master
chimchooree 2 years ago
parent 7733a37a97
commit d9048e3060

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@ -5,7 +5,7 @@
<p>The vision for Blessfrey <br></p> <p>The vision for Blessfrey <br></p>
<br> <br>
<ul> <ul>
% for i in ["achievements", "cast", "controls", "credits", "dialogue", "docs", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "mechanics", "Mercur", "milestones", "pathfinding", "proxemics", "setting", "skill", "story", "style guide", "terms", "vibe", "website"]: % for i in ["achievements", "cast", "controls", "credits", "death-penalty", "dialogue", "docs", "groups", "highlight", "ID", "inspect menu", "inventory", "item", "job", "keyword", "mechanics", "Mercur", "milestones", "miracles", "pathfinding", "proxemics", "setting", "skill", "status-effect", "story", "style guide", "terms", "vibe", "website"]:
<li class="list">{{random.choice(['.','•','☆','★'])}}&#9;<a href=/blessfrey-gdd/{{i}}>{{i}}</a></li> <li class="list">{{random.choice(['.','•','☆','★'])}}&#9;<a href=/blessfrey-gdd/{{i}}>{{i}}</a></li>
% end % end
</ul> </ul>

@ -72,7 +72,7 @@
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>although only 10 pips can be active, the UI will show all pips applied to character. They will still be there to counteract degen as it's applied. </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>although only 10 pips can be active, the UI will show all pips applied to character. They will still be there to counteract degen as it's applied. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>the bar, by priority, shows purple for degen hex spells, green for poison and diseasee, pink for bleeding, and no special indication for burning, etc. Deep wound = first fifth of the health bar is turned gray and healing this portion is not possible. </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>the bar, by priority, shows purple for degen hex spells, green for poison and diseasee, pink for bleeding, and no special indication for burning, etc. Deep wound = first fifth of the health bar is turned gray and healing this portion is not possible. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>if target has a condition, their health bar will show a brown down arrow. Enchantment is yellow up arrow. Hex is purple down arrow. Weapon spell is a small sword in front of a star on the health bar. </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>if target has a condition, their health bar will show a brown down arrow. Enchantment is yellow up arrow. Hex is purple down arrow. Weapon spell is a small sword in front of a star on the health bar. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>weapon, equipment, morale boosts, skills, etc, can increase max health</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>weapon, equipment, skills, etc, can increase max health</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters suffering from health generation do not automatically regen health. </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters suffering from health generation do not automatically regen health. </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>life is lost by damage, health degen, sacrifice, life stealing, life draining, health decrease due to a decrease in maximum health, the loss of all health due to an instant death effect, direct health loss from other sources (such as Infuse Health, Spoil Victor, Shelter)</span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>life is lost by damage, health degen, sacrifice, life stealing, life draining, health decrease due to a decrease in maximum health, the loss of all health due to an instant death effect, direct health loss from other sources (such as Infuse Health, Spoil Victor, Shelter)</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>life is gained by health regeneration, life stealing, life draining, and the heal keyword. </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>life is gained by health regeneration, life stealing, life draining, and the heal keyword. </span> </li>
@ -197,7 +197,6 @@
<ul> <ul>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills consume an energy cost </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills consume an energy cost </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills' descriptions' values scale with their associated attributes </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>skills' descriptions' values scale with their associated attributes </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>characters have energy and health</span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track skills currently applied to character </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track skills currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track keywords currently applied to character </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track keywords currently applied to character </span> </li>
<li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track status effects currently applied to character </span> </li> <li class="latest">{{random.choice(['.','•','☆','★'])}}&#9;<span class=mundane>track status effects currently applied to character </span> </li>
@ -479,10 +478,12 @@ https://wiki.guildwars.com/wiki/Animal_companion#Game_mechanics_and_AI_behavior
https://wiki.guildwars.com/wiki/Hero_behavior https://wiki.guildwars.com/wiki/Hero_behavior
https://wiki.guildwars.com/wiki/Hero_behavior/Unexpected_behavior https://wiki.guildwars.com/wiki/Hero_behavior/Unexpected_behavior
https://wiki.guildwars.com/wiki/Scatter https://wiki.guildwars.com/wiki/Scatter
https://wiki.guildwars.com/wiki/Foe#Passive_foe
~~Character ~~Character
https://wiki.guildwars.com/wiki/Player https://wiki.guildwars.com/wiki/Player
https://wiki.guildwars.com/wiki/Non-player_character https://wiki.guildwars.com/wiki/Non-player_character
https://wiki.guildwars.com/wiki/Summoned_creature
https://wiki.guildwars.com/wiki/Creature https://wiki.guildwars.com/wiki/Creature
https://wiki.guildwars.com/wiki/Category:Creature_traits https://wiki.guildwars.com/wiki/Category:Creature_traits
https://wiki.guildwars.com/wiki/Boss https://wiki.guildwars.com/wiki/Boss
@ -505,6 +506,7 @@ https://wiki.guildwars.com/wiki/Mob
https://wiki.guildwars.com/wiki/Spirit https://wiki.guildwars.com/wiki/Spirit
https://wiki.guildwars.com/wiki/Healer https://wiki.guildwars.com/wiki/Healer
https://wiki.guildwars.com/wiki/Natural_Resistance https://wiki.guildwars.com/wiki/Natural_Resistance
https://wiki.guildwars.com/wiki/Monster_skill#Passive_skills
https://wiki.guildwars.com/wiki/Aggressiveness https://wiki.guildwars.com/wiki/Aggressiveness
https://wiki.guildwars.com/wiki/Ascension https://wiki.guildwars.com/wiki/Ascension
https://wiki.guildwars.com/wiki/Priority_target https://wiki.guildwars.com/wiki/Priority_target
@ -566,6 +568,8 @@ https://wiki.guildwars.com/wiki/User_interface#Effects_monitor
https://wiki.guildwars.com/wiki/Effect_stacking https://wiki.guildwars.com/wiki/Effect_stacking
https://wiki.guildwars.com/wiki/Event_stack https://wiki.guildwars.com/wiki/Event_stack
https://wiki.guildwars.com/wiki/Critical_hit
https://wiki.guildwars.com/wiki/Damage https://wiki.guildwars.com/wiki/Damage
https://wiki.guildwars.com/wiki/Damage_reduction https://wiki.guildwars.com/wiki/Damage_reduction
https://wiki.guildwars.com/wiki/Damage_calculation https://wiki.guildwars.com/wiki/Damage_calculation

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