Initial import.

master
TigerKat 5 years ago
parent a9cb4fa622
commit 5c33ac8b38

@ -1,3 +1,24 @@
# geopy # geopy
Python tool for manipulating .geo files. Python tools for manipulating .geo files. The long term plan is to be able to export .geos direct from Blender.
## geo.py
Contains the Geo class, which represents the contents of .geo files. Can be run to test the reading and writing functionality.
geo.py <infile.geo> [<outfile.geo>]
If only an input file is specified, it will read the input and dump the contents of the .geo to the console.
If an output file is specified, it will read the input file, and write the contents to the output as a new .geo file.
## stl_dump
Dumps the meshes of a .geo file to .stl files. Used for testing and validation, as .stl isn't useful for games.
stl_dump.py <file.geo>
Dumps all the meshes contained in <file.geo> to <geo_name>/<model_name.stl>. <geo_name> and <model_name> are read from the .geo.
##Known issues:
- Not all structures are read from the .geo file. (AltPivotInfo)
- Not all structures are regenerated when writing a .geo file. (PolyGrid and Reductions)

@ -0,0 +1,120 @@
#List of bone ids. Should be kept strictly ordered.
BONES_LIST = [
"BONEID_HIPS",
"BONEID_WAIST",
"BONEID_CHEST",
"BONEID_NECK",
"BONEID_HEAD",
"BONEID_COL_R",
"BONEID_COL_L",
"BONEID_UARMR",
"BONEID_UARML",
"BONEID_LARMR",
"BONEID_LARML",
"BONEID_HANDR",
"BONEID_HANDL",
"BONEID_F1_R",
"BONEID_F1_L",
"BONEID_F2_R",
"BONEID_F2_L",
"BONEID_T1_R",
"BONEID_T1_L",
"BONEID_T2_R",
"BONEID_T2_L",
"BONEID_T3_R",
"BONEID_T3_L",
"BONEID_ULEGR",
"BONEID_ULEGL",
"BONEID_LLEGR",
"BONEID_LLEGL",
"BONEID_FOOTR",
"BONEID_FOOTL",
"BONEID_TOER",
"BONEID_TOEL",
"BONEID_FACE",
"BONEID_DUMMY",
"BONEID_BREAST",
"BONEID_BELT",
"BONEID_GLOVEL",
"BONEID_GLOVER",
"BONEID_BOOTL",
"BONEID_BOOTR",
"BONEID_RINGL",
"BONEID_RINGR",
"BONEID_WEPL",
"BONEID_WEPR",
"BONEID_HAIR",
"BONEID_EYES",
"BONEID_EMBLEM",
"BONEID_SPADL",
"BONEID_SPADR",
"BONEID_BACK",
"BONEID_NECKLINE",
"BONEID_CLAWL",
"BONEID_CLAWR",
"BONEID_GUN",
"BONEID_RWING1",
"BONEID_RWING2",
"BONEID_RWING3",
"BONEID_RWING4",
"BONEID_LWING1",
"BONEID_LWING2",
"BONEID_LWING3",
"BONEID_LWING4",
"BONEID_MYSTIC",
"BONEID_SLEEVEL",
"BONEID_SLEEVER",
"BONEID_ROBE",
"BONEID_BENDMYSTIC",
"BONEID_COLLAR",
"BONEID_BROACH",
"BONEID_BOSOMR",
"BONEID_BOSOML",
"BONEID_TOP",
"BONEID_SKIRT",
"BONEID_SLEEVES",
"BONEID_BROW",
"BONEID_CHEEKS",
"BONEID_CHIN",
"BONEID_CRANIUM",
"BONEID_JAW",
"BONEID_NOSE",
"BONEID_HIND_ULEGL",
"BONEID_HIND_LLEGL",
"BONEID_HIND_FOOTL",
"BONEID_HIND_TOEL",
"BONEID_HIND_ULEGR",
"BONEID_HIND_LLEGR",
"BONEID_HIND_FOOTR",
"BONEID_HIND_TOER",
"BONEID_FORE_ULEGL",
"BONEID_FORE_LLEGL",
"BONEID_FORE_FOOTL",
"BONEID_FORE_TOEL",
"BONEID_FORE_ULEGR",
"BONEID_FORE_LLEGR",
"BONEID_FORE_FOOTR",
"BONEID_FORE_TOER",
"BONEID_LEG_L_JET1",
"BONEID_LEG_L_JET2",
"BONEID_LEG_R_JET1",
"BONEID_LEG_R_JET2",
]
BONES_LOOKUP = {}
for i in range(len(BONES_LIST)):
BONES_LOOKUP[BONES_LIST[i]] = i

1137
geo.py

File diff suppressed because it is too large Load Diff

@ -0,0 +1,42 @@
import struct
import geo
import sys
import os
import os.path
if len(sys.argv) < 2:
print("Usage:")
print(" %s <file.geo>")
print("Dumps all the meshes contained in <file.geo> to <geo_name>/<model_name.stl>.")
print("<geo_name> and <model_name> are read from the .geo.")
fh = open(sys.argv[1], "rb")
g = geo.Geo()
g.loadFromFile(fh)
geo_name = g.header_modelheader_name.decode("utf-8")
if not os.path.exists(geo_name):
os.mkdir(geo_name)
for i in range(len(g.models)):
model = g.models[i]
model_name = model.name.decode("utf-8")
filename = geo_name + "/" + model_name + ".stl"
print(filename)
ofh = open(filename, "wb")
ofh.write(b"\x00" * 80)
ofh.write(struct.pack("<i", model.tri_count))
for i in range(model.tri_count):
tri_index = model.tris[i]
tri_verts = (model.verts[tri_index[0]],
model.verts[tri_index[1]],
model.verts[tri_index[2]])
t = b""
#print "%5d: %s" % (i, tri_verts)
t += struct.pack("<fff", 0, 0, 0)
for v in tri_verts:
t += struct.pack("<fff", v[0], v[1], v[2])
t += b"\x00\x00"
ofh.write(t)
ofh.close()
Loading…
Cancel
Save