@ -43,7 +43,13 @@ I've also never tried buying or selling things online. I'd like to see what furn
Another weird thing, but I've never had a credit card before. Debit cards have poor protection against fraud, so I might as well have a credit card even if I'll only buy things I can afford. Some of them have pretty good rewards. It could be worth choosing one based on rewards rather than rates. I wouldn't mind cash back or cheap vacations just from buying gas and groceries. <br>
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<h2>let's get to work </h2><br>
<center><img src="/static/img/ent/sims3_novel.jpg" alt="(Sim typing away at the computer.)" width="500" height="375"></center> <br>
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If only I could be like a sim and trap myself in my desk for 3 days until a lucrative novel is completed, email it to a publisher, then get enough royalties every week to live comfortably for the rest of my life, despite eggs costing §11. If I had access to spamming motherlode, I might even tolerate the frequent house fires and aliens abductions. <br>
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Anyway, now that everything's slowed down, I should start biweekly articles again. I already have articles planned, but maybe-maybe if I'm not too shy, I can start sharing the more fun parts of my GDD. I change my mind a lot and forget my old ideas for characters, setting, and plot, so it'd be nice to be able to look back. It'll lead to a lot of misrepresentative articles, but hopefully since it says "diary" up there, they can be appreciated as iterations. <br>
NPCs will generally not seek out the player for combat. They will either stand stationary or follow their patrol route, oblivious of the player until becoming hostile.
NPCs will generally not seek out the player for combat. They will either stand stationary or follow their patrol route, oblivious of the player until becoming hostile. Hostility triggers the NPC to change to an aggressive or defensive state. <br>
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It's a very similar concept to <a href="https://wiki.guildwars.com/wiki/Aggro">aggro</a> in Guild Wars because weaving through patrol patterns and balling mobs is one of my favorite things from any game, and I'd imagine it'd be just as fun in single player. <br>
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@ -33,7 +32,8 @@ When a character becomes hostile toward the player, there will be additional cue
An NPC will lose hostility under a few conditions:
<ul>
<li>The player and all allies put enough distance between himself and the NPC. </li>
<li>The player and all allies leave the NPC's territory. An NPC will only pursue its victim so far before losing hostility and resuming its patrol route. If . </li>
<li>The player and all allies leave the NPC's territory. An NPC will only pursue its victim so far before losing hostility and resuming its patrol route. </li>
return"unfortunately, a 404 error. the page you're searching for doesn't exist. (or am I just hiding it for now?) try another page! "
@error(500)
deferror500(error):
return"unfortunately, a 500 error. something is wrong with the page you're trying to find, if it exists at all. try another page! "
@error(502)
deferror502(error):
return"unfortunately, a 502 error. this was likely due to website maintenance. usually it'll be back up before you finish reading this, but otherwise, I'll notice something's wrong soon! "