gdd status effect

master
chimchooree 2 years ago
parent 2f784c125b
commit 9d6fa4c641

@ -17,13 +17,14 @@
<li>ev - event/cutscene </li> <li>ev - event/cutscene </li>
<li>fa - faction </li> <li>fa - faction </li>
<li>hi - highlight </li> <li>hi - highlight </li>
<li>ho - hotkey/control </li>
<li>hu - HUD - target, health, etc </li> <li>hu - HUD - target, health, etc </li>
<li>ic - item category </li> <li>ic - item category </li>
<li>in - inspect </li> <li>in - inspect </li>
<li>ir - rarity </li> <li>ir - rarity </li>
<li>it - item </li> <li>it - item </li>
<li>jo - job </li> <li>jo - job </li>
<li>ke - hotkey/control </li> <li>ke - keyword </li>
<li>me - messenging app </li> <li>me - messenging app </li>
<li>mn - main menu </li> <li>mn - main menu </li>
<li>mu - music app </li> <li>mu - music app </li>

@ -0,0 +1,17 @@
<h2>description </h2>
<p>Status effects inflict the victim with negative keywords. As opposed to the tens of marks and poisons out there that each differ in the keywords they carry, there are only a handful of status effects, and the same status effect will behave pretty much the same no matter what skill carries it. Since a specific status effect is more common than a specific poison, it's more important to understand a copy may only suffer from one copy of a specific status effect (or specific mark or specific poison), so reapplying it will effectively only reset the keyword, not double it. <br></p>
<br>
<h2>structure </h2>
<p> <br></p>
<br>
<h2>logic </h2>
<p> <br></p>
<br>
<h2>challenges/known issues </h2>
<p> <br></p>
<br>
<h2>works for...</h2>
<ul>
<li>✗ </li>
<li>✓ </li>
</ul>

@ -1 +1 @@
<p>She's more or less a regular black styracosaurus, so long as you accept the cartoony giant lizard interpretation of dinosaurs. <br></p> <p>She's more or less a regular dark gray styracosaurus, so long as you accept the giant lizard interpretation of dinosaurs. <br></p>

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