVID except for us. I feel so bad. We've been using COVID fear as an excuse to avoid family gatherings, but they heard none of it this year. There are vulnerable people on both sides and not everyone's vaccinated. My family thinks they caught it from work, and his side thinks they caught it from traveling. Everyone came down with it at the same time after the get-together, though, so...it was our get-together, wasn't it? Dang. </li>
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</ul>
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<h3>wednesday, january 5 </h3>
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<li>Colored new sprites, portraits, and threw together a mockup for the second or third demo's level, whichever one will have a simple branching story event. It'll be much cooler than the first proof-of-concept, vertical slice demo. I want to finish this one and move on already. Also messed with interact code, so you can't talk to Chloe after she dies. </li>
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<li>Watched The Weekenders while I did that. People have a lot of nostalgia for a lot of cartoons, but it's never for the ones I liked. Isn't everything like that? It holds up okay. Cute show, and I like their willingness to put two random characters together and show how they interact. </li>
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</ul>
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<br>
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<h3>friday, january 7 </h3>
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<li>There's a moved handler per entity. I only need one. I moved it to the MessageBus for now. </li>
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<li>Projectiles move to target and use their skill now. Whew. </li>
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</ul>
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<h3>saturday, january 8 </h3>
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<li>The projectile won't free itself. My husband suggested it should use a 'Banish' skill on itself. Worked like a charm! </li>
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</ul>
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<h3>sunday, january 9 </h3>
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<li>Now I want the projectile to apply a status effect. </li>
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<li>Bleeding is freed before it can have any effect because the skill frees too quickly. Instead, the status effect is added to the victim's tree instead of the skill's tree. </li>
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<li>Bleeding doesn't really do much since the character's passive regeneration outpaces it. I start reworking regeneration so it slows during combat, accelerates to max rate, and can drain instead of heal. This also involves adding the concept of hostility. </li>
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</ul>
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<h3>monday, january 10 </h3>
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<ul>
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<li> </li>
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</ul>
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<br>
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Last Updated January 10, 2021 <br>
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<br>
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