gdd status effect

master
chimchooree 2 years ago
parent 2f784c125b
commit 9d6fa4c641

@ -17,13 +17,14 @@
<li>ev - event/cutscene </li> <li>ev - event/cutscene </li>
<li>fa - faction </li> <li>fa - faction </li>
<li>hi - highlight </li> <li>hi - highlight </li>
<li>ho - hotkey/control </li>
<li>hu - HUD - target, health, etc </li> <li>hu - HUD - target, health, etc </li>
<li>ic - item category </li> <li>ic - item category </li>
<li>in - inspect </li> <li>in - inspect </li>
<li>ir - rarity </li> <li>ir - rarity </li>
<li>it - item </li> <li>it - item </li>
<li>jo - job </li> <li>jo - job </li>
<li>ke - hotkey/control </li> <li>ke - keyword </li>
<li>me - messenging app </li> <li>me - messenging app </li>
<li>mn - main menu </li> <li>mn - main menu </li>
<li>mu - music app </li> <li>mu - music app </li>
@ -246,24 +247,24 @@
<ul> <ul>
<li>0 - primitive </li> <li>0 - primitive </li>
<ul> <ul>
<li>1 - damage</li> <li>1 - damage</li>
<li>2 - spiritual damage</li> <li>2 - spiritual damage</li>
</ul> </ul>
<li>1 - status effect </li> <li>1 - status effect </li>
<ul> <ul>
<li>1 - burning (intense but brief life degen)</li> <li>1 - burning (intense but brief life degen)</li>
<li>2 - bleeding (weak but lengthy life degen)</li> <li>2 - bleeding (weak but lengthy life degen)</li>
<li>3 - shocked/stunned/paralyzed/stiff (can't move, use skills with an activation time, or change equipment. Very brief.)</li> <li>3 - shocked/stunned/paralyzed/stiff (can't move, use skills with an activation time, or change equipment. Very brief.)</li>
<li>4 - foggy/distracted/doubtful (miracle activation doubled and easily interrupted) <li>4 - foggy/distracted/doubtful (miracle activation doubled and easily interrupted)
<li>5 - pain/injury/throes/agony (reduced max life) <li>5 - pain/injury/throes/agony (reduced max life)
<li>6 - blind/blurry (miss melee and projectile attacks) <li>6 - blind/blurry (miss melee and projectile attacks)
<li>7 - sleepy (reduced regen for spirit and life) <li>7 - sleepy (reduced regen for spirit and life)
<li>8 - confused (scrambles skillbar, adjusts movement vector) <li>8 - confused (scrambles skillbar, adjusts movement vector)
<li>9 - weakness/feeble - reduced attributes, attack power <li>9 - weakness/feeble - reduced attributes, attack power
<li>10 - doubt - can't perform miracles <li>10 - doubt - can't perform miracles
<li>11 - heavy/crippled/slow/slug - move and attack more slowly <li>11 - heavy/crippled/slow/slug - move and attack more slowly
<li>12 - pacified - can't attack <li>12 - pacified - can't attack
<li>13 - sick - (can't regen health) <li>13 - sick - (can't regen health)
</ul> </ul>
<li>2 - unsorted </li> <li>2 - unsorted </li>
</ul> </ul>

@ -0,0 +1,17 @@
<h2>description </h2>
<p>Status effects inflict the victim with negative keywords. As opposed to the tens of marks and poisons out there that each differ in the keywords they carry, there are only a handful of status effects, and the same status effect will behave pretty much the same no matter what skill carries it. Since a specific status effect is more common than a specific poison, it's more important to understand a copy may only suffer from one copy of a specific status effect (or specific mark or specific poison), so reapplying it will effectively only reset the keyword, not double it. <br></p>
<br>
<h2>structure </h2>
<p> <br></p>
<br>
<h2>logic </h2>
<p> <br></p>
<br>
<h2>challenges/known issues </h2>
<p> <br></p>
<br>
<h2>works for...</h2>
<ul>
<li>✗ </li>
<li>✓ </li>
</ul>

@ -1 +1 @@
<p>She's more or less a regular black styracosaurus, so long as you accept the cartoony giant lizard interpretation of dinosaurs. <br></p> <p>She's more or less a regular dark gray styracosaurus, so long as you accept the giant lizard interpretation of dinosaurs. <br></p>

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