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<p>Idea: Avoid getting caught -> Trigger interrogation scene if Night realizes you know about Abyss</p>
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<ul>
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<li>different clues have different values; add up to 100 and he is sure </li>
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<li>clues like...
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<ul>
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<li>sell abyssal items </li>
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<li>buy large amounts of equipment regularly without excuse </li>
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<li>you 'die' without a nearby activated shrine (if anyone goes to doctor for help) </li>
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<li>wear abyssal items around Night </li>
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<li>the Mayor + Night boss fight in the Abyss (if low, zero until now, he is just shocked) </li>
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<li>anyone has abyssal pets </li>
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</ul>
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</li>
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<p>The Brawler is one of the basic <a href="/blessfrey-gdd/job">jobs</a> available to the player and teammates. It is characterized by its </p>
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<p><a href="/char/Tessa">Tessa</a> represents the Brawler class. </p>
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<p>Their perk is <b>Critical Eye</b>. </p>
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<p>Their attributes are... </p>
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<ul>
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<li>Dirty Fighting </li>
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<li>Improvisation </li>
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<li>Survival </li>
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</ul>
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<h2>ideabox</h2>
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<ul>
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<li> </li>
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</ul>
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<h2>previously</h2>
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<p>Previous names: Street Fighter </p>
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<p>The Chemist is one of the basic <a href="/blessfrey-gdd/job">jobs</a> available to the player and teammates. It is characterized by its connection to physical science and biology. </p>
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<p><a href="/char/Night">Night</a> represents this job. </p>
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<p>Their perk is <b>Immunity</b>. </p>
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<p>Their attributes are... </p>
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<ul>
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<li>Pharmaceuticals </li>
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<li>Toxicology </li>
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<li>Materials Engineering </li>
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</ul>
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<h2>ideabox</h2>
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<ul>
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<li> </li>
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</ul>
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<h2>previously</h2>
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<p>Previous names: Alchemist; Pharmacist; Druggist </p>
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<img src="/static/img/gdd/bodies.png" alt="(photo)">
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<img src="/static/img/gdd/colmask1.png" alt="(photo)">
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<img src="/static/img/gdd/colmask2.png" alt="(photo)">
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<p>The Hacker is one of the basic <a href="/blessfrey-gdd/job">jobs</a> available to the player and teammates. It is characterized by its connection to manipulation of people and technology. </p>
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<p><a href="/char/Angel">Angel</a> represents this job. </p>
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<p>Their perk is <b>Savvy</b>. </p>
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<p>Their attributes are... </p>
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<ul>
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<li>Robotics </li>
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<li>Social Engineering </li>
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<li>Gadgetry </li>
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</ul>
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<h2>ideabox</h2>
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<ul>
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<li> </li>
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</ul>
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<h2>previously</h2>
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<p>Previous names: Engineer </p>
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<p>Another common job is Idle, an empty placeholder job. For those with the Idle gig, only the character's job will be shown. When a character has the Idle job, no gig can be taken and no job or gig information will be shown. This is the only job a character can double up on. New players are Idle/Idle until they choose a job. </p>
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<p>A character can switch their gig to Idle to emphasize their dedication to solo-classing. Blessfrey takes after Guild Wars in a lot of ways, and solo-classing was something people always kinda wanted. Without it, we resorted to picking joke or confusion-inducing secondary professions, or we tried to spell out words like "E/Mo," "Mo/P," etc.</p>
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<img src="/static/img/gdd/projectiles.png" alt="(photo)">
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<img src="/static/img/gdd/bodies.png" alt="(photo)">
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<h2>xp gain</h2>
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<p> </p>
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<h2>level up </h2>
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<p>As a character's XP reaches >= level ceiling, he levels up. </p>
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<p>Current level: (current XP - 1400) - 600 </p>
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<h2>xp gain</h2>
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<p>The XP Bar fills to the next point of progression. If lots of XP was gained at once, the bar is filled faster as time progresses. </p>
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<h2>level up </h2>
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<p>The XP Bar has a 'level up' animation if the new score fills the bar before settling on the new point of progression. </p>
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<p>Current level: (current XP - 1400) - 600 </p>
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<img src="/static/img/gdd/level.png" alt="(photo)">
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<ul>
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<li>Player Home - always safe; messy -> clean; decorate over time (reflect style + story) </li>
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<li>Neighborhood - lots of florals; coyotes, hawks, fire ants, turkeys, rabbits rats, turkey hawks; mostly safe, like pre-Searing </li>
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<li>Church - neighborhood church; forest clearing church </li>
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<li>Lake - reflect sky, characters; creanes, egrets, pelicans, swans, herons </li>
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<li>Castle - Not grand, royal family is well-known figurehead; not a lot of royal power or wealth in Mayor's shadow; damage or new additions; royal family fractured </li>
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<li>Shopping Center - obviously infeasible; lack of shipping, delivery entrances, roads; really nice accomodations </li>
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<li>Mayor's Mansion - self-glorifying; conspicuously grand compared to castle </li>
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<li>Forest - native plants, animals; light danger; natural shrines </li>
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<li>Buffer - wild, uncivilized lands; unintellible artifacts and trash foreshadowing Abyss levels; Rune, Bless, horde living in hiding </li>
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<li>Mall Basement - tons of slimes; lots of security tech (hackable); obvious hints that supply is from deeper levels; no delivery trucks from above </li>
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<li>Apothecary - full of charms, talismen, fung shei, etc; Night doesn't believe half of it but palys it up for tourists; supply fresh yet foreign (only obtainable in Abyss - he tests you by asking for Abyss materials) </li>
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<li>Atelier - experimental, overly functional fashion; leather, chainmail, composites, scalemail; created equipment and researched unclassified materials for French agents; front </li>
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</ul>
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<h2>Mall</h2>
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<ul>
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<li>Mall Basement/Storage/Underground Entrances to Stores </li>
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<li>Slime Kingdom/Buffer </li>
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<li>Santa's Workshop/Packaging/Shipping </li>
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</ul>
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<ul>
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<li><b>role:</b> </li>
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<li><b>age:</b> </li>
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<li><b>birthday:</b> </li>
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<li><b>mental:</b> </li>
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<li><b>physical:</b> </li>
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<li><b>height:</b> </li>
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<li><b>style:</b> </li>
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<li><b>residence:</b> </li>
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<li><b>likes:</b> </li>
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<li><b>dislikes:</b> </li>
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</ul>
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<p></p>
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Name | means <i>?</i> | job♀
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<p></p>
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<ul>
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<li><b>role:</b> teacher </li>
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<li><b>age:</b> 20s-30s </li>
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<li><b>birthday:</b> December 5 </li>
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<li><b>mental:</b> </li>
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<li><b>physical:</b> </li>
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<li><b>height:</b> </li>
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<li><b>style:</b> </li>
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<li><b>residence:</b> </li>
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<li><b>likes:</b> </li>
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<li><b>dislikes:</b> </li>
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</ul>
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<p></p>
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Honor Arden | means <i>obligated</i> | ♀
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<p></p>
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<ul>
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<li><b>role:</b> </li>
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<li><b>age:</b> </li>
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<li><b>birthday:</b> </li>
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<li><b>mental:</b> </li>
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<li><b>physical:</b> </li>
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<li><b>height:</b> </li>
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<li><b>style:</b> </li>
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<li><b>residence:</b> </li>
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<li><b>likes:</b> </li>
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<li><b>dislikes:</b> </li>
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</ul>
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<p></p>
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Name | means <i>?</i> | job♀
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<p></p>
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<ul>
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<li><b>role:</b> tailor </li>
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<li><b>age:</b> middle-aged </li>
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<li><b>birthday:</b> January 28 </li>
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<li><b>mental:</b> </li>
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<li><b>physical:</b> dark skin, black hair, silver eyes </li>
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<li><b>height:</b> </li>
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<li><b>style:</b> </li>
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<li><b>residence:</b> with her <a href="char/Marie-Agnès">daughter</a> in Lucrest, Nickajack </li>
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<li><b>likes:</b> </li>
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<li><b>dislikes:</b> </li>
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</ul>
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<p></p>
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Marie-Agnès St Martin | means <i>bitter love</i> | ♀
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<p></p>
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<ul>
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<li><b>role:</b> </li>
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<li><b>age:</b> </li>
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<li><b>birthday:</b> </li>
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<li><b>mental:</b> </li>
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<li><b>physical:</b> </li>
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<li><b>height:</b> </li>
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<li><b>style:</b> </li>
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<li><b>residence:</b> </li>
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<li><b>likes:</b> </li>
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<li><b>dislikes:</b> </li>
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</ul>
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<p></p>
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Name | means <i>?</i> | job♀
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<p></p>
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Edward "Night" Lusk | means <i>dark</i> | chemist♂ <br>
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<br>
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<h2>basics </h2>
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<ul>
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<li><b>role:</b> pharmacist </li>
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<li><b>age:</b> teens </li>
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<li><b>birthday:</b> </li>
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<li><b>mental:</b> genius, haughty </li>
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<li><b>physical:</b> short, thin but without muscles, dark hair, light blue eyes, pale </li>
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<li><b>style:</b> relatively formal, lots of suit jackets and vests with pops of bold colors </li>
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<li><b>height:</b> 5'5 </li>
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<li><b>residence:</b> a house above his office </li>
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<li><b>likes:</b> compliments, pride in his appearance, </li>
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<li><b>dislikes:</b> situations beyond his control, owing favors </li>
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<li><b>notes:</b> </li>
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</ul><br>
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<br>
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<h2>story</h2>
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<p>A natural-born genius who quit high school early to pursue apprenticeships at capital hospitals. Then, just as he was offered to study at one of the top research hospitals in the nation, his grandparents' health rapidly deteriorated. He had to rescind the offer and return home to spend his last moments when them, prepare the final paperwork, and decide what to with himself, his orphaned brother <a href="/char/Milo">Milo</a>, and the property. The mayor <a href="/char/Dia">Dia</a> has been trying to take over as much of the "adult" work as possible to give him space to mourn and spend time with his baby brother. She's also set him up with a little pharmacy in town, waiving rent for now. <br></p>
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<br>
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<h2>description</h2>
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<p>Though mature for his age, he's short. He's headstrong and particular about his things, wearing his hair long and frequently covering his eyes, never using his real name for anything, and overdressing no matter the occasion. Paired with his snarky, cynical, conceited attitude, he has always been distinctly unpopular. The nearest doctor was previously half a county away, though, so the pharmacy was bound to succeed no matter who was running it. At work, though, he is strictly professional, his training and lost opportunity always pressing on his mind. <br></p>
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<br>
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<p>He has an extreme complexion, with dark hair but light blue eyes. He's vampirically pale, abhorring any time spent outside or exercising. His wardrobe is all neutrals with bold pops and relaxed fits - brown corduroy, navy monk-cloth, striped silk surah, vibrant sweater vests, and dress shirts in every color. <a href="/char/Marie-Agnès">Tessa's mom</a> made her alter every single one of Night's jackets for practice, so they all fit like a glove. <br></p>
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<ul>
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<li><b>role:</b> pharmacist </li>
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<li><b>age:</b> teens </li>
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<li><b>birthday:</b> </li>
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<li><b>mental:</b> genius, haughty </li>
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<li><b>physical:</b> short, thin but without muscles, dark hair, light blue eyes, pale </li>
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<li><b>style:</b> relatively formal, lots of suit jackets and vests with pops of bold colors </li>
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<li><b>height:</b> 5'5 </li>
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<li><b>residence:</b> a house above his office </li>
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<li><b>likes:</b> compliments, pride in his appearance, </li>
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<li><b>dislikes:</b> situations beyond his control, owing favors </li>
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</ul>
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<p>Though mature for his age, he's short. He's headstrong and particular about his things, wearing his hair long and frequently covering his eyes, never using his real name for anything, and overdressing no matter the occasion. Paired with his snarky, cynical, conceited attitude, he has always been distinctly unpopular. The nearest doctor was previously half a county away, though, so the pharmacy was bound to succeed no matter who was running it. At work, though, he is strictly professional, his training and lost opportunity always pressing on his mind. <br></p>
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<br>
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<p>He has an extreme complexion, with dark hair but light blue eyes. He's vampirically pale, abhorring any time spent outside or exercising. His wardrobe is all neutrals with bold pops and relaxed fits - brown corduroy, navy monk-cloth, striped silk surah, vibrant sweater vests, and dress shirts in every color. <a href="/char/Marie-Agnès">Tessa's mom</a> made her alter every single one of Night's jackets for practice, so they all fit like a glove. <br></p>
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Edward "Night" Lusk | means <i>dark</i> | chemist♂
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<p>A natural-born genius who quit high school early to pursue apprenticeships at capital hospitals. Then, just as he was offered to study at one of the top research hospitals in the nation, his grandparents' health rapidly deteriorated. He had to rescind the offer and return home to spend his last moments when them, prepare the final paperwork, and decide what to with himself, his orphaned brother <a href="/char/Milo">Milo</a>, and the property. The mayor <a href="/char/Dia">Dia</a> has been trying to take over as much of the "adult" work as possible to give him space to mourn and spend time with his baby brother. She's also set him up with a little pharmacy in town, waiving rent for now. <br></p>
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<ul>
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<li><b>role:</b> </li>
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<li><b>age:</b> </li>
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<li><b>birthday:</b> </li>
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<li><b>mental:</b> </li>
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<li><b>physical:</b> </li>
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<li><b>height:</b> </li>
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<li><b>style:</b> </li>
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<li><b>residence:</b> </li>
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<li><b>likes:</b> </li>
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<li><b>dislikes:</b> </li>
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</ul>
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<p></p>
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Name | means <i>?</i> | job♀
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<p></p>
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<ul>
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<li><b>role:</b> </li>
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<li><b>age:</b> </li>
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<li><b>birthday:</b> </li>
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<li><b>mental:</b> </li>
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<li><b>physical:</b> </li>
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<li><b>height:</b> </li>
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<li><b>style:</b> </li>
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<li><b>residence:</b> </li>
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<li><b>likes:</b> </li>
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<li><b>dislikes:</b> </li>
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</ul>
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<p></p>
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Name | means <i>?</i> | job♀
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<p></p>
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Reference in New Issue