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Python

#! /usr/bin/python3
import sys
try:
from .bones import *
from .util import *
from .geomesh import GeoMesh, GeoFace, GeoVertex
from .compression_anim import *
except:
from bones import *
from util import *
from geomesh import GeoMesh, GeoFace, GeoVertex
from compression_anim import *
#.anim header
#Offset Size Description
#0 4 (int32) headerSize Size of this header plus BoneAnimTrack data and skeleton hierarchy data.
#4 256 (asciiz) name
#260 256 (asciiz) baseAnimName
#516 4 (float32) max_hip_displacement
#520 4 (float32) length
#524 4 (ptr u32) bone_tracks Offset to array of BoneAnimTrack structures.
#528 4 (int32) bone_track_count
#532 4 (int32) rotation_compression_type ??
#536 4 (int32) position_compression_type ??
#540 4 (ptr u32) skeletonHeirarchy ?? SkeletonHeirarchy
#Below are reserved for use by the game.
#544 4 (ptr u32) backupAnimTrack *SkeletonAnimTrack
#548 4 (int32) loadstate
#552 4 (float32) lasttimeused
#556 4 (int32) fileAge
#560 4*9 (int32[9]) spare_room
#596 -
#BoneAnimTrack
#0 4 (ptr u32) rot_idx ?? Offset to the rotation data. Format depends on compression method.
#4 4 (ptr u32) pos_idx ?? Offset to the position data. Format depends on compression method.
#8 2 (u16) rot_fullkeycount ??
#10 2 (u16) pos_fullkeycount ??
#12 2 (u16) rot_count ??
#14 2 (u16) pos_count ??
#16 1 (char) id Bone ID.
#17 1 (char) flags ??
#18 2 (u16) pack_pad Padding to push the structure to 4 byte alignment.
#20 -
#SkeletonHeirarchy
#0 4 (int) heirarchy_root ?? First bone in the hierarchy.
#4 12*100 (BoneLink[BONES_ON_DISK])
#1204 -
#BONES_ON_DISK = 100
#BoneLink
#0 4 (int) child ?? First child bone?
#4 4 (int) next ?? The next sibling bone?
#8 4 (int/BoneId) id The ID of this bone.
#12 -
ROTATION_UNCOMPRESSED = 1 << 0
ROTATION_COMPRESSED_TO_5_BYTES = 1 << 1
ROTATION_COMPRESSED_TO_8_BYTES = 1 << 2
POSITION_UNCOMPRESS = 1 << 3
POSITION_COMPRESSED_TO_6_BYTES = 1 << 4
ROTATION_DELTACODED = 1 << 5
POSITION_DELTACODED = 1 << 6
ROTATION_COMPRESSED_NONLINEAR = 1 << 7
ROTATION_MASK = ROTATION_UNCOMPRESSED | ROTATION_COMPRESSED_TO_5_BYTES | ROTATION_COMPRESSED_TO_8_BYTES | ROTATION_DELTACODED | ROTATION_COMPRESSED_NONLINEAR
POSITION_MASK = POSITION_UNCOMPRESS | POSITION_COMPRESSED_TO_6_BYTES | POSITION_DELTACODED
class BoneLink:
def __init__(self, data_or_child = None, next = None, boneid = None):
self.child = -1
self.next = -1
self.boneid = -1
if data_or_child is None:
return
if next is None:
(self.child, self.next, self.boneid) = data_or_child.decode("<iii")
else:
self.child = data_or_child
self.next = next
self.boneid = boneid
def dump(self):
print("bone: %s (%s)" % (self.boneid, BONES_LIST[self.boneid]))
print(" child: %s (%s)" % (self.child, BONES_LIST[self.child]))
print(" next: %s (%s)" % (self.next, BONES_LIST[self.next]))
class SkeletonHierarchy:
def __init__(self):
self.root = -1
self.bones = []
def parseData(self, data, size = None):
self.root = data.decode("<i")[0]
self.bones = []
if size is None:
size = len(data)
count = int(math.floor((size - 4) / 12.0))
for i in range(count): #BONES_ON_DISK):
self.bones.append(BoneLink(data))
def dump(self):
print("SkeletonHierarchy: root: %s (%s) bones: %s" % (self.root, BONES_LIST[self.root], len(self.bones)))
for b in self.bones:
b.dump()
class BoneAnimTrack:
def __init__(self, data = b"", srcdata = None):
self.rawdata = data
self.srcdata = srcdata
self.rotations_data_offset = 0
self.positions_data_offset = 0
self.rotations = []
self.positions = []
self.rot_fullkeycount = 0
self.pos_fullkeycount = 0
self.rot_count = 0
self.pos_count = 0
self.bone_id = 0
self.flags = 0
self.padding = b""
if len(data):
self.parseData()
def parseData(self):
self.data = Data(self.rawdata)
self.rotations_data_offset = self.data.decode("I")[0]
self.positions_data_offset = self.data.decode("I")[0]
self.rot_fullkeycount = self.data.decode("H")[0]
self.pos_fullkeycount = self.data.decode("H")[0]
self.rot_count = self.data.decode("H")[0]
self.pos_count = self.data.decode("H")[0]
self.bone_id = self.data.decode("B")[0]
self.flags = self.data.decode("B")[0]
self.padding = self.data.read(2)
self.parseRotations()
self.parsePositions()
def parseRotations(self):
self.rotations = []
offset = self.srcdata.offset
self.srcdata.seek(self.rotations_data_offset)
method = self.flags & ROTATION_MASK
if method == ROTATION_UNCOMPRESSED:
for i in range(self.rot_count):
self.rotations.append(self.srcdata.decode("<ffff"))
pass
elif method == ROTATION_COMPRESSED_TO_5_BYTES:
for i in range(self.rot_count):
self.rotations.append(decompressQuaternion_5Byte(self.srcdata.read(5)))
pass
elif method == ROTATION_COMPRESSED_TO_8_BYTES:
for i in range(self.rot_count):
self.rotations.append(decompressQuaternion_8Byte(self.srcdata.read(8)))
pass
elif method == ROTATION_DELTACODED:
raise
pass
elif method == ROTATION_COMPRESSED_NONLINEAR:
raise Exception("Unsupported rotation compression: ROTATION_COMPRESSED_NONLINEAR")
pass
else:
#raise Exception("bone track rotation type 0x%2.2x unknown" % (self.flags, ))
pass
self.srcdata.seek(offset)
def parsePositions(self):
self.positions = []
offset = self.srcdata.offset
self.srcdata.seek(self.positions_data_offset)
method = self.flags & POSITION_MASK
if method == POSITION_UNCOMPRESS:
for i in range(self.pos_count):
self.positions.append(self.srcdata.decode("<fff"))
pass
elif method == POSITION_COMPRESSED_TO_6_BYTES:
for i in range(self.pos_count):
self.positions.append(decompressVector3_6Byte(self.srcdata.read(6)))
pass
elif method == POSITION_DELTACODED:
raise
pass
else:
#raise Exception("bone track position type 0x%2.2x unknown" % (self.flags, ))
pass
self.srcdata.seek(offset)
def dump(self):
print("rotations_data_offset: %s" % (self.rotations_data_offset, ))
print("positions_data_offset: %s" % (self.positions_data_offset, ))
print("rot_fullkeycount: %s" % (self.rot_fullkeycount, ))
print("pos_fullkeycount: %s" % (self.pos_fullkeycount, ))
print("rot_count: %s" % (self.rot_count, ))
print("pos_count: %s" % (self.pos_count, ))
if self.bone_id > len(BONES_LIST):
print("bone_id: %s (?)" % (self.bone_id, ))
else:
print("bone_id: %s %s" % (self.bone_id, BONES_LIST[self.bone_id]))
print("flags: 0x%2.2x" % (self.flags, ))
print("padding: %s" % (self.padding, ))
print("rotations: %s" % (self.rotations, ))
print("positions: %s" % (self.positions, ))
class Anim:
def __init__(self):
self.data = b""
self.offset = 0
self.version = -1
self.header_size = -1
self.header_name = ""
self.header_base_anim_name = ""
self.header_max_hip_displacement = 0
self.header_length = 0
self.header_bone_tracks_offset = 0
self.header_bone_track_count = 0
self.header_rotation_compression_type = 0
self.header_position_compression_type = 0
self.header_skeleton_hierarchy_offset = 0
self.header_backup_anim_track = 0
self.header_load_state = 0
self.header_last_time_used = 0
self.header_file_age = 0
self.header_spare_room = b""
self.bone_tracks = []
self.skeleton_hierarchy = []
pass
def loadFromData(self, data):
self.data = Data(data)
self.offset = 0
self.parseData()
pass
def loadFromFile(self, filein):
self.data = Data(filein.read())
self.offset = 0
self.parseData()
pass
def saveToData(self):
self.encode()
return self.data
def saveToFile(self, fileout):
self.encode()
fileout.write(self.data)
def parseData(self):
self.data.seek(0)
self.header_size = self.data.decode("i")[0]
self.header_name = extractString(self.data.read(256))
self.header_base_anim_name = extractString(self.data.read(256))
self.header_max_hip_displacement = self.data.decode("f")[0]
self.header_length = self.data.decode("f")[0]
self.header_bone_tracks_offset = self.data.decode("I")[0]
self.header_bone_track_count = self.data.decode("i")[0]
self.header_rotation_compression_type = self.data.decode("i")[0]
self.header_position_compression_type = self.data.decode("i")[0]
self.header_skeleton_hierarchy_offset = self.data.decode("I")[0]
self.header_backup_anim_track = self.data.decode("I")[0]
self.header_load_state = self.data.decode("i")[0]
self.header_last_time_used = self.data.decode("f")[0]
self.header_file_age = self.data.decode("f")[0]
self.header_spare_room = self.data.read(4 * 9)
self.bone_tracks = []
if self.header_bone_tracks_offset > 0:
self.data.seek(self.header_bone_tracks_offset)
for i in range(self.header_bone_track_count):
self.bone_tracks.append(BoneAnimTrack(self.data.read(20), self.data))
self.skeleton_hierarchy = None
if self.header_skeleton_hierarchy_offset > 0:
self.data.seek(self.header_skeleton_hierarchy_offset)
self.skeleton_hierarchy = SkeletonHierarchy()
if self.header_skeleton_hierarchy_offset > self.header_bone_tracks_offset:
skel_size = self.header_size - self.header_skeleton_hierarchy_offset
else:
skel_size = self.header_bone_tracks_offset - self.header_skeleton_hierarchy_offset
self.skeleton_hierarchy.parseData(self.data, skel_size)
pass
def encode(self):
self.data = None
def dump(self):
print("header_size: %s" % (self.header_size, ))
print("header_name: %s" % (self.header_name, ))
print("header_base_anim_name: %s" % (self.header_base_anim_name, ))
print("header_max_hip_displacement: %s" % (self.header_max_hip_displacement, ))
print("header_length: %s" % (self.header_length, ))
print("header_bone_tracks_offset: %s" % (self.header_bone_tracks_offset, ))
print("header_bone_track_count: %s" % (self.header_bone_track_count, ))
print("header_rotation_compression_type: %s" % (self.header_rotation_compression_type, ))
print("header_position_compression_type: %s" % (self.header_position_compression_type, ))
print("header_skeleton_hierarchy_offset: %s" % (self.header_skeleton_hierarchy_offset, ))
print("header_backup_anim_track: %s" % (self.header_backup_anim_track, ))
print("header_load_state: %s" % (self.header_load_state, ))
print("header_last_time_used: %s" % (self.header_last_time_used, ))
print("header_file_age: %s" % (self.header_file_age, ))
print("header_spare_room: %s" % (self.header_spare_room, ))
print("Bone Tracks:")
for bt in self.bone_tracks:
bt.dump()
if self.skeleton_hierarchy is not None:
self.skeleton_hierarchy.dump()
pass
def checkSkeletonHierarchy(self):
if self.skeleton_hierarchy is None:
return False
return True
def checkSkeletonBones(self):
if self.skeleton_hierarchy is None:
return False
seen = []
if self.checkSkeletonBonesBody(self.skeleton_hierarchy.root, seen):
return True
return False
def checkSkeletonBonesBody(self, bone_id, seen):
if bone_id == -1:
return True
if bone_id < -1:
return False
if bone_id in seen:
return False
seen.append(bone_id)
bones = self.skeleton_hierarchy.bones
if bone_id >= len(bones):
return False
if bones[bone_id].boneid != bone_id:
return False
if not self.checkSkeletonBonesBody(bones[bone_id].next, seen):
return False
if not self.checkSkeletonBonesBody(bones[bone_id].child, seen):
return False
return True
if __name__ == "__main__":
if len(sys.argv) <= 1 or len(sys.argv) > 3:
print("Usage:")
print(" %s <file_in> [<file_out>]" % (sys.argv[0], ))
print("Test loads a .anim file, dumps its content, and optionally writes its content out.")
exit(0)
fh = open(sys.argv[1], "rb")
anim = Anim()
anim.loadFromFile(fh)
fh.close()
#print(sys.argv)
if len(sys.argv) <= 2:
fho = None
else:
fho = open(sys.argv[2], "wb")
if fho is not None:
data = anim.saveToData()
#anim.dump()
fho.write(data)
else:
anim.dump()
#print("%s" % [anim.header_data])