part 1 - connection

master
chimchooree 2 years ago
commit 95dba37181

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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
dest_md5="26ea799ea0a3da9e753b3ebe822e0570"

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extends Node
const PORT = 8080
var _server = WebSocketServer.new()
var peers = [] # everyone currently connected
func _ready():
_server.connect('client_connected', self, "_connected")
_server.connect('client_disconnected', self, "_disconnected")
_server.connect('client_close_request', self, "_close_request")
_server.connect("data_received", self, "_on_data_received")
var err = _server.listen(PORT)
if err != OK:
print_debug("Unable to start server")
set_process(false)
print_debug("server started")
func _connected(id, protocol):
print_debug("Client %d connected with protocol: %s"
% [id, protocol])
func _close_request(id, code, reason):
print_debug("Client %d disconnecting with code: %d, reason: %s"
% [id, code, reason])
func _disconnected(id, was_clean = false):
print_debug("Client %d disconnected, clean: %s"
% [id, str(was_clean)])
func _on_data_received(id):
pass
func _process(_delta):
_server.poll()

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Server.gd" type="Script" id=1]
[node name="Server" type="Node"]
script = ExtResource( 1 )

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[preset.0]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Exports/ChatServer.x86_64"
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true

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After

Width:  |  Height:  |  Size: 3.2 KiB

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="ChatServer"
run/main_scene="res://Server.tscn"
config/icon="res://icon.png"
[display]
window/size/width=100
window/size/height=100
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"
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