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47 lines
2.7 KiB
Plaintext
47 lines
2.7 KiB
Plaintext
<p>Rambles about game design in general or in specific, as a dev and a gamer. </p>
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<h2>puzzles </h2>
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<ul>
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<li>playtest, so I include "obvious" solutions </li>
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</ul>
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<h2>things I don't like in games</h2>
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<ul>
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<li>when game ignores the lore - permadeath for the young and vigorous in a world with plenty of resurrection </li>
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<li>losing control of your own character for an extended period - knockdown room </li>
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<li>forcing player to act stupidly - story won't progress until you trigger an obvious trap, sign a bad contract, etc </li>
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<li>when you "must choose a path" when everyone obviously is most incentivized to cheese and take both </li>
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<li>can't use noncombat skills in noncombat areas - let me use my running skill in town </li>
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</ul>
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<h2>ideabox</h2>
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<ul>
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<li>range only - through ravine, chain-link fence </li>
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<li>direct keywords only - through wall </li>
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<li>lots of interrupts </li>
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<li>high dexterity/dodge </li>
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<li>high and increasing defense - Metapod </li>
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<li>only accessible via teleport </li>
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<li>slide puzzle - Monkey Madness </li>
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<li>Tetris - Danger on Deception Island's books </li>
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<li>burn webs, wood, paper </li>
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<li>Light torches, candles, furnaces, fireplaces, campfires </li>
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<li>Hasten past timed doors, flee impossible foes </li>
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<li>Swap/Teleport past walls; move victims to safety, move obstacles, move heavy thing to desire spot </li>
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<li>Skill block - some constant obstructing skill, shut down strong foe healer </li>
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<li>Target energy buff - liven up a sleepy guy, recharge batteries </li>
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<li>Target lose energy - put machine to sleep </li>
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<li>Slow timed door, chasing enemy, scout foe </li>
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<li>Transmute - instead of merching, crafting, Bones to Bananas (kill for food), process materials </li>
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<li>Summon item - fill all jugs with water, summon apple </li>
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<li>explore dark area, lighting torches - receive constant light skill </li>
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<li>traverse zone by swapping with monsters. There is a victim who will be killed if you don't kill the monster with rangeed attacks or make victim invincible </li>
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<li>Attract monster to follow you into triggering trap/moving into aggro range of other monster </li>
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<li>charm monster to tame it </li>
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<li>Oozespeak for taming, temp ally, info (level, monster, etc) </li>
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<li>Security system runs on electricity - power down </li>
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<li>Ask teammates for ideas - each has a perspective, expertise </li>
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<li>Levitate over chasms </li>
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<li>Truthvision - see unseen doors, paths, items, characters </li>
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</ul>
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