server sends and receives messages; supports new users joining and chatting
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websockets
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import asyncio
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import json
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import websockets
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connected = []
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IDs = {}
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async def handler(websocket):
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await websocket.send(json.dumps({"type": "test", "message": "test packet from server"}))
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async for original in websocket:
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packet = json.loads(original)
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print(packet)
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if packet["type"] == "user_joined":
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IDs[websocket] = packet["name"]
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connected.append(websocket)
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websockets.broadcast(connected, json.dumps({"type": "server_message", "message": IDs[websocket] + " joined"}))
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elif packet["type"] == "shout" or packet['type'] == "server_message":
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websockets.broadcast(connected, json.dumps({"type": "shout", "name": IDs[websocket], "message": packet["message"]}))
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async def main():
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async with websockets.serve(handler, "", 8080):
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await asyncio.Future() # run forever
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if __name__ == "__main__":
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asyncio.run(main())
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