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21 lines
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21 lines
1.3 KiB
Plaintext
<h2>description </h2>
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<p>Groups <br></p>
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<br>
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<h2>structure </h2>
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<h3>skills </h3>
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<p>Skills fall into various groups. These groups are specific to the skill only, not its keywords. For example, a projectile skill launches a projectile, and the projectile will use a subskill on impact. This skill is not an attack, and the target will not aggro if it misses. The subskill <i>is</i> an attack, though. </p>
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<p>Groups are always all lowercase, and all spaces and hyphens are replaced by an underscore. </p>
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<br>
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<ul>
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<li>skill - applies to all skills </li>
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<li>armsman, disciple, tamer, brawler, chemist, hacker - their associated job </li>
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<li>fitness, divine_protection, dirty_fighting, social_engineering - their associated perk/attribute </li>
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<li>attack - whether this skill will aggro the target. Tends to be a damage skill, esp melee or ranged. Do not confuse with the keyword attack, though it will surely belong to an attack skill.</li>
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<li>medicine - inflicts positive keywords on friendly </li>
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<li>poison - inflicts negative keywords on enemy over time </li>
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<li>miracle - inflicts positive keywords on friendly </li>
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<li>blessing - inflicts positive keywords on friendly over time </li>
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<li>mark - inflict negative keywords on enemy </li>
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</ul>
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<br>
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