added support for changing prose, action options, etc

master
chimchooree 2 years ago
parent 713c5b593e
commit fc90cc9c30

@ -40,7 +40,11 @@ func _on_data_received():
push_error("%s is not a dictionary" % [packet])
get_tree().quit()
print_debug("Got data from server: ", packet)
if packet['type'] == "view":
if packet['type'] == "action":
ui.consider_actions(packet)
elif packet['type'] == "prose":
ui.write_prose(packet)
elif packet['type'] == "view":
ui.change_view(packet)
elif packet['type'] == "portrait":
ui.change_portrait(packet)

@ -1,9 +1,7 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Lemon.gd" type="Script" id=1]
[ext_resource path="res://Res/Img/Portrait/blue.png" type="Texture" id=2]
[ext_resource path="res://UI/DialogBox.gd" type="Script" id=3]
[ext_resource path="res://UI/Action.gd" type="Script" id=4]
[ext_resource path="res://Res/Img/Scene/pinkland.png" type="Texture" id=5]
[ext_resource path="res://UI/UI.gd" type="Script" id=6]
[ext_resource path="res://icon.png" type="Texture" id=7]
@ -102,7 +100,7 @@ size_flags_vertical = 0
theme = SubResource( 1 )
custom_styles/panel = SubResource( 2 )
[node name="Messages" type="RichTextLabel" parent="UI/HBox/Content/Game/VBox"]
[node name="Prose" type="RichTextLabel" parent="UI/HBox/Content/Game/VBox"]
margin_top = 339.0
margin_right = 584.0
margin_bottom = 404.0
@ -111,7 +109,6 @@ size_flags_vertical = 3
text = "You are in the Customs Office.
WARNING: You have no light source.
Dan is hungry. You should feed him soon."
script = ExtResource( 3 )
[node name="HBox2" type="HBoxContainer" parent="UI/HBox/Content/Game/VBox"]
margin_top = 408.0
@ -141,7 +138,6 @@ margin_bottom = 150.0
size_flags_horizontal = 3
size_flags_vertical = 3
columns = 2
script = ExtResource( 4 )
[node name="Partner" type="TextureRect" parent="UI/HBox/Content/Game/VBox/HBox2"]
margin_left = 434.0

@ -1,12 +0,0 @@
extends GridContainer
var storyteller
func update_actions(dict):
for a in dict['actions']:
var b = Button.new()
b.set_text(tr(a))
add_child(b)
func _ready():
add_to_group("action_box")

@ -1,9 +0,0 @@
extends RichTextLabel
var storyteller
func update_dialog(dict):
set_text(tr(dict['line']))
func _ready():
add_to_group("dialog_box")

@ -1,15 +1,33 @@
extends PanelContainer
onready var action = $HBox/Content/Game/VBox/HBox2/VBox/Action
onready var messages = $HBox/Content/Game/VBox/Messages
onready var prose = $HBox/Content/Game/VBox/Prose
onready var partner = $HBox/Content/Game/VBox/HBox2/Partner
onready var PDA = $HBox/Content/Game/VBox/HBox/PDA
onready var whatnow = $HBox/Content/Game/VBox/HBox2/VBox/WhatNow
onready var view = $HBox/Content/Game/VBox/HBox/Scene/View
onready var portrait = $HBox/Content/Game/VBox/HBox/Scene/Portrait
# Change Dialogue Portrait of NPC
func change_portrait(packet):
portrait.texture = load("res://Res/Img/Portrait/" + packet["npc"] + ".png")
# Change Image of Scene, Room, Environment, etc
func change_view(packet):
view.texture = load("res://Res/Img/Scene/" + packet["loc"] + ".png")
func change_portrait(packet):
portrait.texture = load("res://Res/Img/Portrait/" + packet["npc"] + ".png")
# Modify Available Actions
func consider_actions(packet):
if packet['clear_box']:
for child in action.get_children():
child.queue_free()
for a in packet['actions']:
var b = Button.new()
b.set_text(tr(a))
action.add_child(b)
# Modify Prose in Dialogue Box
func write_prose(packet):
if packet['clear_box']:
prose.text = ""
prose.text += packet['message'] + "\n"

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