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36 lines
955 B
GDScript

extends Node
const PORT = 8080
var _server = WebSocketServer.new()
var peers = [] # everyone currently connected
func _ready():
_server.connect('client_connected', self, "_connected")
_server.connect('client_disconnected', self, "_disconnected")
_server.connect('client_close_request', self, "_close_request")
_server.connect("data_received", self, "_on_data_received")
var err = _server.listen(PORT)
if err != OK:
print_debug("Unable to start server")
set_process(false)
print_debug("server started")
func _connected(id, protocol):
print_debug("Client %d connected with protocol: %s"
% [id, protocol])
func _close_request(id, code, reason):
print_debug("Client %d disconnecting with code: %d, reason: %s"
% [id, code, reason])
func _disconnected(id, was_clean = false):
print_debug("Client %d disconnected, clean: %s"
% [id, str(was_clean)])
func _on_data_received(id):
pass
func _process(_delta):
_server.poll()