<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>although only 10 pips can be active, the UI will show all pips applied to character. They will still be there to counteract degen as it's applied. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>the bar, by priority, shows purple for degen hex spells, green for poison and diseasee, pink for bleeding, and no special indication for burning, etc. Deep wound = first fifth of the health bar is turned gray and healing this portion is not possible. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>if target has a condition, their health bar will show a brown down arrow. Enchantment is yellow up arrow. Hex is purple down arrow. Weapon spell is a small sword in front of a star on the health bar. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>weapon, equipment, morale boosts, skills, etc, can increase max health</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>weapon, equipment, skills, etc, can increase max health</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters suffering from health generation do not automatically regen health. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>life is lost by damage, health degen, sacrifice, life stealing, life draining, health decrease due to a decrease in maximum health, the loss of all health due to an instant death effect, direct health loss from other sources (such as Infuse Health, Spoil Victor, Shelter)</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>life is gained by health regeneration, life stealing, life draining, and the heal keyword. </span> </li>
@ -197,7 +197,6 @@
<ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills consume an energy cost </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>skills' descriptions' values scale with their associated attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>characters have energy and health</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>track skills currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>track keywords currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}	<span class=mundane>track status effects currently applied to character </span> </li>