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from .geo import Geo
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from .geomesh import *
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from .bones import *
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import bpy.path
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import bpy
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import mathutils
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def import_scale_coord(v, scale):
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return (v[0] * scale, v[1] * scale, v[2] * scale)
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if 0:
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def import_fix_coord(v):
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return (v[0], v[2], -v[1])
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def import_fix_normal(v):
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return (-v[0], -v[2], v[1])
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def import_fix_winding(l):
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l = list(l)
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l.reverse()
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return l
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else:
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def import_fix_coord(v):
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return (-v[0], v[2], -v[1])
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def import_fix_normal(v):
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return ( v[0], -v[2], v[1])
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def import_fix_winding(l):
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return l
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def convert_model(geo_model, mesh_data, obj, scale):
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#Convert the geo_model into a GeoMesh.
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geomesh = geo_model.saveToGeoMesh()
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indices = [i for face in geomesh.face for i in import_fix_winding(face.vert_indexes)]
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texture_indices = [face.texture_index for face in geomesh.face]
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mesh_data.vertices.add(len(geomesh.geovertex))
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mesh_data.loops.add(len(indices))
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mesh_data.polygons.add(len(geomesh.face))
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coords = [c for v in geomesh.geovertex for c in import_scale_coord(import_fix_coord(v.coord), scale)]
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normals = [n for v in geomesh.geovertex for n in import_fix_normal(v.normal)]
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loop_totals = []
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loop_starts = []
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i = 0
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for f in geomesh.face:
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loop_totals.append(len(f.vert_indexes))
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loop_starts.append(i)
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i += loop_totals[-1]
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mesh_data.vertices.foreach_set("co", coords)
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mesh_data.vertices.foreach_set("normal", normals)
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mesh_data.loops.foreach_set("vertex_index", indices)
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mesh_data.polygons.foreach_set("loop_start", loop_starts)
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mesh_data.polygons.foreach_set("loop_total", loop_totals)
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mesh_data.polygons.foreach_set("material_index", texture_indices)
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#mesh_data.update()
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vgroup = {}
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for w_name in geomesh.weights:
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vgroup[w_name] = obj.vertex_groups.new(name=w_name)
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for i, v in enumerate(geomesh.geovertex):
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for w in v.weights:
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#print("vertex idx: %s group: %s weight: %s" % (i, w[0], w[1]))
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vgroup[w[0]].add([i], w[1], 'REPLACE')
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#for v in ob.vertices:
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# weight_values.append( v.groups[o.vertex_groups[vg_name].index].weight )
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#???mesh_data.validate(False)
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d = mesh_data.uv_layers.new().data
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uvs = [c for f in geomesh.face for i in f.vert_indexes for c in geomesh.geovertex[i].uv]
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d.foreach_set('uv', uvs)
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mesh_data.validate()
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mesh_data.update()
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mesh_data.vertices.foreach_set("normal", normals)
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mesh_data.update()
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#todo: attempt to load textures/images
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def load(operator, context, scale = 1.0, filepath = "", global_matrix = None, use_mesh_modifiers = True):
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#load .geo
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fh_in = open(filepath, "rb")
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geo = Geo()
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geo.loadFromFile(fh_in)
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fh_in.close()
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for geo_model in geo.models:
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#create object matching model's name (or next equivilant)
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mesh = bpy.data.meshes.new(name = geo_model.name.decode("utf-8"))
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obj = bpy.data.objects.new(geo_model.name.decode("utf-8"), mesh)
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#convert model to mesh
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convert_model(geo_model, mesh, obj, scale)
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#Create object for this mesh
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scn = bpy.context.scene
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bpy.context.collection.objects.link(obj)
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bpy.context.view_layer.objects.active = obj
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obj.select_set(True)
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pass
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pass
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return {'FINISHED'}
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