gdd grid; hosting

master
chimchooree 2 years ago
parent 1d912b62b5
commit 7569937843

@ -26,6 +26,60 @@ def find_year():
now = datetime.datetime.now()
return now.strftime('%Y')
def to_table(l, cols):
l.sort(key=str.lower)
# Return it as one row here if the list is too small
if len(l) < cols:
return [l]
newlist = []
# Step over every row of the list
for i in range(0, len(l), cols):
# Get the next row of the list
sublist = l[i : i + cols]
# If it's too short, add it to the end of the last row
if len(sublist) < cols:
newlist[-1] += sublist
# Add the next row in the list to the table
else:
newlist += [sublist]
return newlist
def his_to_table(l, cols):
l.sort(key=str.lower)
# Return it as one row here if the list is too small
if len(l) < cols:
return [l]
newlist = []
# Step over every row of the list
for i in range(0, len(l), cols):
# Get the next row of the list
sublist = l[i : i + cols]
# If it's too short, add it to the end of the last row
if len(sublist) < cols:
newlist[-1] += sublist
# Add the next row in the list to the table
else:
newlist += [sublist]
return newlist
def get_gdd_topics(topics, cols):
return to_table(topics, int(len(topics) / cols))
def find_gallery(name):
gal = [name]
if name == "Abbey":
@ -446,11 +500,13 @@ def entry(page):
TEMPLATE_PATH.insert(0, abs_views_path )
return template(os.path.join(abs_views_path,'entry.tpl'), info)
# Blessfrey Game Design Document Page
# Blessfrey Game Design Document Page - change the 5 for more or less columns
@route('/blessfrey-gdd')
def gddbf():
"""Game Design Document"""
info = {'css': 'doc', 'title': 'blessfrey gdd', 'year': find_year()}
info = {'css': 'doc', 'title': 'blessfrey gdd', 'year': find_year(), 'topics': get_gdd_topics(
["achievement", "ai", "armor-rating", "attack-loop", "attribute", "attribute-point", "cast", "character", "collision", "controls", "credits", "damage-type", "death-penalty", "design-philosophy", "dialogue", "docs", "environment-effect", "gear", "gig", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "language", "life", "marketing", "mechanics", "Mercur", "milestones", "miracles", "pathfinding", "perk", "pip", "projectile", "proxemics", "punishment", "setting", "skill", "smartphone", "spirit", "status-effect", "story", "style guide", "terms", "vibe", "website", "xp", "xp-bar", "zone"],5
)}
return template('bf-gdd.tpl', info)
@route('/gdd')
def gdd():

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@ -2,13 +2,32 @@
% rebase('frame.tpl')
<div class="content-grid"><div class="center">
<h1>blessfrey game design document </h1>
<p>The vision for Blessfrey <br></p>
<br>
<ul>
<p>The vision for Blessfrey</p>
<table>
% # find longest column, since html tables need to be doled out row by row
% longcol = topics[0]
% for t in topics:
% if len(t) > len(longcol):
% longcol = t
% end
% end
% for i in ["achievement", "ai", "armor-rating", "attack-loop", "attribute", "attribute-point", "cast", "character", "collision", "controls", "credits", "damage-type", "death-penalty", "design-philosophy", "dialogue", "docs", "environment-effect", "gear", "gig", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "language", "life", "marketing", "mechanics", "Mercur", "milestones", "miracles", "pathfinding", "perk", "pip", "projectile", "proxemics", "punishment", "setting", "skill", "smartphone", "spirit", "status-effect", "story", "style guide", "terms", "vibe", "website", "xp", "xp-bar", "zone"]:
<li class="list">{{random.choice(['.','•','☆','★'])}}&#9;<a href=/blessfrey-gdd/{{i}}>{{i}}</a></li>
% # build a table out of an array that looks like [[col1 items],[col2 items],[col3 items]]
% i = 0
% for k in range(len(longcol)):
<tr>
% for j in topics:
% if len(j) > i:
<td><a href=/blessfrey-gdd/{{j[i]}}>{{j[i]}}</a></td>
% else:
<td></td>
% end
% end
</ul>
</tr>
% i += 1
% end
</table>
</div></div>

@ -2,5 +2,6 @@
python3 -m venv venv/
source venv/bin/activate
pip install -r requirements.txt
cd src/
python3 index.py

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