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146 lines
5.8 KiB
Python
146 lines
5.8 KiB
Python
import functools
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def weight_cmp(a, b):
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return a[1] < b[1] or (a[1] == b[1] and a[0] < b[0])
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def tuple_weights(weights):
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return tuple((tuple(w) for w in weights))
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class GeoVertex:
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def __init__(self, coord, normal, uv, weights):
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self.coord = coord
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self.normal = normal
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self.uv = uv
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self.weights = tuple(weights)
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def __eq__(self, other):
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return self.coord == other.coord and self.normal == other.normal and self.uv == other.uv and self.weights == other.weights
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def __hash__(self):
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#print("__hash__: %s" % ((tuple(self.coord), tuple(self.normal), tuple(self.uv), tuple(self.weights)), ))
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#self.dump()
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return hash((tuple(self.coord), tuple(self.normal), tuple(self.uv), tuple_weights(self.weights)))
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def selectWeights(self, count = None):
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"""Returns the list of weights attached to this vertex. List is sorted by weight, with the strongest first. If 'count' is given, only 'count' strongest are return. The final list is normalized so the sum is 1."""
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if len(self.weights) <= 0:
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return []
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weights = list(self.weights)
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#sort by weight
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weights.sort(key = functools.cmp_to_key(weight_cmp), reverse = True)
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if count is not None and len(weights) > count:
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weights = weights[0:count]
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nw = 0.0
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for w in weights:
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nw += w[1]
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if nw <= 0:
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for w in weights:
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w[1] = 0
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weights[0][1] = 1
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else:
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for w in weights:
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w[1] /= nw
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return weights
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def dump(self):
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print(" GeoVertex: coord: %s normal: %s uv: %s weights: %s" % (self.coord, self.normal, self.uv, self.weights))
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class GeoFace:
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def __init__(self, vert_indexes, texture_index):
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self.vert_indexes = vert_indexes
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self.texture_index = texture_index
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def __eq__(self, other):
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return self.vert_indexes == other.vert_indexes and self.texture_index == other.texture_index
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def dump(self):
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print(" GeoFace: vertex indexes: %s texture index: %s" % (self.vert_indexes, self.texture_index))
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class GeoMesh:
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def __init__(self):
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self.geovertex = []
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self.geovertex_map = {}
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self.textures = []
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self.textures_map = {}
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self.weights = []
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self.weights_map = {}
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self.face = []
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self.have_weights = False
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self.have_uvs = True
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def getGeoVertexIndexNew(self, gv):
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index = self.geovertex_map.get(gv, len(self.geovertex))
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if index == len(self.geovertex):
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self.geovertex_map[gv] = index
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index = len(self.geovertex)
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self.geovertex.append(gv)
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return index
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def getGeoVertexIndex(self, gv):
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index = self.geovertex_map.get(gv, len(self.geovertex))
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if index == len(self.geovertex):
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self.geovertex_map[gv] = index
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self.geovertex.append(gv)
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return index
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def getTextureIndex(self, name):
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index = self.textures_map.get(name, len(self.textures))
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if index == len(self.textures):
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self.textures_map[name] = index
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self.textures.append(name)
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return index
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def getWeightIndex(self, name):
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index = self.weights_map.get(name, len(self.weights))
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if index == len(self.weights):
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self.weights_map[name] = index
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self.weights.append(name)
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return index
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def rebuildWeightsList(self):
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self.weights_map = {}
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self.weights = []
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for v in self.geovertex:
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for w in v.weights:
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if w[0] in self.weights_map:
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continue
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self.weights_map[w[0]] = len(self.weights)
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self.weights.append(w[0])
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def addFace(self, geovertices, texture_name):
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l = len(geovertices)
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if l > 3:
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#Do a naive conversion to a triangle fan, add each of those triangles as a face. Will give bad results in shape is not convex.
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#Choose the start point as the one closest to the origin. Ties are resolved by lexical comparison of the coordinates.
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start = 0
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start_dist = geovertices[0].coord.magnitude
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for i in range(1, len(geovertices)):
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dist = geovertices[i].coord.magnitude
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if dist < start_dist:
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start = i
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start_dist = dist
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elif dist == start_dist:
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for j in range(3):
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if geovertices[i].coord[j] < geovertices[start].coord[j]:
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start = i
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start_dist = dist
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break
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for i in range(2, len(geovertices)):
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i1 = (start + i - 1) % l
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i2 = (start + i) % l
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self.addFace([geovertices[start], geovertices[i1], geovertices[i2]], texture_name)
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return
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elif l < 3:
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return
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for i in range(3):
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for w in geovertices[i].weights:
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# w_index = self.getWeightIndex(w[0])
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self.have_weights = True
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geovertices_index = [self.getGeoVertexIndex(geovertices[0]),
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self.getGeoVertexIndex(geovertices[1]),
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self.getGeoVertexIndex(geovertices[2])]
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self.face.append(GeoFace(geovertices_index, self.getTextureIndex(texture_name)))
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pass
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def sortFaces(self):
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#Sort faces so they're grouped by texture index.
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#todo:
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pass
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def dump(self):
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print("GeoMesh:")
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print(" Textures: %s" % (self.textures, ))
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print(" Weights: %s" % (self.weights, ))
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print(" Vertices:")
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for i, v in enumerate(self.geovertex):
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v.dump()
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print(" Faces:")
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for i, f in enumerate(self.face):
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f.dump()
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