A qucik fix to try and solve the left-right flipping issue.

master
TigerKat 4 years ago
parent 1c4c2241dc
commit d42efc7452

@ -1,5 +1,6 @@
from .geo import Geo
from .geomesh import *
from .bones import *
import bpy.path
import bpy
@ -110,7 +111,8 @@ def save(operator, context, scale = 1.0, filepath = "", global_matrix = None, us
body_name = bpy.path.display_name_from_filepath(filepath)
geo.setName(body_name)
axis_rotation = axis_conversion('Y', 'Z', '-Z', 'Y')
axis_rotation = axis_conversion('-Y', 'Z', 'Z', 'Y')
#axis_rotation = axis_conversion('Y', 'Z', '-Z', 'Y')
axis_rotation.resize_4x4()
print("scale: %s" % (scale, ))
@ -150,6 +152,17 @@ def save(operator, context, scale = 1.0, filepath = "", global_matrix = None, us
convert_mesh(geo_model, mesh, ob)
if True: #flip bones
for i in range(len(geo.models) - 1, -1, -1):
name = geo.models[i].name.decode("utf-8")
#if reg_exp.search(name) is not None:
if True:
print("Swapping left and right in: %s" % (name, ))
model = geo.models[i]
for j in range(len(model.weight_bones)):
for k in range(len(model.weight_bones[j])):
model.weight_bones[j][k] = BONES_SWAP[model.weight_bones[j][k]]
data = geo.saveToData()
fh = open(filepath, "wb")
fh.write(data)

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